PS4 [Research]PS2 emulator configuration on PS4

Silent Hill 4 - The Room [SLES-52445]
Emu
=jakxv2(maybe jak2v2)

Lua:
Code:
--ws code by sergx12
--Codes By Maori-Jigglypuff + felixthecat1970
--ported to ps4

local gpr = require("ee-gpr-alias")

apiRequest(2.0)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
-- Enhance Game Sharpness
eeObj.WriteMem32(0x0013b370,0x240F0000)
-- Constant correct Value 0x00000080 Adjustment to disable overall Fog Effect
eeObj.WriteMem32(0x002e75D8,0x64040080)
-- Disable Blur-Effect when Ghost hangs on the Wall in Henrys Room
eeObj.WriteMem32(0x002a67e8,0x0c04088d)
-- Disable local Blur-Effects
eeObj.WriteMem32(0x0024D584,0x24020000)
-- Disable global Blur-Effects
eeObj.WriteMem32(0x002C5DA0,0x24020000)
-- No black Borders
eeObj.WriteMem32(0x001A9B4C,0x24030000)
eeObj.WriteMem32(0x001A9B6C,0x24030000)
-- Disable World-, Cutscene-, Rooms- and
-- Outside World of Window Renderer
eeObj.WriteMem32(0x001cd1b8,0xac201f00)
-- Create clean Window for Outlook
eeObj.WriteMem32(0x0021ACDC,0x24100000)
-- 16:9
eeObj.WriteMem32(0x001485c4,0x3c013f40) -- 00000000 hor fov
eeObj.WriteMem32(0x001485d0,0x4481f000) -- 00000000
eeObj.WriteMem32(0x00148600,0x461ed683) -- 4600d647
eeObj.WriteMem32(0x00148614,0x4600d647) -- 00000000
-- FMV fix
eeObj.WriteMem32(0x202f9e44,0x3c020380) -- 3c020008 FMV top
eeObj.WriteMem32(0x202f9e7c,0x34021880) -- 26220008 FMV bottom
-- Black borders fix
eeObj.WriteMem32(0x201a9980,0x24030000) -- 24030001
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)

̶C̶o̶d̶e̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶m̶i̶n̶e̶,̶ ̶i̶ ̶j̶u̶s̶t̶ ̶p̶o̶r̶t̶e̶d̶
 
Last edited:
Silent Hill 4 - The Room [SLES-52445]
Emu
=jakxv2(maybe jak2v2)

Lua:
Code:
local gpr = require("ee-gpr-alias")

apiRequest(2.0)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
-- Enhance Game Sharpness
eeObj.WriteMem32(0x0013b370,0x240F0000)
-- Constant correct Value 0x00000080 Adjustment to disable overall Fog Effect
eeObj.WriteMem32(0x002e75D8,0x64040080)
-- Disable Blur-Effect when Ghost hangs on the Wall in Henrys Room
eeObj.WriteMem32(0x002a67e8,0x0c04088d)
-- Disable local Blur-Effects
eeObj.WriteMem32(0x0024D584,0x24020000)
-- Disable global Blur-Effects
eeObj.WriteMem32(0x002C5DA0,0x24020000)
-- No black Borders
eeObj.WriteMem32(0x001A9B4C,0x24030000)
eeObj.WriteMem32(0x001A9B6C,0x24030000)
-- Disable World-, Cutscene-, Rooms- and
-- Outside World of Window Renderer
eeObj.WriteMem32(0x001cd1b8,0xac201f00)
-- Create clean Window for Outlook
eeObj.WriteMem32(0x0021ACDC,0x24100000)
-- 16:9
eeObj.WriteMem32(0x001485c4,0x3c013f40) -- 00000000 hor fov
eeObj.WriteMem32(0x001485d0,0x4481f000) -- 00000000
eeObj.WriteMem32(0x00148600,0x461ed683) -- 4600d647
eeObj.WriteMem32(0x00148614,0x4600d647) -- 00000000
-- FMV fix
eeObj.WriteMem32(0x202f9e44,0x3c020380) -- 3c020008 FMV top
eeObj.WriteMem32(0x202f9e7c,0x34021880) -- 26220008 FMV bottom
-- Black borders fix
eeObj.WriteMem32(0x201a9980,0x24030000) -- 24030001
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)

-Codes are not mine, i just ported.

i bet it from maori-jigglypuff
 
@Vika23
Harry Potter and The Prisoner of Azkaban

SLUS20926

~ Full credits to Kozarovv!

CLI

Code:
#Mipmapping to fix graphical issues
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"

LUA

Code:
apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
--clear interrupts in handler
eeObj.WriteMem32(0x000fff00, 0x3c191000)
eeObj.WriteMem32(0x000fff04, 0x24180c00)
eeObj.WriteMem32(0x000fff08, 0x081137e0)
eeObj.WriteMem32(0x000fff0c, 0xaf380010)
eeObj.WriteMem32(0x0016fb7c, 0x0c03ffc0)
end
emuObj.AddVsyncHook(patcher)
 
Last edited:
@Vika23
Harry Potter and The Prisoner of Azkaban

SLUS20926

~ Full credits to Kozarovv!

Code:
apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
--clear interrupts in handler
eeObj.WriteMem32(0x000fff00, 0x3c191000)
eeObj.WriteMem32(0x000fff04, 0x24180c00)
eeObj.WriteMem32(0x000fff08, 0x081137e0)
eeObj.WriteMem32(0x000fff0c, 0xaf380010)
eeObj.WriteMem32(0x0016fb7c, 0x0c03ffc0)
end
emuObj.AddVsyncHook(patcher)
wow u did it worked? which emu? i was not think u can do it so fast....lol
 
Call of Duty 3
emu=kof98,jakxv2

Code:
--host-display-mode=full
--gs-uprender=2x2
--gs-upscale=Edgesmooth
--ps2-lang=system
--gs-kernel-cl-up="up2x2skipinterp"
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-mpg-cycles=3100
--vu0-mpg-cycles=1500
--fpu-no-clamping=1 #fix crash on missions
--gs-optimize-30fps=1

-Need more optimization and some hacks maybe (disable fog).
 
@Vika23
Harry Potter and The Prisoner of Azkaban

SLUS20926

~ Full credits to Kozarovv!

CLI

Code:
#Mipmapping to fix graphical issues
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"

LUA

Code:
apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
--clear interrupts in handler
eeObj.WriteMem32(0x000fff00, 0x3c191000)
eeObj.WriteMem32(0x000fff04, 0x24180c00)
eeObj.WriteMem32(0x000fff08, 0x081137e0)
eeObj.WriteMem32(0x000fff0c, 0xaf380010)
eeObj.WriteMem32(0x0016fb7c, 0x0c03ffc0)
end
emuObj.AddVsyncHook(patcher)

It works with pal version but loading freeze issue after first chapter! Ntsc freeze after push new game!
 
@Vika23
Harry Potter and The Prisoner of Azkaban

SLUS20926

~ Full credits to Kozarovv!

CLI

Code:
#Mipmapping to fix graphical issues
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"

LUA

Code:
apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
--clear interrupts in handler
eeObj.WriteMem32(0x000fff00, 0x3c191000)
eeObj.WriteMem32(0x000fff04, 0x24180c00)
eeObj.WriteMem32(0x000fff08, 0x081137e0)
eeObj.WriteMem32(0x000fff0c, 0xaf380010)
eeObj.WriteMem32(0x0016fb7c, 0x0c03ffc0)
end
emuObj.AddVsyncHook(patcher)

Debug Menu Cheat for PAL version
Code:
--Press L1 on the main menu screen (Debug Menu)
eeObj.WriteMem32(0x201120F8,0x24A5CCC0)

So it works! When you start game first time, it let you load most chapters, but while walkthrough or when you reboot game, random freeze issue apper while loading screen!

Harry Potter and the Prisoner of Azkaban. Debug Menu Test!
VIDEO
 
Debug Menu Cheat for PAL version
Code:
--Press L1 on the main menu screen (Debug Menu)
eeObj.WriteMem32(0x201120F8,0x24A5CCC0)

So it works! When you start game first time, it let you load most chapters, but while walkthrough or when you reboot game, random freeze issue apper while loading screen!

Harry Potter and the Prisoner of Azkaban. Debug Menu Test!
VIDEO
Try this
Code:
apiRequest(0.1)

eeInsnReplace(0x000fff00, 0x0, 0x3c191000)
eeInsnReplace(0x000fff04, 0x0, 0x24180c00)
eeInsnReplace(0x000fff08, 0x0, 0x081137e0)
eeInsnReplace(0x000fff0c, 0x0, 0xaf380010)
eeInsnReplace(0x0016fb7c, 0x0C1137E0, 0x0c03ffc0)
 
Try this
Code:
apiRequest(0.1)

eeInsnReplace(0x000fff00, 0x0, 0x3c191000)
eeInsnReplace(0x000fff04, 0x0, 0x24180c00)
eeInsnReplace(0x000fff08, 0x0, 0x081137e0)
eeInsnReplace(0x000fff0c, 0x0, 0xaf380010)
eeInsnReplace(0x0016fb7c, 0x0C1137E0, 0x0c03ffc0)
black screen
 
Harry Potter and the Prisoner of Azkaban (SLES52440)

Full FiX

TXT

Code:
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--vif1-instant-xfer=0

LUA
Code:
--Harry Potter and the Prisoner of Azkaban (PAL) (SLES-52440)
--emu used=art of fighting anthology

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()

--clear interrupts in handler
eeObj.WriteMem32(0x000fff00, 0x3c191000)
eeObj.WriteMem32(0x000fff04, 0x24180c00)
eeObj.WriteMem32(0x000fff08, 0x081137e0)
eeObj.WriteMem32(0x000fff0c, 0xaf380010)
eeObj.WriteMem32(0x0016fb7c, 0x0c03ffc0)

--Press L1 on the main menu screen
eeObj.WriteMem32(0x201120F8,0x24A5CCC0)

end

emuObj.AddVsyncHook(patcher)

--vif1-instant-xfer=0 - FiX for Random Freeze while loading screen!

Harry Potter & the Prisoner of Azkaban\\\Gameplay Test & Debug Menu PS2toPS4
 
I have a question for anyone who's worked with GTA III. I tried the Japanese version (SLPM-65382) and there is a softlock at the beginning of the game when you first drop by the safehouse. I was able to bypass this by loading a save file just past that point, and finish the game entirely without any other game breaking issues. I used the CLI posted for the US version as a reference and it helped out with stabilizing the frame rate during gameplay (albeit, a few cutscenes with huge explosions still chugged a little). I didn't bother with trying to adapt any of the LUA stuff as it is beyond my understanding so here is where I ask if there is any kind of configuration that could help prevent the softlock I mentioned? It seems to happen with every emulator.
 
@Vika23 are you using PS4 Patch Builder by modded warfare? it will be easy to use that when testing games with different config file and eboot. so it will be 16mb pkg only.

i suggest anyone use that method when testing games. because i tried most of your patches using that without recompiling the whole 4gb games.
 
@Vika23 are you using PS4 Patch Builder by modded warfare? it will be easy to use that when testing games with different config file and eboot. so it will be 16mb pkg only.

i suggest anyone use that method when testing games. because i tried most of your patches using that without recompiling the whole 4gb games.
no i not use that
 
Star Wars - Battlefront 2 [SLES-53503]

I think I found the best emulator for this game, should work with all PAL versions, maybe NTSC too.
KOF98 seems similar to Red Faction 2, it has much better performance than JAK emus in this game.
With this configuration, I can play for hours without graphic problems or crashes.

CLI config:
#Emu used=KOF98

--gs-uprender=none #Uprender has too much impact on performance
--gs-upscale=EdgeSmooth
--host-display-mode=4:3

--vu1-mpg-cycles=1 #Fixes/Reduces suddenly graphical issues
--gs-use-deferred-l2h=0 #Fix the freeze in campaign
--vu0-no-clamping=0 #Fixes most of the background
--ee-cycle-scalar=2.05

#Performance optimization
--vu1-di-bits=0
--vu0-di-bits=0
--vu1-const-prop=1
--vu0-const-prop=1
--vu1-opt-flags=2
--vu0-opt-flags=2
--vu1-opt-vf00=2
--vu0-opt-vf00=2
--vu0-jr-cache-policy=sameprog
--vu1-jr-cache-policy=sameprog
--vu0-jalr-cache-policy=sameprog
--vu1-jalr-cache-policy=sameprog
--vu0-opt-subroutine=1
--vu1-opt-subroutine=1
--cop2-const-prop=1
--cop2-di-bits=0
--cop2-opt-flags=2
--cop2-opt-vf00=2
--gs-frontend-opt-mode=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-optimize-30fps=1
--gs-vert-precision=8
--gs-use-clut-merge=1
--safe-area-min=0.9
 
Silent Hill 4 - The Room [SLES-52445]
Emu
=jakxv2(maybe jak2v2)

Lua:
Code:
--ws code by sergx12
--Codes By Maori-Jigglypuff + felixthecat1970
--ported to ps4

local gpr = require("ee-gpr-alias")

apiRequest(2.0)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
-- Enhance Game Sharpness
eeObj.WriteMem32(0x0013b370,0x240F0000)
-- Constant correct Value 0x00000080 Adjustment to disable overall Fog Effect
eeObj.WriteMem32(0x002e75D8,0x64040080)
-- Disable Blur-Effect when Ghost hangs on the Wall in Henrys Room
eeObj.WriteMem32(0x002a67e8,0x0c04088d)
-- Disable local Blur-Effects
eeObj.WriteMem32(0x0024D584,0x24020000)
-- Disable global Blur-Effects
eeObj.WriteMem32(0x002C5DA0,0x24020000)
-- No black Borders
eeObj.WriteMem32(0x001A9B4C,0x24030000)
eeObj.WriteMem32(0x001A9B6C,0x24030000)
-- Disable World-, Cutscene-, Rooms- and
-- Outside World of Window Renderer
eeObj.WriteMem32(0x001cd1b8,0xac201f00)
-- Create clean Window for Outlook
eeObj.WriteMem32(0x0021ACDC,0x24100000)
-- 16:9
eeObj.WriteMem32(0x001485c4,0x3c013f40) -- 00000000 hor fov
eeObj.WriteMem32(0x001485d0,0x4481f000) -- 00000000
eeObj.WriteMem32(0x00148600,0x461ed683) -- 4600d647
eeObj.WriteMem32(0x00148614,0x4600d647) -- 00000000
-- FMV fix
eeObj.WriteMem32(0x202f9e44,0x3c020380) -- 3c020008 FMV top
eeObj.WriteMem32(0x202f9e7c,0x34021880) -- 26220008 FMV bottom
-- Black borders fix
eeObj.WriteMem32(0x201a9980,0x24030000) -- 24030001
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)

̶C̶o̶d̶e̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶m̶i̶n̶e̶,̶ ̶i̶ ̶j̶u̶s̶t̶ ̶p̶o̶r̶t̶e̶d̶

I use your lua but FMVs, was broken!
So i remove No black Borders cheat from lua and add another values for FMV fix!
Now it show up correct! Also add Disable Noise Filter!

Full FiX

TXT
Code:
--host-display-mode=16:9
--cdvd-sector-read-cycles=2000   
--gs-progressive=1
--gs-optimize-30fps=1

LUA
Code:
-- Silent Hill 4 The Room (SLES52445)
-- emu used=Red Faction

local gpr = require("ee-gpr-alias")

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()

-- Enhance Game Sharpness
eeObj.WriteMem32(0x0013b370,0x240F0000)
-- Constant correct Value 0x00000080 Adjustment to disable overall Fog Effect
eeObj.WriteMem32(0x002e75D8,0x64040080)
-- Disable Blur-Effect when Ghost hangs on the Wall in Henrys Room
eeObj.WriteMem32(0x002a67e8,0x0c04088d)
-- Disable local Blur-Effects
eeObj.WriteMem32(0x0024D584,0x24020000)
-- Disable global Blur-Effects
eeObj.WriteMem32(0x002C5DA0,0x24020000)
-- Disable World-, Cutscene-, Rooms- and
-- Outside World of Window Renderer
eeObj.WriteMem32(0x001cd1b8,0xac201f00)
-- Disable Noise Filter, Film Tear Effects
-- and Blur Cones
eeObj.WriteMem32(0x00249c70,0x03E00008)
eeObj.WriteMem32(0x00249c74,0x00000000)
eeObj.WriteMem32(0x002748a0,0x03E00008)
eeObj.WriteMem32(0x002748a4,0x00000000)
-- Create clean Window for Outlook
eeObj.WriteMem32(0x0021ACDC,0x24100000)
-- 16:9
eeObj.WriteMem32(0x001485c4,0x3c013f40) -- 00000000 hor fov
eeObj.WriteMem32(0x001485d0,0x4481f000) -- 00000000
eeObj.WriteMem32(0x00148600,0x461ed683) -- 4600d647
eeObj.WriteMem32(0x00148614,0x4600d647) -- 00000000
-- FMV fix
eeObj.WriteMem32(0x002f9e44,0x3c0203c0) -- 3c020008 FMV top
eeObj.WriteMem32(0x002f9e7c,0x340201a4) -- 2662ffe0 FMV bottom
-- Black borders fix
eeObj.WriteMem32(0x001a9980,0x24030000) -- 24030001

end

emuObj.AddVsyncHook(patcher)

Also Red Faction emu fix some small visual bugs on characters (same as with Silent Hill 3)

Silent Hill 4 The Room (Graphics Booster). Italian Lang Test!
VIDEO
 
Harry Potter and the Prisoner of Azkaban (SLES52440)

Full FiX

TXT

Code:
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--vif1-instant-xfer=0

LUA
Code:
--Harry Potter and the Prisoner of Azkaban (PAL) (SLES-52440)
--emu used=art of fighting anthology

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()

--clear interrupts in handler
eeObj.WriteMem32(0x000fff00, 0x3c191000)
eeObj.WriteMem32(0x000fff04, 0x24180c00)
eeObj.WriteMem32(0x000fff08, 0x081137e0)
eeObj.WriteMem32(0x000fff0c, 0xaf380010)
eeObj.WriteMem32(0x0016fb7c, 0x0c03ffc0)

--Press L1 on the main menu screen
eeObj.WriteMem32(0x201120F8,0x24A5CCC0)

end

emuObj.AddVsyncHook(patcher)

--vif1-instant-xfer=0 - FiX for Random Freeze while loading screen!

Harry Potter & the Prisoner of Azkaban\\\Gameplay Test & Debug Menu PS2toPS4

After playing through the game from the start there is still sadly a consistent crash in one of the rooms (THE MARAUDERS MAP) where you open chest to get a mouse treat for Hedwig. A Monster book appears immediately after and it crashes the game.
On positive note I was able to get widescreen patch working correctly without ugly black bars on sides through LUA button switch (Need to activate WS after you start the game) and swap turning direction so turning right stick to the right actually turns right and not reversed as by defualt.
Code:
--Widescreen hack by Devina and Arapapa
local pad_bits  = emuObj.GetPad()
local L1  = pad_bits &  0x0400
local L3  = pad_bits &  0x0002
local R1  = pad_bits &  0x0800
local R3  = pad_bits &  0x0004
if (L3 ~= 0 and R3 ~= 0) then --Widescreen Engaged
--X-Fov
--00000000 00000000 43ad1a46
--403f013c 00f08144 43ad1a46
eeObj.WriteMem32(0x00147af8, 0x3c013f40)
eeObj.WriteMem32(0x00147afc, 0x4481f000)
--00000000 03a51946      
--03a51946 02a51e46      
eeObj.WriteMem32(0x00147b10, 0x4619a503)
eeObj.WriteMem32(0x00147b14, 0x461ea502)
--Render fix #1
--803f013c 00608144 aa3f013c
eeObj.WriteMem32(0x001223f0, 0x3c013f40)
end
--Turning Right Analog Stick Left or Right Reverse remapping
eeObj.WriteMem32(0x003ff954,0x0803f414)
eeObj.WriteMem32(0x000fd050,0x00c0c821)
eeObj.WriteMem32(0x000fd054,0x080ffe57)
eeObj.WriteMem32(0x000fd058,0x24030070)
eeObj.WriteMem32(0x003ffaac,0x0803f417)
eeObj.WriteMem32(0x000fd05c,0x93210004)
eeObj.WriteMem32(0x000fd060,0x382400ff)
eeObj.WriteMem32(0x000fd064,0x03e00008)
eeObj.WriteMem32(0x000fd068,0xa3240004)
 
After playing through the game from the start there is still sadly a consistent crash in one of the rooms (THE MARAUDERS MAP) where you open chest to get a mouse treat for Hedwig. A Monster book appears immediately after and it crashes the game.
On positive note I was able to get widescreen patch working correctly without ugly black bars on sides through LUA button switch (Need to activate WS after you start the game) and swap turning direction so turning right stick to the right actually turns right and not reversed as by defualt.
Code:
--Widescreen hack by Devina and Arapapa
local pad_bits  = emuObj.GetPad()
local L1  = pad_bits &  0x0400
local L3  = pad_bits &  0x0002
local R1  = pad_bits &  0x0800
local R3  = pad_bits &  0x0004
if (L3 ~= 0 and R3 ~= 0) then --Widescreen Engaged
--X-Fov
--00000000 00000000 43ad1a46
--403f013c 00f08144 43ad1a46
eeObj.WriteMem32(0x00147af8, 0x3c013f40)
eeObj.WriteMem32(0x00147afc, 0x4481f000)
--00000000 03a51946     
--03a51946 02a51e46     
eeObj.WriteMem32(0x00147b10, 0x4619a503)
eeObj.WriteMem32(0x00147b14, 0x461ea502)
--Render fix #1
--803f013c 00608144 aa3f013c
eeObj.WriteMem32(0x001223f0, 0x3c013f40)
end
--Turning Right Analog Stick Left or Right Reverse remapping
eeObj.WriteMem32(0x003ff954,0x0803f414)
eeObj.WriteMem32(0x000fd050,0x00c0c821)
eeObj.WriteMem32(0x000fd054,0x080ffe57)
eeObj.WriteMem32(0x000fd058,0x24030070)
eeObj.WriteMem32(0x003ffaac,0x0803f417)
eeObj.WriteMem32(0x000fd05c,0x93210004)
eeObj.WriteMem32(0x000fd060,0x382400ff)
eeObj.WriteMem32(0x000fd064,0x03e00008)
eeObj.WriteMem32(0x000fd068,0xa3240004)
Thats why Debug menu was founded and added! It let you pass any mission if you got bug or crash! For sure game still have alot bugs!
 
Fix flickering: use emu aofa (art of fighting anthology)

-Dynasty warriors 4
-Dynasty warriors 4 Extreme legends
-Dynasty warriors 4 Empires
-Dynasty warriors 5
-Dynasty warriors 5 Extreme legends
-Dynasty warriors 6

Code:
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--ps2-lang=system
--host-display-mode=full
--safe-area-min=0.90
--vu1-mpg-cycles=667
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2" 
--gs-use-mipmap=1
#--force-pal-60hz=1 #increase performance on sles ver.
 

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