PS4 [Research]PS2 emulator configuration on PS4

There an cfg to make upscale? tested on ICO and the game is out of the center of the screen or black bar on up and down
 
Can someone post the new emu files? I want to see if they are capable of having the requirements to fix Champions of Norrath: Return to Arms with the newer mipmapping feature.
 
Can someone post the new emu files? I want to see if they are capable of having the requirements to fix Champions of Norrath: Return to Arms with the newer mipmapping feature.
Mipmaping didn't changed since old emu. Anyway Champions of Norrath: Return to Arms don't need it as far as i know. Maybe try with Clut Merge? How issue looks like? Can you post short video?
 
Before I'll test Clut Merge, this is what the game looks like when simply being played using the following
config lines.

--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-use-mipmap=1

images2.imagebam.com/c7/2a/6c/f00116904979084.jpg
images2.imagebam.com/f8/ee/a6/aa84bc904979124.jpg
streamable.com/3kk94

Update: Tried using --gs-use-clut-merge=1 and that didn't seem to work. However, I just used that one alone. Am I supposed to use it in conjunction with --gs-kernel-cl="clutmerge" as well?
 
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Update: Tried using --gs-use-clut-merge=1 and that didn't seem to work. However, I just used that one alone. Am I supposed to use it in conjunction with --gs-kernel-cl="clutmerge" as well?
Looking at pictures, this is not mipmaping issue (but looks almost the same), but also clutmerge won't help here. I try to look this later, as all snowblind engine games should be affected if i'm right.

Ps. What's "funny" this is not even GS issue.

Dawn of Mana - Working but missing floor.

Anyone know how to fix it?
Try clamping options, or different kernel CL. If this do nothing, try newer emu (at least 2017 year).
 
Tried this on Dawn of Mana - Floor issue fixed but character up side down. :)

--vu0-no-clamping=0
--vu1-no-clamping=0
--cop2-no-clamping=0
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-clamp-results=1
 
Tried this on Dawn of Mana - Floor issue fixed but character up side down. :)

--vu0-no-clamping=0
--vu1-no-clamping=0
--cop2-no-clamping=0
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-clamp-results=1
:D I'm assuming that it previously wasn't upside down. You can try to exclude vu0, vu1, or cop2 to check it help, maybe only one or two clamping options are needed. Also you can try full clamping. So:

--vu0-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
 
Looking at pictures, this is not mipmaping issue (but looks almost the same), but also clutmerge won't help here. I try to look this later, as all snowblind engine games should be affected if i'm right.

Ps. What's "funny" this is not even GS issue.


Try clamping options, or different kernel CL. If this do nothing, try newer emu (at least 2017 year).
Where i can download the latest emu??
 
Tried the following on :
vuClampMode=0 : Floor missing but character ok
vuClampMode=1 : Floor fixed but character upside down.
vuClampMode=2 : Floor fixed but character upside down.
eeClampMode = 3 + vuClampMode=2: Floor fixed but character upside down.

Haven't try to exclude vu0, vu1, or cop2.
 
Getting no luck with fixing the Scope and other sprites in Silent Scope 1. Tried Clutmerge and clamping and neither of those worked. Not sure what could be causing this issue.
SILENT SCOPE_20180703232653.jpg
SILENT SCOPE_20180703232705.jpg
 
When the scope is zoomed in, the crosshairs have an odd issue that I will have to make a video of sometime tomorrow. It's definitely something that is better explained when seen.
 

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