JediKnight007
Member
Random thoughts...I just started testing Beta 3, so some of this might be out of date...
Snes - older Snes9x cores are only neccessary if mainline Snes9x isn't full-speed (maybe some Super FX games?) 2010 and 2005 Plus have bug with rewind - sound drops off, then soft-lock.
Nes - there are some games that FCEUmm will play that NEStopia can't. QuickNES is probably an add-on candiate.
GB/GBC - Gambatte should be able to handle every game, Gearboy is probably an add-on candiate.
GBA - mGBA can play some games VBA Next can't. @Crystal, does mainline VBA compile and run on PS3?
Game Gear - Gearsystem is probably an add-on candiate, Genesis Plus GX should be able to handle GG.
Lynx - previously, some games worked with one core but not the other, probably need both cores.
Atari 2600 - Stella and Stella 2014 are two different cores, you would think the PS3 could handle the 2600 with the mainline core (2014 is most likely for really low-end hardware).
Jaguar - I've mentioned this before, but @STLcardsWS had an ancient (pre-1.0) test core that was full-speed but had a blue tint to the graphics. That probably can't be duplicated now, so this core should probably be retired.
DOS - DOSBox and DOSBox SVN are two different cores, don't know what's the difference.
MAME - 2000 not needed unless some game is too slow with Plus (none come to mind). Plus is based off of 2003, so the latter shouldn't be needed.
VICE - I know little about the C64, I can't comment on which VICE cores are needed.
Dreamcast core? - pretty much any system from PS1/N64/Saturn era onwards is a no-go on PS3.
Missing/problem cores....
SquirrelJME/Mu - working but not yet playable, if that makes sense. Needs work on the libretro side.
Mednafen PCFX/SNES - speed issues
81 - had input problems
fMSX - unfrozen black screen
lutro - never messed with this core, can't comment
Mednafen Supergrafx - last time I checked it was stable, but I can't recall what build that was
Tgbdual - as @Crystal said, this little-endian core is incompatable with big-endian platforms
Stella, tyrquake - AFAIK these were always stable on PS3, not sure why they disappeared
To the best of my knowledge, none of these cores have ever been in a PS3 compile, official or otherwise...
bk
ecwolf
freechaf
gpsp
np2kai
nekop2
picodrive
quasi88
uzem
vitquake2
x1
Side note: anybody know a good shader tutorial? Like what shaders are best for a certain console/game/graphic style?
Snes - older Snes9x cores are only neccessary if mainline Snes9x isn't full-speed (maybe some Super FX games?) 2010 and 2005 Plus have bug with rewind - sound drops off, then soft-lock.
Nes - there are some games that FCEUmm will play that NEStopia can't. QuickNES is probably an add-on candiate.
GB/GBC - Gambatte should be able to handle every game, Gearboy is probably an add-on candiate.
GBA - mGBA can play some games VBA Next can't. @Crystal, does mainline VBA compile and run on PS3?
Game Gear - Gearsystem is probably an add-on candiate, Genesis Plus GX should be able to handle GG.
Lynx - previously, some games worked with one core but not the other, probably need both cores.
Atari 2600 - Stella and Stella 2014 are two different cores, you would think the PS3 could handle the 2600 with the mainline core (2014 is most likely for really low-end hardware).
Jaguar - I've mentioned this before, but @STLcardsWS had an ancient (pre-1.0) test core that was full-speed but had a blue tint to the graphics. That probably can't be duplicated now, so this core should probably be retired.
DOS - DOSBox and DOSBox SVN are two different cores, don't know what's the difference.
MAME - 2000 not needed unless some game is too slow with Plus (none come to mind). Plus is based off of 2003, so the latter shouldn't be needed.
VICE - I know little about the C64, I can't comment on which VICE cores are needed.
Dreamcast core? - pretty much any system from PS1/N64/Saturn era onwards is a no-go on PS3.
Missing/problem cores....
SquirrelJME/Mu - working but not yet playable, if that makes sense. Needs work on the libretro side.
Mednafen PCFX/SNES - speed issues
81 - had input problems
fMSX - unfrozen black screen
lutro - never messed with this core, can't comment
Mednafen Supergrafx - last time I checked it was stable, but I can't recall what build that was
Tgbdual - as @Crystal said, this little-endian core is incompatable with big-endian platforms
Stella, tyrquake - AFAIK these were always stable on PS3, not sure why they disappeared
To the best of my knowledge, none of these cores have ever been in a PS3 compile, official or otherwise...
bk
ecwolf
freechaf
gpsp
np2kai
nekop2
picodrive
quasi88
uzem
vitquake2
x1
Side note: anybody know a good shader tutorial? Like what shaders are best for a certain console/game/graphic style?
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