Sorry, i don't understand. Maybe try google translate.
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Jak & Daxter 2 SCES_516.08
Fix speed issues (mostly), fix shadows (cutscenes shadows still can have issues), fix flickering textures.
Please note that game can randomly throw error on cutscenes. Sadly there is nothing i can do about it without PS4.
As a additional speedhack you can try to add
--gs-adaptive-frameskip=1
and/or
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog
Ok, here is config.
CLI
Code:--ee-jit-pagefault-threshold=20 --gs-frontend-opt-mode=1 --gs-use-mipmap=1 --gs-kernel-cl="mipmap" --gs-kernel-cl-up="mipmap2x2" --vif-ignore-invalid-cmd=1 --vu1-mpg-cycles=144 --cop2-no-clamping=1 --host-audio-latency=0.040
LUA
Code:-- Jak 2 EU apiRequest(2.2) local emuObj = getEmuObject() local gsObj = getGsObject() gsObj.SetDeinterlaceShift(0) emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1 } ) emuObj.SetGsTitleFix( "ignoreSprite", "reserved", { texType=1 , tw=5 , th=8, zmsk=1 , alpha=0x80000044 } )
Game work like that:
ignore shadows, should be fine now. Big thanks to @nifengyuexia for help.
Try replace
--ee-jit-pagefault-threshold=20
with
--ee-jit-pagefault-threshold=40
That game use the same engine as Digimon Rumble Arena 2, and we wasn't able to even fix it on PS3. PCSX2 use FPU compare hack which seems to be special FPU clamping mode.Digimon Fighting Chronicles There is a problem that the options on the main menu have been moving and the game cannot run.
Interesting issue, not really worth fixing if only main menu is affected, but still interesting.Yak Inheritance The night of the elves
That game use the same engine as Digimon Rumble Arena 2, and we wasn't able to even fix it on PS3. PCSX2 use FPU compare hack which seems to be special FPU clamping mode.
https://github.com/PCSX2/pcsx2/blob/2b115d031eb511a08f07f5204e5fd5a30ebc971f/pcsx2/x86/iFPU.cpp#L346
Looks easy, but i don't know how to transplant that to ps4 emu, or even ps3 emu.
Edit: Hmm, looks like is hack for c.le.s / c.lt.s or CVT. etc. opcodes. Maybe is doable to patch that out directly in game.
Interesting issue, not really worth fixing if only main menu is affected, but still interesting.
ArcLeClandesDeimos has the same problem on PCSX2, the main menu jitter is exactly the sameThat game use the same engine as Digimon Rumble Arena 2, and we wasn't able to even fix it on PS3. PCSX2 use FPU compare hack which seems to be special FPU clamping mode.
https://github.com/PCSX2/pcsx2/blob/2b115d031eb511a08f07f5204e5fd5a30ebc971f/pcsx2/x86/iFPU.cpp#L346
Looks easy, but i don't know how to transplant that to ps4 emu, or even ps3 emu.
Edit: Hmm, looks like is hack for c.le.s / c.lt.s or CVT. etc. opcodes. Maybe is doable to patch that out directly in game.
Interesting issue, not really worth fixing if only main menu is affected, but still interesting.
The community has all the ps4 ps2emus I've dumped. 37 in total, and 4 pspemu. I'm asking about the ones that is left on my 5.50 ps4.
Do they launch, or are just slow with flickering graphic?baulders gate games and champions of norrath etc to work
Good luck after chapter 5, or 6 :Peven got valkyrie Profile to work with codebreaker
Hey guys!
Have you got any idea if $ony improved it's PS2 emulator on firmware 6.72?
As far as I know, there should be a new emu, but I still think there will be no improvement in compatibility issues. The configuration of the new emu is very important to us.Hey guys!
Have you got any idea if $ony improved it's PS2 emulator on firmware 6.72?