maybe 'Crystal touch' as just one signature row is enough ^_^
It was a bit humoristic suggestion to see if you liked it, but is ok, next version will be only "Crystal Touch", do you like the bump efect in the blue colors, and the white glow all around ? (that white glow is another technical fix to prevent contrast problems, works fine and looks good too)
I did not mind the psx-place logo , it was just to much for the site address to also be in the XMB title. I think something needs to reference its not an official build as well since they are ending support on the SDK version.
I agreeded when you said it for first time, i dont want anyone from the official retroarch team or any user to think we are "stealing" it, if someone was reading the previous talks in the forum about this they should realize the goal is to submit all the code improvements to the official port and eventually help in completing the port to psl1ght
Anyway... the decission to modify the previous versions of the image with the PSX-PLACE logo was something that doesnt allows much changes, is either remove it completly or keep it, initially i was keeping it because removing it was a bit radical, but well, in the actual design there is one place where it fits well... in one of the bottom corners of the border, like if it was the "brand" of the TV manufacturer, in silver metallic... is just is going to be veeery tiny, dunno, anyway this solution involves keeping it
The other suggestion you mentioned before, about including it inside one of the program files, im not sure which one, and i guess it should be made for several themes
There is anoter place where appears the name PSX-PLACE, in the TITLE (inside the PARAM.SFO), i think at some point it could be changed by "RetroArch PS3 CE" (where the "CE" means "Community Edition")
Dunno, is just another idea, i think it will look more "elegant"
Edit: Suggestion for ICON0 . you could also add an animated .PAM (just throwing an idea)
I cant make it, it requires a sequence of frames to create a video with them, also incase of using a PAM it needs to be fully opaque (with a dark/black background filling the whole 320x176)
What we could do is to create a SND0.AT3 with some arcade music