kozarovv
Developer
Too bad...still slow as dirt....maybe 10~15 fps
"--gs-adaptive-frameskip" is enabled
Btw. SH: Origins is playable on jak emu. Analog controls work fine.
Too bad...still slow as dirt....maybe 10~15 fps
"--gs-adaptive-frameskip" is enabled
I ported patches from PS3 PS2classic release. I tried this before, but now i finally discovered how to use emuMediaPatchAw hell yeah! Awesome work, kozarrov! Honestly though, how on earth did you discover that fix??
DOA2: Hardcore SLUS-20071 now fully playable with sounds!
http://www.psdevwiki.com/ps4/index....ity_List&curid=39850&diff=278354&oldid=278352
Rewrite it to lua using emuObj calls.Anyone know how to fix Street Fighter EX3 missing floor and broken cloth issue?
and How to add VU0: added a special case to the CFC2 instruction if it copies the value?
https://github.com/jerrys123111/pcsx2/commit/534b7e891388327f80b612393504ac852dfc6d65
The same patches, no. We are patching here directly ISO image on the fly. But patches for version that you probably mean, are available, and ready to port. :P- I wonder if the same patches/fixes work on the Japanese-only "Dead or Alive 2: Hard*Core", the final DoA2 release?
apiRequest(0.1), so config work on all emus. Also iirc, this game should work on standard (rogue) emu, of course with provided lua.Awesome work! what emu did you use on this one?
~edit- I got it. It works on jak
apiRequest(0.1), so config work on all emus. Also iirc, this game should work on standard (rogue) emu, of course with provided lua.
emumediapatch is not present in the rogue galaxy emu afaik...will cause a pic1 freeze
MECHA PATCH : sec=%d(%x), ofs=%d(%x) size=%s.Patch applied..CDVD patch failed. data on media didn't match verification data.. offset : data : verify.%s : %02x :
4 years on forum is not enough time to read rules?Anyone has DOWNHILL DONINATION please reply with download link
Deleted4 years on forum is not enough time to read rules?
Chat and Forum Rules: http://www.psx-place.com/threads/site-rules-guidelines.79/
Too bad
Btw. SH: Origins is playable on jak emu. Analog controls work fine.
For me it also works with king of fighters emu![]()
98, however i just encounter some issuesking of fighters 98 or 2000?
gametitle=Knockout Kings 2002 [SLUS 20369] (U)
comment= patches by Nachbrenner
//fix DMA loop
patch=0,EE,001d8020,word,1000000f
Looks like upscaller issue. Try --gs-upscale=Point instead of EdgeSmooth. Emu need support Point upscale.98, however i just encounter some issues![]()
1. Knockout Kings 2002. This freezes within seconds of starting a bout, there's an EE patch to fix it - supposedly a DMA loop - but I have no idea how to apply this to PS2emu. I tried hard-patching the ISO using Patch_Engine and .pnach files, but that didn't work.
I haven't got a clue how to use emuMediaPatch and wouldn't know where to begin, I'm afraid.
Code:gametitle=Knockout Kings 2002 [SLUS 20369] (U) comment= patches by Nachbrenner //fix DMA loop patch=0,EE,001d8020,word,1000000f
apiRequest(0.1)
-- Ignore loop at 1d8020, and branch 1d8060 (cfc2 so maybe cop accu?)
eeInsnReplace(0x1D8020, 0x48421000, 0x1000000f)