Jvn9207
Member
Silent Hill 4 - The Room [SLES-52445]
Emu=jakxv2(maybe jak2v2)
Lua:
̶C̶o̶d̶e̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶m̶i̶n̶e̶,̶ ̶i̶ ̶j̶u̶s̶t̶ ̶p̶o̶r̶t̶e̶d̶
Emu=jakxv2(maybe jak2v2)
Lua:
Code:
--ws code by sergx12
--Codes By Maori-Jigglypuff + felixthecat1970
--ported to ps4
local gpr = require("ee-gpr-alias")
apiRequest(2.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
-- Enhance Game Sharpness
eeObj.WriteMem32(0x0013b370,0x240F0000)
-- Constant correct Value 0x00000080 Adjustment to disable overall Fog Effect
eeObj.WriteMem32(0x002e75D8,0x64040080)
-- Disable Blur-Effect when Ghost hangs on the Wall in Henrys Room
eeObj.WriteMem32(0x002a67e8,0x0c04088d)
-- Disable local Blur-Effects
eeObj.WriteMem32(0x0024D584,0x24020000)
-- Disable global Blur-Effects
eeObj.WriteMem32(0x002C5DA0,0x24020000)
-- No black Borders
eeObj.WriteMem32(0x001A9B4C,0x24030000)
eeObj.WriteMem32(0x001A9B6C,0x24030000)
-- Disable World-, Cutscene-, Rooms- and
-- Outside World of Window Renderer
eeObj.WriteMem32(0x001cd1b8,0xac201f00)
-- Create clean Window for Outlook
eeObj.WriteMem32(0x0021ACDC,0x24100000)
-- 16:9
eeObj.WriteMem32(0x001485c4,0x3c013f40) -- 00000000 hor fov
eeObj.WriteMem32(0x001485d0,0x4481f000) -- 00000000
eeObj.WriteMem32(0x00148600,0x461ed683) -- 4600d647
eeObj.WriteMem32(0x00148614,0x4600d647) -- 00000000
-- FMV fix
eeObj.WriteMem32(0x202f9e44,0x3c020380) -- 3c020008 FMV top
eeObj.WriteMem32(0x202f9e7c,0x34021880) -- 26220008 FMV bottom
-- Black borders fix
eeObj.WriteMem32(0x201a9980,0x24030000) -- 24030001
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
̶C̶o̶d̶e̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶m̶i̶n̶e̶,̶ ̶i̶ ̶j̶u̶s̶t̶ ̶p̶o̶r̶t̶e̶d̶
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