PS4 [Research]PS2 emulator configuration on PS4

I noticed on the compatibility list there are mentions of Rogue v1 emulator and Rogue v2. How can you tell which version is which? I have both.
 
There are also two versions of the Jak 1 emulator:

PackageBuild-BuildBinary-1572.20170808 (Game version v1.00)
PackageBuild-BuildBinary-1599.20170825 (Game version v1.03)
 
Rogue V1 have string "20150901" inside.
V2, not ;)

Also, Rogue v1's "revision.h" (inside "docs" folder) has a different git_branch label and build date;

#define GIT_BRANCH "olympack/master"
#define PACKAGE_BUILT_ON "20150901"
#define PACKAGE_DATE_STRING "10 Sep 15"

Whereas Rogue v2 says;

#define GIT_BRANCH "titles/RogueGalaxy"
#define PACKAGE_BUILT_ON "20161024"
#define PACKAGE_DATE_STRING "25 Oct 16"
 
Oooooh, okay, now I'm intrigued :D I just figured it was maybe internal codename for the PS2 Classics line. Wasn't Rogue Galaxy the first PS2 title to be released on PS4?

Also, I hope this is allowed, if not please delete but... we're still missing a *vast* amount of templates;

ADK DAMASHII
Ape Escape 2
Arc the Lad: Twilight of the Spirits
Dark Cloud
Dark Chronicle (Dark Cloud 2)
Eternal Ring
Everybody's Tennis
Fantavision
Harvest Moon: A Wonderful Life (Special Edition)
Harvest Moon: Save the Homeland
Jak II Renegade
Jak III
Jak X Combat Racing
Kinectica
The King of Fighters Orochi Saga (this one is brand new, unlikely to be <5.50)
The Mark of Kri
Okage the Shadow King
PaRappa the Rapper 2
Primal
Psychonauts
Puzzle Quest: Challenge of the Warlords
Red Dead Revolver
Red Faction II
Rise of the Kasai
Siren: Forbidden Song
Star Ocean 3/Til the End of Time (I actually have this template but I'd love to get the images/trophy data too)
Star Wars: Bounty Hunter
Star Wars: Jedi Starfighter
Star Wars: Racer Revenge
The Warriors
War of the Monsters


If anyone has these official PS2 Classics, please consider sharing the templates. Again, obviously, not the ISOs/PKGs themselves, etc. Just the emulator templates and trophy data <3 Eternal Ring, The Warriors, and Jak 2/3/Combat X are especially desired. Thanks!
 
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Could I be a cheeky sod and beg them from you, please? :D The more templates, the better! :D

~edit~

! Oh! and I've noticed that, for reasons I can't explain, there are some games with pre-existing bugs in PCSX2 - stuff that even affects PCSX2 of today, in 2018 - that is completely fine in PS2emu. For instance, Pac-Man World 2; in PCSX2 it has a game-destroying bug that has never been fixed outside of hacks; if you play long enough to get to "Butane Pain" level (it's about 6 or 7 levels in, the last one in the tree zone) the game will freeze on PCSX2 unless you set EE cycle rate to -1 or lower, or use the "universal EE timing hack". Whereas on PS2emu, it works just fine by default. Hell, if you actually use the "--ee-cycle-scalar" command and set it to 0.8 or lower, the game suffers from substantial slowdown and performance issues.
 
Ah, okay then, well the configs alone would be great as they'd help with creating homebrew PKGs - as long as they're not emulator specific, of course. I wish I'd bought more Classics titles from PSN when I had the chance ... I kept putting it off, rationalising as "I've got PCSX2" blegh.
 
PSN Jak 3 is the one I'm most interested in...that game runs horrible when I try to make a pkg of it. I want to learn how they got it to run at that speed!

Honestly, I'm not surprised. You've seen the config files for Jak1... absolute insanity, there's SO much work done to it to get it running playable, which includes removing post process effects, removing shadows in many scenes, and even forcing adaptive frameskip. It's crazy. Naughty Dog, man, nobody knows how to push a system to its limits better than Naughty Dog or Factor5.
 
BTW, I modified your fix for Street Fighter Alpha Anthology:-

--gs-motion-factor=60
--host-audio-latency=0.01
--gs-ignore-dirty-page-border=1
--gs-kernel-cl="h2lpool"
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
--gs-force-bilinear=1
--gs-uprender=none
--gs-upscale=EdgeSmooth *or* --gs-upscale=Point

This seems to reduce the noise effect on the graphics and the game seems(to me) to be at full speed. I played ALOT of street fighter in my day, so I'm real sensitive to mis-timing. Let me know what you think. Also, I used the actual samurai shodown VI emu
 
Oh, nice, any optimisations are very much appreciated! I'll check them out, thank you very much :) Full speed on a Pro, right? Or does this improve performance on Base PS4s too?
 

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