Does anybody have a working config for Vice City Stories? Game runs fine after creating it with PS2-FPKG By Jabu but suffers from slowdowns and audio stuttering.
I found a PKG on Reddit with some fixes that fixes most of the slowdowns but it still occurs at random moments in the game in conjunction with the audio stutter.
I can post that configuration if someone wants to help me figure it out![]()
Try --vu0-const-prop=0, --vu1-const-prop=0 to solve the SPS problemHello there! Can someone please take a look on WRC Rally Evolved (SCES53247) on ps4? Textures in this game are glitching horribly and I've tried multiple configs and emus to make it actually work. Game is launching fine with ps3 config, but that's it. Could you please help me?
I've even tried patching iso with ps2 patch engine to disable fog, particles etc but it didn't changed anything.
This configuration is already on the forum, please search by yourself.Does anybody have a working config for Vice City Stories? Game runs fine after creating it with PS2-FPKG By Jabu but suffers from slowdowns and audio stuttering.
I found a PKG on Reddit with some fixes that fixes most of the slowdowns but it still occurs at random moments in the game in conjunction with the audio stutter.
I can post that configuration if someone wants to help me figure it out![]()
That command partially fixed issue with textures, but now there is a problem with draw distance. Terrain is literally rendering under wheelsAll WRC games need a --vu-xgkick-delay=4 command to fix SPS issues.
Well it seems to be the same config that I've been using. But this is the one that still needs additional fixing. I thought maybe someone with more experience could help.This configuration is already on the forum, please search by yourself.
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool" # -- did the most to speed up game
--gs-kernel-cl-up="h2lpool2x2" # -- did the most to speed up game
--gs-adaptive-frameskip=1
--cdvd-sector-read-cycles=23000
--host-display-mode=16:9
--host-audio-latency=1.70
-- Grand Theft Auto: Vice City Stories(NTSC)
-- ported to PS4 Lua
-- emu used=jakx v2
apiRequest(2.2)
local gpr = require("ee-gpr-alias")
local cpr = require("ee-cpr0-alias")
local hwaddr = require("ee-hwaddr")
local emuObj = getEmuObject()
local eeObj = getEEObject()
local gsObj = getGsObject()
local eeOverlay = eeObj.getOverlayObject()
local iopObj = getIOPObject()
local thresholdArea = 500
local ApplyVifCycleSettings = function()
eeObj.Vu1MpgCycles(1000)
eeObj.SetVifDataCycleScalar(1, 2.6)
end
ApplyVifCycleSettings()
local patcher = function()
--widescreen fix
eeObj.WriteMem32(0x002653d8,0x3c013f9d)
eeObj.WriteMem32(0x002653dc,0x44810000)
eeObj.WriteMem32(0x002653e0,0x46006302)
eeObj.WriteMem32(0x002653e4,0x3c020048)
eeObj.WriteMem32(0x002653e8,0x03e00008)
eeObj.WriteMem32(0x002653ec,0xe44c7484)
eeObj.WriteMem32(0x0037add4,0x0c0994f6)
eeObj.WriteMem32(0x003b9d14,0x0c0994f9)
eeObj.WriteMem32(0x003ba1b0,0x0c0994f9)
eeObj.WriteMem32(0x20370314,0x10820019)--60fps
end
emuObj.AddVsyncHook(patcher)
emuObj.SetGsTitleFix( "setRejectionArea", 500,{twIsNot=8, thIsNot=8 } )
YesDid you try to get the v.2 from vika through reddit?
So this enhances the PS2 Classics config of Primal?
yes but i do it for my regional languge version, Primal have two pal versions, thats good that i found Performance improvement fix, that why make custom version!primal has an official release on PSN
just example of fix bad graphicsSo this enhances the PS2 Classics config of Primal?
Pure desperation has lead me to ask: Why is the KOF98 emulator harder to find than Atlantis City?