PS4 [Research]PS2 emulator configuration on PS4

Katamari Damacy - SLUS21008

Fixed missing items on katamari. Now playable. JAKv2 used.

CLI

Code:
--vu0-di-bits=0
--vu1-di-bits=0
--iop-cycle-scalar=2.0
 
did someone ever test Superman Shadow of Apokolips?
it was same as long time ago (freeze after first mission starts), but with some unlocks, we can boot other missions, but...now we have some porridge of game textures:biggrin2::biggrin2::biggrin2::biggrin2:
VIDEO
 
Last edited:
did someone ever test Superman Shadow of Apokolips?
it was same as long time ago (freeze after first mission starts), but with some unlocks, we can boot other missions, but...now we have some porridge of game textures:biggrin2::biggrin2::biggrin2::biggrin2:
VIDEO

did you try
Code:
--vif1-instant-xfer=0
or
Code:
--vu1=jit-sync

?
 
Could you please provide the config file and emu used to get this working as above?
Code:
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()

------Fix loading freeze
eeObj.WriteMem32(0x176824,0x24020001)
end

emuObj.AddVsyncHook(patcher)

For PAL version, jak v.2 emu
 
Sled Storm (SLES50683) FiX
Code:
--fpu-no-clamping=0
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1

+ Rogue v.1 Emu - FiX some Graphical Bugs!

Before-After FiX Comparison VIDEO
 
you are great thank you!!!

Quake 3 Revolution NTSC still has a problem in the first loading crashes to the main screen. in fpkg, config emu, lua and config were added during conversion. what am i doing wrong?
WIP Fix for Quake™ III - Revolution® NTSC
CLI
Code:
--gs-uprender=2x2
--gs-upscale=EdgeSmooth

--mtap1=always  #4 player supported!

--host-display-mode=16:9

--ee-cycle-scalar=1.5

#emu used=rise of the kasai v1
LUA
Code:
-- Quake III - Revolution NTSC
-- Skip FMV 1 by Kozarovv (eeInsn)
-- Skip FMV 2 by Unknown (WriteMem)
-- emu used=rise of the kasai v1

local gpr = require("ee-gpr-alias")

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeInsnReplace(0x72C1E0, 0x63706D2E, 0x63706E2E)
eeInsnReplace(0x7226F4, 0x6D2E7374, 0x6E2E7374)

local patcher = function()
-- Sabotage movie file extension, causing it to skip
eeObj.WriteMem32(0x0072C1E1,0x00000061)
eeObj.WriteMem32(0x007226F7,0x00000061)
--mipmap fix(ps3 config)
eeObj.WriteMem32(0x002d0398,0x03e00008)
eeObj.WriteMem32(0x002d039c,0x00000000)

emuObj.ThrottleMax()
end

emuObj.AddVsyncHook(patcher)


Game Finally works!! This is the ONLY emu that works for me in my tests.(long frustrating tests)Gameplay is perfect. Graphics has a mip-mapping issue. If any of the mip-mapping commands for the emu is used in CLI, game will hard crash PS4 to reboot. Mip-map must be disabled through LUA. @presonuss54

*edit - mipmapping fixed with PS3 confg. Thanks @Vika23 for tip!

Oh, and 4 player split screen works too BTW....
 
Last edited by a moderator:
Also did someone ever test Giants: Citizen Kabuto?
I test pal version and it work pretty good, just some annoyd audio bug! You can see in VIDEO
 
you are great thank you!!!

Quake 3 Revolution NTSC still has a problem in the first loading crashes to the main screen. in fpkg, config emu, lua and config were added during conversion. what am i doing wrong?
Game work only with rise of the kasai v1 emu
 
Also did someone ever test Giants: Citizen Kabuto?
I test pal version and it work pretty good, just some annoyd audio bug! You can see in VIDEO

When asking for a fix, if possible, could you also add:
  • emu used
  • emus tried
  • any commands that was attempted, but didn't work
This would help a lot, saves time hunting for fix, there are too many commands and emu variations to be redundant with patch attempts.
 
When asking for a fix, if possible, could you also add:
  • emu used
  • emus tried
  • any commands that was attempted, but didn't work
This would help a lot, saves time hunting for fix, there are too many commands and emu variations to be redundant with patch attempts.
if we talk about Giants: Citizen Kabuto, im use jak v.2 and jakX v.2, Kof 98 and 2000 and rogue emus

also try
Code:
--vu0-di-bits=0
--vu1-di-bits=0

and boost mode on ps4 pro, nothing helps but as i say before, gameplay is fine, execpt that audio bug
 
Hi! With Quake 3 working perfectly now (thanks) I decided to play also Unreal Tournament, the gameplay is perfect, but the intro and loading screen are compressed in half of the screen horizontal , is there any fix for this?
 
if we talk about Giants: Citizen Kabuto, im use jak v.2 and jakX v.2, Kof 98 and 2000 and rogue emus

also try
Code:
--vu0-di-bits=0
--vu1-di-bits=0

and boost mode on ps4 pro, nothing helps but as i say before, gameplay is fine, execpt that audio bug

for sound issues, i've only came across these commands

for LUA
Code:
eeObj.SchedulerDelayEvent("sif1.dma", 0x6500) -- this value can be changed
eeObj.SchedulerDelayEvent("sif0.dma", 0x6500) -- this value can be changed

or for CLI, any of these
Code:
--ee-sif0-cycle-scalar=0.3
--ee-sif1-cycle-scalar=0.3
--iop-sif0-cycle-scalar=0.3
--iop-sif1-cycle-scalar=0.3
#values are 0.1 to 2.0
####################
--spu2-update-deferral [Ts/integer]
--spu2-reverb
--spu2-c0-memin-to-bgm
--spu2-c1-memin-to-bgm
--spu2-ignore-kof
--spu2-voice-keyoff-threshold
--spu2-warnings
#these all require "=X", X being your value of 1, 0 or what is required.

These all are sound settings for the emu. Not 100% though, and most like not all of them either. Also, some commands only work with some of the emus. The later ones can use them all(jaks, aofa, kof98um)

Hi! With Quake 3 working perfectly now (thanks) I decided to play also Unreal Tournament, the gameplay is perfect, but the intro and loading screen are compressed in half of the screen horizontal , is there any fix for this?

Never tried. It was a non-issue to me because gameplay is perfect(even 4 player)
 
Last edited:

Similar threads

Back
Top