I was not sure which color to use, the color palette is a bit limited because are very small "tags", so needs to be colors very well differencedOKC color tag hurt my eyes !
nice table :p
I was not sure which color to use, the color palette is a bit limited because are very small "tags", so needs to be colors very well differenced
Any suggestion is welcomed![]()
I dont think is only for developers, is also for rookies and noobs, it gives an awesome overview of the cores that works, the others that doesnt (but are candidates to work), and the others that probably will never work
All this are repetitive questions in forums... ive seen this questions repeated many times... people asking if a core for PSP works... or other that needs dynarec, etc... so even rookies are going to find useful info in the table
We never had a general overview like this before, the first time i started to have this view is when zar posted the list, but until today i was not able to get an overall idea of everything
Also having everything together (and well marked) makes developers to focus attention in the things that are candidates to be fixed, so by keeping everything together i guess retroarch will have more attention from developers
Pokemini was marked as OKC (compiles fine)... there is room at right to add other details (or links to how to make it work, or download links)
I changed the color of tags: OKC (more darker), C98 (more darker), and OFW (removed the yellow font), this is how it looks, the colors are different but imo doesnt looks better, if someone wants to suggest a color palette for this tags, please copypaste this list entirelly and post it entirelly too (because is needed to see colors next to each others)
OKC. Source code compiles successfully
C98. Needs to be rewritten in C++98
GL1. Needs to be rewritten in OpenGL/PSGL v1
DYN. Needs dynarec for PPC64
OFW. PS3 firmware has better PS1/PS2/PSP emulators
OTH. Other problems
BLK. WHI. BLU. Boots in a solid color screen (usually black)
But look at it from other point of view... how much "contras" there are in displaying all that list of cores together ?
The only contra i see is it makes the list double the lenght... but other than that ? i dont see any contra
And i see several important benefits in th other side of the ballance
-is a great overview of everything that could potentially work in retroarch PS3
-it solves the questions about "why x core doesnt works?"
-is pointing fingers to the cores candidates to be "fixed"
-making no difference in between final users and developers is nice, it means more collaboration
Is the same table we was using before, but it did not had the colored "tags" and the "not included" cores
So basically is the same we was doing... but longer![]()
And if you make other table for "final users only" with the same info about the "included" cores... that info is going to be duplicated and is going to be double the hard to mantain both tables updated, one table for "final users only" and other for "final users + devs"
Ok, so the info in part 1 of the guide is not going to have a table with the same style ?
When i wrote my previous message i thought you still wanted to use the table you posted at top of this post
What i did to make the new table was to copy the info from that table (together with the other info from zar)
My goal in some way was to "superceed" both... but this implyed to "clone" the info in them, heheh
If the table on top of this post is not going to be used i guess is fine, because is not going to be that problem of duplicated info
Btw, to me is hard to find the titles of the "part X" of the guide when scrolling the thread, i guess is because are displayed inside the "black tables"
I think could be better to take them out of the black tables and display them "on top" of the black tables, centered, and with big font
Or, hmmm, im just imagining another trick (copyed from wiki) to create some kind of "index" with links to all the parts of the manual, and repeat it for every post, this way it can be used like some kind of "fast navigation box"
I need to make some tests to see how it looks and show to you, by now forget about it, im just mentioning it to dont try to make that "index"
Is mostly the same you are doing at top of part 1 of the guide, but with a different style to be repeated at top of all the posts of the guide
A retroarch.cfg file should not be present until the application start for the first time. It then writes the file.First, doesn't matter which version I install, it just does not start.
The only workaround I found for this is manually deleting the retroarch.cfg file, but it's very annoying to do this EVERYTIME i have to start.
Depending on the version this may or may not work. (rom scanning, later versions to should work)Second, scanning a rom directory leads me to: nothing.
It just stops for some reason. Reads some of the games and then magically dies.
I tried updating the databases, the cores. No good.
I believe there is a thumbnails folder withing the /SSNES1000/ directory someplace, but i believe they can be put anywhere and you can define (set) the location in the Directory Settings within RetroArch XMB view.Third, I know I can't download the thumbnails from the retroarch, so I got em from somewhere else, but I don't have a clue where to put those... (sorry if this was explained before, I just don't get it.)
This thread has become a little more adavanced, so I was kinda worried about posting so many noob questions, my apologies.
You was trying to use the cannonball core ? (for ZX spectrum)The only workaround I found for this is manually deleting the retroarch.cfg file, but it's very annoying to do this EVERYTIME i have to start.
Thanks for the answers!!
Probably I'm using a folder or roms not properly named. That will explain the failure on the scan.
I'll try to start with a single rom (super mario world for example) and make sure I can scan, and add a thumbnail.
That'll be enough to test what I'm looking for.
The real mistery is: why my retroarch is not starting... tried unsintalling from xmb, installed 3 different versions.
Never used the cannonball core.
I get a black screen and return to xmb every time. (using the filemanager on multiman and deleting the cfg file works)
Any other ideas?
Downloaded the lastest version from official site. (https://xbins.org/libretro/stable/1.7.4/playstation/ps3/RetroArch.PS3.CEX.PS3.pkg).What version are you using and where are you downloading it from?