did someone ever test Superman Shadow of Apokolips?
it was same as long time ago (freeze after first mission starts), but with some unlocks, we can boot other missions, but...now we have some porridge of game textures
VIDEO
--vif1-instant-xfer=0
--vu1=jit-sync
did you try
orCode:--vif1-instant-xfer=0
Code:--vu1=jit-sync
?
Could you please provide the config file and emu used to get this working as above?
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
------Fix loading freeze
eeObj.WriteMem32(0x176824,0x24020001)
end
emuObj.AddVsyncHook(patcher)
THANK YOU!!Code:apiRequest(1.0) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() ------Fix loading freeze eeObj.WriteMem32(0x176824,0x24020001) end emuObj.AddVsyncHook(patcher)
For PAL version, jak v.2 emu
WIP Fix for Quake™ III - Revolution® NTSC
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=EdgeSmooth --mtap1=always #4 player supported! --host-display-mode=16:9 --ee-cycle-scalar=1.5 #emu used=rise of the kasai v1
Code:-- Quake III - Revolution NTSC -- Skip FMV 1 by Kozarovv (eeInsn) -- Skip FMV 2 by Unknown (WriteMem) -- emu used=rise of the kasai v1 local gpr = require("ee-gpr-alias") apiRequest(0.1) local eeObj = getEEObject() local emuObj = getEmuObject() eeInsnReplace(0x72C1E0, 0x63706D2E, 0x63706E2E) eeInsnReplace(0x7226F4, 0x6D2E7374, 0x6E2E7374) local patcher = function() -- Sabotage movie file extension, causing it to skip eeObj.WriteMem32(0x0072C1E1,0x00000061) eeObj.WriteMem32(0x007226F7,0x00000061) --mipmap fix(ps3 config) eeObj.WriteMem32(0x002d0398,0x03e00008) eeObj.WriteMem32(0x002d039c,0x00000000) emuObj.ThrottleMax() end emuObj.AddVsyncHook(patcher)
Game Finally works!! This is the ONLY emu that works for me in my tests.(long frustrating tests)Gameplay is perfect. Graphics has a mip-mapping issue. If any of the mip-mapping commands for the emu is used in CLI, game will hard crash PS4 to reboot. Mip-map must be disabled through LUA. @presonuss54
*edit - mipmapping fixed with PS3 confg. Thanks @Vika23 for tip!
Oh, and 4 player split screen works too BTW....
Game work only with rise of the kasai v1 emuyou are great thank you!!!
Quake 3 Revolution NTSC still has a problem in the first loading crashes to the main screen. in fpkg, config emu, lua and config were added during conversion. what am i doing wrong?
Also did someone ever test Giants: Citizen Kabuto?
I test pal version and it work pretty good, just some annoyd audio bug! You can see in VIDEO
Game work only with rise of the kasai v1 emu
you have to source them yourselfhow to get kasai v1 emu? because in fpkg 0.6 there is only JAK and ROUGE
you have to source them yourself
if we talk about Giants: Citizen Kabuto, im use jak v.2 and jakX v.2, Kof 98 and 2000 and rogue emusWhen asking for a fix, if possible, could you also add:
This would help a lot, saves time hunting for fix, there are too many commands and emu variations to be redundant with patch attempts.
- emu used
- emus tried
- any commands that was attempted, but didn't work
--vu0-di-bits=0
--vu1-di-bits=0
if we talk about Giants: Citizen Kabuto, im use jak v.2 and jakX v.2, Kof 98 and 2000 and rogue emus
also try
Code:--vu0-di-bits=0 --vu1-di-bits=0
and boost mode on ps4 pro, nothing helps but as i say before, gameplay is fine, execpt that audio bug
eeObj.SchedulerDelayEvent("sif1.dma", 0x6500) -- this value can be changed
eeObj.SchedulerDelayEvent("sif0.dma", 0x6500) -- this value can be changed
--ee-sif0-cycle-scalar=0.3
--ee-sif1-cycle-scalar=0.3
--iop-sif0-cycle-scalar=0.3
--iop-sif1-cycle-scalar=0.3
#values are 0.1 to 2.0
####################
--spu2-update-deferral [Ts/integer]
--spu2-reverb
--spu2-c0-memin-to-bgm
--spu2-c1-memin-to-bgm
--spu2-ignore-kof
--spu2-voice-keyoff-threshold
--spu2-warnings
#these all require "=X", X being your value of 1, 0 or what is required.
Hi! With Quake 3 working perfectly now (thanks) I decided to play also Unreal Tournament, the gameplay is perfect, but the intro and loading screen are compressed in half of the screen horizontal , is there any fix for this?