PS4 [Research]PS2 emulator configuration on PS4

I still have some issues with Grand Theft Auto Vice City Stories. I used some settings from Liberty City Stories I found in this topic that finally fixed the audio stutter in most parts of the game. But the weird things is that I still get lagging issues with cutscenes (the mission Kill Phill for example) and the framerate also seems to drop going into the mall.

Can someone with more experience please help me fix these final issues? Or at least has a suggestion what could be the issue here?

Code:
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
--gs-frontend-opt-mode=2
--gs-motion-factor=25
--gs-render-tile-threshold=300000
--gs-adaptive-frameskip=1
--vu-custom-min-max=0
--vu1-opt-flags=2
--vu1-di-bits=0
--vu1-injection=1
--vu1-opt-vf00=2
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-mpg-cycles=150
--vu1-mpg-cycles=150

--ee-cycle-scalar=0.8
 
I still have some issues with Grand Theft Auto Vice City Stories. I used some settings from Liberty City Stories I found in this topic that finally fixed the audio stutter in most parts of the game. But the weird things is that I still get lagging issues with cutscenes (the mission Kill Phill for example) and the framerate also seems to drop going into the mall.

Can someone with more experience please help me fix these final issues? Or at least has a suggestion what could be the issue here?

Code:
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
--gs-frontend-opt-mode=2
--gs-motion-factor=25
--gs-render-tile-threshold=300000
--gs-adaptive-frameskip=1
--vu-custom-min-max=0
--vu1-opt-flags=2
--vu1-di-bits=0
--vu1-injection=1
--vu1-opt-vf00=2
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-mpg-cycles=150
--vu1-mpg-cycles=150

--ee-cycle-scalar=0.8

I haven't played into the game very far but, this should fix all your issues (config files attached)

CLI
Code:
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"

--host-display-mode=16:9
LUA
Code:
local gpr = require("ee-gpr-alias")

apiRequest(1.0)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()

--widescreen fix
eeObj.WriteMem32(0x002653d8,0x3c013f9d)
eeObj.WriteMem32(0x002653dc,0x44810000)
eeObj.WriteMem32(0x002653e0,0x46006302)
eeObj.WriteMem32(0x002653e4,0x3c020048)
eeObj.WriteMem32(0x002653e8,0x03e00008)
eeObj.WriteMem32(0x002653ec,0xe44c7484)

eeObj.WriteMem32(0x0037add4,0x0c0994f6)
eeObj.WriteMem32(0x003b9d14,0x0c0994f9)
eeObj.WriteMem32(0x003ba1b0,0x0c0994f9)

eeObj.WriteMem32(0x20370314,0x10820019)--60fps

--eeObj.WriteMem32(0x20447EDC,0x00000000)--no interlace

end

emuObj.AddVsyncHook(patcher)

-- Bug#9174 -
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { } )

-- Bug#9240 (Light maps uprender)
-- Copy z-buffer for future use with light maps. psm = SCE_GS_PSMZ24 (49)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {tw=9, th=9, psm=49, zmsk=1 } )

-- Apply light maps texMode=2 (bilinear)  psm= SCE_GS_PSMCT32 (0)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {tw=8, th=8, psm=0, ztst=1, texMode=2 } )

EMU USED=PSYCHONAUTS V2

Make sure you are using the correct emulator! Commands don't work with all of them.
 

Attachments

Last edited:
I haven't played into the game very far but, his should fix all your issues (config files attached)

CLI
Code:
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"

--host-display-mode=16:9
LUA
Code:
local gpr = require("ee-gpr-alias")

apiRequest(1.0)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()

--widescreen fix
eeObj.WriteMem32(0x002653d8,0x3c013f9d)
eeObj.WriteMem32(0x002653dc,0x44810000)
eeObj.WriteMem32(0x002653e0,0x46006302)
eeObj.WriteMem32(0x002653e4,0x3c020048)
eeObj.WriteMem32(0x002653e8,0x03e00008)
eeObj.WriteMem32(0x002653ec,0xe44c7484)

eeObj.WriteMem32(0x0037add4,0x0c0994f6)
eeObj.WriteMem32(0x003b9d14,0x0c0994f9)
eeObj.WriteMem32(0x003ba1b0,0x0c0994f9)

eeObj.WriteMem32(0x20370314,0x10820019)--60fps

--eeObj.WriteMem32(0x20447EDC,0x00000000)--no interlace

end

emuObj.AddVsyncHook(patcher)

-- Bug#9174 -
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { } )

-- Bug#9240 (Light maps uprender)
-- Copy z-buffer for future use with light maps. psm = SCE_GS_PSMZ24 (49)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {tw=9, th=9, psm=49, zmsk=1 } )

-- Apply light maps texMode=2 (bilinear)  psm= SCE_GS_PSMCT32 (0)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {tw=8, th=8, psm=0, ztst=1, texMode=2 } )

EMU USED=PSYCHONAUTS V2

Make sure you are using the correct emulator! Commands don't work with all of them.
Can you PM me the Emu please? :)
 
Did anyone get Onimusha 3 (SLES-51914) to work? Can someone please serve with a configuration file? I didn't get it to work. The game doesn't load any further than the Capcom logo.
 
1. Hi, has someone a Fix for Need For Speed Most Wanted? on PCSX2 is no configuaration an there ist shows: working. Has someone an Idea?

2. I Have Underground 2 EU Version:
which patch do I have to create (txt) and what should I set in the FPKG?

The config is for PS4 HEN 9.0
 
Last edited:
1. Hi, has someone a Fix for Need For Speed Most Wanted? on PCSX2 is no configuaration an there ist shows: working. Has someone an Idea?

2. I Have Underground 2 EU Version:
which patch do I have to create (txt) and what should I set in the FPKG?

The config is for PS4 HEN 9.0
i have it
 
SLES52725 is Underground 2
SLES53857 is Most Wanted

I use FPKG to create the pkg file

In the emulator settings, where do I have to select the txt or lua file? or what more deactivate, so that it goes smoothly?
send it via pm? or here ?

THX a Lot
 
Hi @Vika23 ,

I want to repack a PS2-FPKG with a new version of the same game.

If i dump the game and rebuild it without change nothing the PS2 game freezes on the background image before the PS2 logo.

Do you have some advice?

Thank you!
not understand what you mean sorry
 
@Vika23

In the previous post i explained it better, here it is:

Can someone please help me to convert Dragon Ball Z Budokai Tenkaichi 4 Beta X PS2 (name removed by mod) into FPKG for PS4?

I can't make it boot.

There is an old version of Dragon Ball Z Budokai Tenkaichi 4 FPKG that someone created that boots without problem but dumping the FPKG with Game Dumper.bin and rebuilding the FPKG by replacing the iso "disc01.iso" inside the folder "image" with the new .iso (name removed by mod) nothing changed...

I will be glad if someone can help me with this.

Thank you in advance
please do not mention pirate team names here. we have anti-piracy rules. we can not help you with pirated games.
 
@Vika23

In the previous post i explained it better, here it is:

Can someone please help me to convert Dragon Ball Z Budokai Tenkaichi 4 Beta X PS2 (name removed by mod) into FPKG for PS4?

I can't make it boot.

There is an old version of Dragon Ball Z Budokai Tenkaichi 4 FPKG that someone created that boots without problem but dumping the FPKG with Game Dumper.bin and rebuilding the FPKG by replacing the iso "disc01.iso" inside the folder "image" with the new .iso (name removed by mod) nothing changed...

I will be glad if someone can help me with this.

Thank you in advance
Hi, I understand your doubt, emus are complicated with modified .isos, but the game you are trying to make works perfectly fine, I just tested it, first rebuild the .iso with Ultra Iso, then build the game using ps2emuKOF98, use the following config.txt

--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"

#Fix for missing life bars and other UI elements.
 
I join me at the friend's request. Could someone make a fully functional WRC Rally Evolved configuration? I do not get it either. Everything is fine but does not load textures on time. pleaseeeee!!!!
 

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