Geese howard
Member
I´m trying to use bilinear filter with hyper sf2, however it crashes...edge smooth works ok.
someone got it to work?
someone got it to work?
mean game bootble?Anyone had any success booting Batman Begins? The only emu that doesn't crash for me during the first loading screen is "Rogue v1"
try star ocean, it work ok with mgs3What emu is the best for Metal Gear 2 substance?
I tried jak and star ocean but after the boot screen, i have a black screen.try star ocean, it work ok with mgs3
eternal ring thenI tried jak and star ocean but after the boot screen, i have a black screen.
I'll try with Rogue, if i have the same problem ill check some codes
It worked with rogue and the performance is pretty nice, but after kill the first enemy i have a call and crasheseternal ring then
sound same troubles as in mgs3It worked with rogue and the performance is pretty nice, but after kill the first enemy i have a call and crashes
Second try: i havent picked up the the first call to test if the problem is that call in concrete, but the second call have the same problem.sound same troubles as in mgs3
or try skip it quickSecond try: i havent picked up the the first call to test if the problem is that call in concrete, but the second call have the same problem.
Without picking up the calls it works nice i guess xD
thanks its work!add this to CLI to remove all stutter/audio issues. No Pro(boost mode) required.
Code:--gs-uprender=2x2 --gs-upscale=EdgeSmooth --host-display-mode=16:9 --vu1-mpg-cycles=300 --ee-cycle-scalar=2.0 #emu used=ADK
-- Tekken 5 NTSC
-- Widescreen and No interlace
-- emu used=rogue v1
apiRequest(0.1)
local gpr = require("ee-gpr-alias")
local emuObj = getEmuObject()
local eeObj = getEEObject()
local patcher = function()
eeObj.WriteMem32(0x0032b448,0x3c013f40) -- both fov+
--applies both fov+ only for widescreen mode
eeObj.WriteMem32(0x0032b478,0x3c010015)
eeObj.WriteMem32(0x0032b47c,0xc62dd11c)
eeObj.WriteMem32(0x0032b49c,0x46016b42)
eeObj.WriteMem32(0x0032b4a0,0x46010843)
eeObj.WriteMem32(0x0032b4b8,0x460d1083)
eeObj.WriteMem32(0x0032b4bC,0x460d0843)
--effects fix
eeObj.WriteMem32(0x00257434,0x46161083)
eeObj.WriteMem32(0x00257488,0x46160843)
eeObj.WriteMem32(0x002574e0,0x46160843)
eeObj.WriteMem32(0x00257538,0x46160843)
local code_check1 = eeObj.ReadMem16(0x15D11C)
if code_check1 == 0x8e38 then
eeObj.WriteMem32(0x20257764,0x10000008)
end
local code_check2 = eeObj.ReadMem16(0x15D11C)
if code_check2 == 0xaaaa then
eeObj.WriteMem32(0x20257764,0x45020008)
end
--render fix
eeObj.WriteMem32(0x00222484,0x3c013f2b)
eeObj.WriteMem32(0x00222494,0x44810000)
eeObj.WriteMem32(0x00222498,0x46006302)
--Devil Within Mode by Arapapa
local code_check3 = eeObj.ReadMem16(0x100000)
if code_check3 == 0xfff0 then
eeObj.WriteMem32(0x2041E82C,0x3f400000) --Zoom
eeObj.WriteMem32(0x202ACED8,0x3FDDA51A) --Y-Fov
end
--no interlace for starblade
local code_check4 = eeObj.ReadMem16(0x2F5BD0)
if code_check4 == 0x0104 then
eeObj.WriteMem32(0x202F5BD0,0x34070003)
local code_check5 = eeObj.ReadMem16(0x187FB0)
if code_check5 == 0x0008 then
eeObj.WriteMem32(0x20187FB0,0x34030001)
eeObj.WriteMem32(0x20187FC4,0x34021078)
end
end
--[[
--Workaround
eeObj.WriteMem32(0x2010207C,0x3c050000)
eeObj.WriteMem32(0x20102084,0x3c060050)
eeObj.WriteMem32(0x2010208C,0x3c070001)
eeObj.WriteMem32(0x20102EAC,0x3C0701E0)
--]]
--Intro Mini Game
local code_check6 = eeObj.ReadMem16(0xFFECF4)
if code_check6 == 0x0001 then
eeObj.WriteMem32(0x2010230C,0x34029078)
end
--Framebuffer - Progressive - No interleacing - No black lines HW mode
local code_check7 = eeObj.ReadMem16(0xFFEF20)
if code_check7 == 0x8870 then
eeObj.WriteMem32(0x2010230C,0x34029400)
eeObj.WriteMem32(0x203EF450,0x00000001) -- Official Progressive mode
end
-- Devil W. Game
local code_check8 = eeObj.ReadMem16(0xFFEF20)
if code_check8 == 0x2c70 then
eeObj.WriteMem32(0x2026033C,0x34029400)
end
-- Tek 1 sdtv mode 240p
local code_check9 = eeObj.ReadMem16(0xFFEF20)
if code_check9 == 0x3df0 then
eeObj.WriteMem32(0x2014F454,0x3c050000)
eeObj.WriteMem32(0x2014F45C,0x3C060050)
eeObj.WriteMem32(0x2014F464,0x3c070001)
end
-- Tek 2 sdtv mode 240p
local code_check10 = eeObj.ReadMem16(0xFFEF20)
if code_check10 == 0x6570 then
eeObj.WriteMem32(0x2015E494,0x3c050000)
eeObj.WriteMem32(0x2015E49C,0x3C060050)
eeObj.WriteMem32(0x2015E4A4,0x3c070001)
end
-- Tek 3 sdtv mode 480p extended
local code_check11 = eeObj.ReadMem16(0xFFEF20)
if code_check11 == 0xF370 then
eeObj.WriteMem32(0x201E4F54,0x3c050000)
eeObj.WriteMem32(0x201E4F5C,0x3C060050)
eeObj.WriteMem32(0x201E4F64,0x3c070001)
end
end
emuObj.AddVsyncHook(patcher)
@Stayhye did u test tekken tag tournament? jpn v.3.00 works good but need ps4 PRO boost mode for run full speed!Proper Widescreen and No interlace for Tekken 5 NTSC
LUA
Code:-- Tekken 5 NTSC -- Widescreen and No interlace -- emu used=rogue v1 apiRequest(0.1) local gpr = require("ee-gpr-alias") local emuObj = getEmuObject() local eeObj = getEEObject() local patcher = function() eeObj.WriteMem32(0x0032b448,0x3c013f40) -- both fov+ --applies both fov+ only for widescreen mode eeObj.WriteMem32(0x0032b478,0x3c010015) eeObj.WriteMem32(0x0032b47c,0xc62dd11c) eeObj.WriteMem32(0x0032b49c,0x46016b42) eeObj.WriteMem32(0x0032b4a0,0x46010843) eeObj.WriteMem32(0x0032b4b8,0x460d1083) eeObj.WriteMem32(0x0032b4bC,0x460d0843) --effects fix eeObj.WriteMem32(0x00257434,0x46161083) eeObj.WriteMem32(0x00257488,0x46160843) eeObj.WriteMem32(0x002574e0,0x46160843) eeObj.WriteMem32(0x00257538,0x46160843) local code_check1 = eeObj.ReadMem16(0x15D11C) if code_check1 == 0x8e38 then eeObj.WriteMem32(0x20257764,0x10000008) end local code_check2 = eeObj.ReadMem16(0x15D11C) if code_check2 == 0xaaaa then eeObj.WriteMem32(0x20257764,0x45020008) end --render fix eeObj.WriteMem32(0x00222484,0x3c013f2b) eeObj.WriteMem32(0x00222494,0x44810000) eeObj.WriteMem32(0x00222498,0x46006302) --Devil Within Mode by Arapapa local code_check3 = eeObj.ReadMem16(0x100000) if code_check3 == 0xfff0 then eeObj.WriteMem32(0x2041E82C,0x3f400000) --Zoom eeObj.WriteMem32(0x202ACED8,0x3FDDA51A) --Y-Fov end --no interlace for starblade local code_check4 = eeObj.ReadMem16(0x2F5BD0) if code_check4 == 0x0104 then eeObj.WriteMem32(0x202F5BD0,0x34070003) local code_check5 = eeObj.ReadMem16(0x187FB0) if code_check5 == 0x0008 then eeObj.WriteMem32(0x20187FB0,0x34030001) eeObj.WriteMem32(0x20187FC4,0x34021078) end end --[[ --Workaround eeObj.WriteMem32(0x2010207C,0x3c050000) eeObj.WriteMem32(0x20102084,0x3c060050) eeObj.WriteMem32(0x2010208C,0x3c070001) eeObj.WriteMem32(0x20102EAC,0x3C0701E0) --]] --Intro Mini Game local code_check6 = eeObj.ReadMem16(0xFFECF4) if code_check6 == 0x0001 then eeObj.WriteMem32(0x2010230C,0x34029078) end --Framebuffer - Progressive - No interleacing - No black lines HW mode local code_check7 = eeObj.ReadMem16(0xFFEF20) if code_check7 == 0x8870 then eeObj.WriteMem32(0x2010230C,0x34029400) eeObj.WriteMem32(0x203EF450,0x00000001) -- Official Progressive mode end -- Devil W. Game local code_check8 = eeObj.ReadMem16(0xFFEF20) if code_check8 == 0x2c70 then eeObj.WriteMem32(0x2026033C,0x34029400) end -- Tek 1 sdtv mode 240p local code_check9 = eeObj.ReadMem16(0xFFEF20) if code_check9 == 0x3df0 then eeObj.WriteMem32(0x2014F454,0x3c050000) eeObj.WriteMem32(0x2014F45C,0x3C060050) eeObj.WriteMem32(0x2014F464,0x3c070001) end -- Tek 2 sdtv mode 240p local code_check10 = eeObj.ReadMem16(0xFFEF20) if code_check10 == 0x6570 then eeObj.WriteMem32(0x2015E494,0x3c050000) eeObj.WriteMem32(0x2015E49C,0x3C060050) eeObj.WriteMem32(0x2015E4A4,0x3c070001) end -- Tek 3 sdtv mode 480p extended local code_check11 = eeObj.ReadMem16(0xFFEF20) if code_check11 == 0xF370 then eeObj.WriteMem32(0x201E4F54,0x3c050000) eeObj.WriteMem32(0x201E4F5C,0x3C060050) eeObj.WriteMem32(0x201E4F64,0x3c070001) end end emuObj.AddVsyncHook(patcher)
Confirmed! D-Codes are now working! This one was an easy test because this combo d+e code unlocks starblade in arcade history as a side-effect.