Stayhye
Senior Member
can you upload a save at that point?
Dragón quest V Gets stuck in Faerie land unable to proceed...any solution? Please!!!
can you upload a save at that point?
Dragón quest V Gets stuck in Faerie land unable to proceed...any solution? Please!!!
I can't get to the winter palace because of this bugcan you upload a save at that point?
I can't get to the winter palace because of this bug
I just did, here it is
Obviously an fpu related issue. try these and see if they work or notI can't get to the winter palace because of this bug
I just did, here it is
--fpu-no-clamping=1
--fpu-to-double=1
--fpu-accurate-addsub=1
--fpu-accurate-muldiv=1
#Vu0 just in case
--vu0-no-clamping=1
--vu-to-double=1
Someone will have to port Mrjared's ps3 config to ps4, as it seems to fix some important stuffOK thanks. I will deal with it in the next days or weeks.
The PS3 config basically forces a check on GIF DMA channel to make sure it is not running when not needed to avoid freezes, and also fixes GS rendering of the jedi dashing blur effect. There is not currently any speed hacks in this config. I would think if there are no freezes and the blur effect is there on PS4, then the PS3 config would not need to be ported. I am unsure if there is any PS4 equivalent for these config commands (command 0x01 hook 0x05, and command 0x4D).Someone will have to port Mrjared's ps3 config to ps4, as it seems to fix some important stuff
https://www.psx-place.com/threads/compatibility-list-ps2-on-ps3.1306/page-284#post-352554
The PS3 config basically forces a check on GIF DMA channel to make sure it is not running when not needed to avoid freezes, and also fixes GS rendering of the jedi dashing blur effect. There is not currently any speed hacks in this config. I would think if there are no freezes and the blur effect is there on PS4, then the PS3 config would not need to be ported. I am unsure if there is any PS4 equivalent for these config commands (command 0x01 hook 0x05, and command 0x4D).
--Blurriness Always Disabled by Code Master, Lajos Szalay
eeObj.WriteMem32(0x0060E41D,0x00000000)
--gs-use-deferred-l2h=1
--vif1-instant-xfer=1
--gs-use-mipmap=0
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
#Fix incomplete letters in menu
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--ee-cycle-scalar=1.50
#Fix video anticipated race license
--fpu-accurate-muldiv-range=0x00579EB8,0x00579EB8
--fpu-accurate-muldiv-range=0x00579EDC,0x00579EDC
--fpu-accurate-muldiv-range=0x0057A008,0x0057A008
--fpu-accurate-muldiv-range=0x0057A030,0x0057A030
--detect-idle-vif=1
--gametitle=Gran Turismo 4 [SCES-51719] (E)
--emu=siren v2
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local gsObj = getGsObject()
local widescreen = function()
-- force progressive scan
eeObj.WriteMem32(0x20A57E70,0x00000001)
eeObj.WriteMem32(0x201074A0,0x24050003) --8E050004
eeObj.WriteMem32(0x2061868C,0x00000001) --00000000
eeObj.WriteMem32(0x20618694,0x00000000) --00000001
-- Autoboot in 480p
eeObj.WriteMem32(0x20436820,0xAE0516B0) --AE0010E8
eeObj.WriteMem16(0x20436910,0x10E8) --
--Field of View
-- Screen Width (mm)
eeObj.WriteMem32(0x20A567F0,0x446E0000) -- 952mm in my case
-- Screen Height (mm)
eeObj.WriteMem32(0x20A567F4,0x4405C000) -- 535mm in my case
-- Eye Distance to Screen (mm)
eeObj.WriteMem32(0x20A567EC,0x44610000) -- 900mm in my case
-- Zoom Level (-2.0 to 2.0)
eeObj.WriteMem32(0x20A567E8,0x3f800000) -- 1.0, we already have the right FoV Better don't touch this
--Aspect Ratio
-- Single Screen Aspect Ratios
-- 1 x 16:9 3f800000
-- 1 x 21:9 3FAAAAAB
-- 1 x 32:9 40000000
-- Triple Screen Aspect Ratios
-- 3 x 16:9 40400000
eeObj.WriteMem32(0x20A567F8,0x3f800000) -- 16:9 in my case
-- disable colour correction channel shuffle effect
eeObj.WriteMem32(0x0033F8B8,0x1000000B) --5440000B
-- disable rendering of light sources
eeObj.WriteMem32(0x0033F6B0,0x10000031) --10400031
-- Fix shadows
eeObj.WriteMem32(0x001D6598,0x00000000) --0C075A6A
-- Added GT4 First Preview camera mode (far chase camera)
eeObj.WriteMem32(0x2037AFAC,0x84E30000)
eeObj.WriteMem16(0x2037AFB0,0x0002)
eeObj.WriteMem16(0x2037AFC0,0x0004)
eeObj.WriteMem32(0x2037AFD0,0x84E30000)
eeObj.WriteMem16(0x2037AFE0,0x0004)
eeObj.WriteMem8(0x0037AFF8,0x40)
eeObj.WriteMem16(0x2037B00A,0x8442)
eeObj.WriteMem32(0x206211E8,0x00010000)
eeObj.WriteMem32(0x206211EC,0x00060014)
end
emuObj.AddVsyncHook(widescreen)
#Gfx fix ??
--gs-flush-ad-xyz=safe
--gs-kernel-cl-up="up2x2simple"
#Sps fix ??
--vu-custom-min-max=0
--vu1-no-clamping=1
--vu0-no-clamping=1
--vu-xgkick-delay=0
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
-- Cop2 problems.
eeObj.WriteMem32(0x3953F8,0x48438000)
eeObj.WriteMem32(0x3735FC,0x4B06521B)
-- Pal speed fix
eeObj.WriteMem32(0x175E1C,0x24020019)
end
emuObj.AddVsyncHook(patcher)
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
-- Cop2 problems.
eeObj.WriteMem32(0x3735F8,0x48438000)
eeObj.WriteMem32(0x3735FC,0x4B06521B)
end
emuObj.AddVsyncHook(patcher)
-- Scarface SLES 542.71
-- speed fix by Agrippa & Kozarovv
-- graphical issues fix by kozarovv (port version NTSC)
-- ported to PS4 (port version NTSC - by Stayhye )
-- emu used=star ocean v2
apiRequest(0.1)
local cpr = require("ee-cpr0-alias")
local emuObj = getEmuObject()
local eeObj = getEEObject()
--PS3 config(speed up)
eeInsnReplace(0x00643e70, 0xc4810020, 0x03e00008)
eeInsnReplace(0x00643e74, 0x3c033f80, 0x00000000)
eeInsnReplace(0x0064300c, 0x45010012, 0x10000012)
eeInsnReplace(0x00510290, 0x3c034320, 0x3c034220)
eeInsnReplace(0x00510240, 0x3c033f80, 0x3c033f00)
local gfx_fix = function()
eeObj.WriteMem32(0x004ee128,0x10000003) --14400003
eeObj.WriteMem32(0x004f5224,0x00000000) --14c00003
eeObj.WriteMem32(0x004f5248,0x10000007) --14650007
eeObj.Vu1MpgCycles(375)
end
emuObj.AddVsyncHook(gfx_fix)
-- Uprender/Upscale fix
emuObj.SetGsTitleFix( "globalSet", "reserved", { waveThreshold = 90000} )
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {psm=0} )
emuObj.SetGsTitleFix( "fetchFromCurrBuff", "reserved", {psm=0} )
Try it on jakv2Wondering if anyone can help out with "Mojib Ribbon" for PS2? With KOF98 it makes it all the way to the title screen, where the video freezes and doesn't register any input (the audio stream still plays fine however).
In all others, it will either crash off the bat (RECVX), or get stuck infinitely loading on the very first loading screen (where it says "please wait a moment..." in Japanese) (Jak v2).
I've tried the default config posted, as well as messing around with vif-thread-chunk-size but nothing seems to make a difference.
Ultimately I have no idea how I can properly troubleshoot this.
Many thanks in advance for anyone who might be willing to give it a shot.
--vif-ignore-invalid-cmd=1
--vif1-ignore-cmd-ints=1
--vif1-instant-xfer=0
#Remove this vu1 command if the game has graphical problems
--vu1=jit-sync
--vu0-opt-flags=2
--vu1-opt-flags=2
--vu1-mpg-cycles=2000
--vu1-injection=0
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
Try it on jakv2
Code:--vif-ignore-invalid-cmd=1 --vif1-ignore-cmd-ints=1 --vif1-instant-xfer=0 #Remove this vu1 command if the game has graphical problems --vu1=jit-sync
Try this for the train cutsceneSilent Hill 3 [Cheat Edition] PS2toPS4 Test
Some old test!
REDFACTION Emu good one for this game! It fix small graphical bugs and blured face of Heather!
Main thing is, when u see train cutscene, better skip it or game will crash!
--vif1-instant-xfer=0
--gs-uprender=2x2
--gs-upscale=edgesmooth
--ee-cycle-scalar=0.62
--iop-cycle-scalar=0.20
--vu1-mpg-cycles=1985
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--cdvd-sector-read-cycles=4000
--host-audio-latency=1.6
--host-display-mode=16:9
--ps2-lang=system
--safe-area-min=0.9
-- God of war II: Infernal Edition
--Original alt. fix (Bergolino Gamer)
apiRequest(2.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local gpr = require("ee-gpr-alias")
local patcher = function()
----------------Graphics---------------
eeObj.WriteMem32(0x0016E720,0x03e00008)
eeObj.WriteMem32(0x0016E724,0x00000000)
eeObj.WriteMem32(0x00126EB0,0x03e00008)
eeObj.WriteMem32(0x00126EB4,0x00000000)
eeObj.WriteMem32(0x0025a608,0xa04986dc)
eeObj.WriteMem32(0x001E45D4,0x24020001)
----------------Widescreen-------------
eeObj.WriteMem32(0x001E45B4,0x24040001)
eeObj.WriteMem32(0x001E45B8,0x00000000)
eeObj.WriteMem32(0x0027894C,0x3c013fe3)
eeObj.WriteMem32(0x00278950,0x34218e39)
----------------Cheats-----------------
eeObj.WriteMem32(0x002D86A8,0x00000001)
----------------Features---------------
eeObj.WriteMem32(0x001DD8C8,0x00000000)
eeObj.WriteMem32(0x201AA470,0x03e00008)
eeObj.WriteMem32(0x201AA474,0x00000000)
eeObj.WriteMem32(0x201A9F00,0x03e00008)
eeObj.WriteMem32(0x201A9F04,0x00000000)
eeObj.WriteMem32(0x2095930C,0x3F900000) --kratos speed
eeObj.WriteMem32(0x20959B0C,0x3F900000)
eeObj.WriteMem32(0x202D86C4,0x00000001) --Bonus mode (by Maori-Jigglypuff)
emuObj.ThrottleMax()
end
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1 } )
emuObj.AddVsyncHook(patcher)
--fpu-rsqrt-fast-estimate=1
--vu1-use-rsqrt=1
#emu=kof98
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=2 } )