PS4 [Research]PS2 emulator configuration on PS4

In the meantime, I just tested clutmerge - and various clamps - on KoF94RB and nothing changed. Nearly every stage is absolutely unplayable. Same with KoF2002UM, though it's not *as* bad as in KoF94RB. Shame too as 2002UM is quite probably the best KoF yet :)
 
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In the meantime, I just tested clutmerge - and various clamps - on KoF94RB and nothing changed. Nearly every stage is absolutely unplayable. Same with KoF2002UM, though it's not *as* bad as in KoF94RB. Shame too as 2002UM is quite probably the best KoF yet :)
Can you try --vu0-mul0fix-range=0x000,0xff0 ?

Command should be in jak emu.
 
On which, my good man? 94RB or 2002UM? Also, single command alone or with clutmerge too?

~edit~

Gonna test it on three; 94, 2002UM, and 2003. What's the worst that can happen? XD Be right back....
 
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Nope, sorry bud, Pic1 freeze.. I'm guessing the command doesn't exist in Jak? :( I'll try KoF98UM, it's the most recent template I have - from January 2018.

~edit~

Weird, I checked out Jak's eboot.bin in hex and, sure enough "--vu0-mul0fix-range " is there at 0x0052A300.

WTF?

~edit~

KOF98 emulator freezes on Pic1 with that command, too.
 
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Ok, i don't get is. VU0 mem is 0xFFF long. While VU1 mem is 0x3FFF long. But Sony used this command for VU1 --vu1-clamp-range=0x04a,0x069
So they assumed basically that VU1 is 0xFFF long o_O
Is gonna be hard to use that command, while i'm not even sure about memory range. :(

PS. --vu1-clamp-range=0x04a,0x069 is not useful here, im just showing memory range example.
 
Seems like a regular PITA, haha!

I have seen that vu1-clamp-range command too, it was one of the config switches for GTA3. So I guess it does work, maybe the address is truncated? If VU1 mem is 0x3FFF, maybe the clamp range is

0x04a0,0x0690

and the PS2emu simply truncates the last 0? Or adds one?

0x004a,0x0069
 
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Hello guys , i'm getting this strange audio issue with black , here is a video:


As you can see i removed the bad audio in vegas pro 15 , i tried to put "--host-audio=mono" but it doesn't help .
it looks like it is having problem hosting the audio in the two speakers ,especially on right speaker , because if you listen the audio only in the left speaker the problem disappears , anyone can help me with this ?
 
Yes , but in Sony Vegas 15 i removed it , now the question is : Can it be fix ?
Yes, there are known lua commands, but i never tested them.

Try
Code:
apiRequest(1.2) -- request version 1.2 API. Calling apiRequest() is mandatory.

local emuObj = getEmuObject(

-- Sound Volume scaling

local volumeScale = 0.75

Also solution can be... Lowering audio volume in game settings.
 

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