PS2 Support for daily build system

jolek

Senior Member
00ed655a-f1a4-4bfe-9538-43ac861c7ff6.png

Warning: this is just a screenshot, use the links below.

@akuhak created an automated daily build system which will built OPL and wLaunchELF every day from scratch:
https://akuhak.github.io/test_build/.
Changelog for OPL:
https://github.com/ifcaro/Open-PS2-Loader/commits/master.
Changelog for wLe:
https://github.com/AKuHAK/uLaunchELF/commits/master.
 
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I was making manual releases every now and then. This came about later on, but I don't know if its SDK is getting updated or not. In fact, I don't know how this works.
I've also not decided on whether I should stop making manual builds either...

Some of the fixes are not implemented within LaunchELF itself, but the PS2SDK.
If we ever make a formal release of wLaunchELF (they're now all beta/nightly builds), then we will probably mention some of the PS2SDK enhancements & fixes as new changes to LaunchELF... but they're not actually changes to LaunchELF's code.
 
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EDITED 22\07\2018:
Thanks @Zar, I do not fully understand your suggestion.
I took me a while, so that's why I edited my post.
I've added a warning.

Thanks once again.

Best regards.
 
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@jolek i made a table with forum code for this thread, i had to modify it to use static links (so the "build time" and "build commit" table cells have changed)
This is what i have by now, while doing it i was thinking in different ways to show the info, im not specially proud of it but is ok i guess, if some of you have a better idea how to display the info (and if needed to display more info) try to explain to me or make some experiments by clicking in "reply" in this message and copypaste the BB codes (and take a look at this link: http://www.psx-place.com/help/bb-codes )

Daily Builds
Application NameBuildbot CommitsApplication CommitsLatest by BuildbotLatest Stable
wLaunchELFlinklinkboot.elflink
Open PS2 Loaderlinkopl.ziplink
 
The commits of the original table was a bit confusing imo, in the screencapture you posted here (from some months ago) it looks like it was displaying the commits of the apps, but the actual table is displaying the commits of the buildbot source code
See the code it has today 45c9a78 thats from the buildbot, this is why i added it on a cell with [TD STYLE="rowspan: 2"] shared for the 2 apps

The interesting commits are not the ones of the buildbot though. Is only interesting to see if there is some change in what the buildbot does but eventually the buildbot source code will not have more updates

For this reason i was thinking in removing it from inside the table and adding it at bottom, in the grey row where it tells "source", under it could be added another text line with "Buildbot commits: link"

I think the interesting commits are the others for "Application Commits" that are not included in the original table, so i added them
 
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The commits of the original table was a bit confusing imo, in the screencapture you posted here (from some months ago) it looks like it was displaying the commits of the apps, but the actual table is displaying the commits of the buildbot source code
See the code it has today 45c9a78 thats from the buildbot, this is why i added it on a cell with [TD STYLE="rowspan: 2"] shared for the 2 apps

Thanks, I made a mistake, maybe because of that heat. Temps are reaching 30 C.
BTW, I also reported that OPL and wLe have the same Build commit:
http://psx-scene.com/forums/f150/link-automated-builds-opl-wip-157830/#post1217641.

The interesting commits are not the ones of the buildbot though. Is only interesting to see if there is some change in what the buildbot does but eventually the buildbot source code will not have more updates

For this reason i was thinking in removing it from inside the table and adding it at bottom, in the grey row where it tells "source", under it could be added another text line with "Buildbot commits: link"

I think the interesting commits are the others for "Application Commits" that are not included in the original table, so i added them

When I'll have some time, I'll or add your table to the 1st or maybe I'll change some order (e.g add latest build in 1st "slot").

Thank you for help and this table.

Best regards
 
Thanks, I made a mistake, maybe because of that heat. Temps are reaching 30 C.
BTW, I also reported that OPL and wLe have the same Build commit:
http://psx-scene.com/forums/f150/link-automated-builds-opl-wip-157830/#post1217641.



When I'll have some time, I'll or add your table to the 1st or maybe I'll change some order (e.g add latest build in 1st "slot").

Thank you for help and this table.

Best regards
Nice to know, i did not wanted to sound irrespectful but there was something weird with the commits, i had to take a look to all that links to understand it, so i added all that links (that was usefull for me) to the table
I did not included the links to the "previous build" of the buildbot because are a bit pointless (again i dont want to sound irrespectful) but is compiled every day so the chances to have 2 different compilations with different source code are very unprobable. Also i did not include them because initially i wanted to show all the full URL (instead of the word "link")
I think the word "link" could be replaced by something better, either the full URL... or dunno

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Edit:
Are 8 links in total, what i wanted to do is something like this (with explicit URLs), but as you can see is a fail because it doesnt fits in the available width of the forum :)

Daily Builds


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Edit2:
Got it... what i did here is to remove the "https://" to gain some space, and it seems it fits well in the forum width

Daily Builds


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Edit3:
Got it v2... i added the "previous build" download links... but it was not fitting in the forum width, so i had to reduce font size to 2

Daily Builds
 
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Did you notice the forum BB code corrector @jolek ?
It works on javascript and modifyes all messages everytime you click in "reply", "edit" or "send" messages with BB code
The good thing of it is doesnt allows to post messages with "broken" BB code... the bad thing is sometimes it does some weird things (that doesnt breaks the code but looks weird when you see modifyed message contents)

Well, the bot is doing some weirdness to your messages, i can see it by clicking in "edit" in your message... but just because i have the firefox extension "noscript" installed and running (so it blocks all the BB code correction from the forum bot) ;)
Try it, install "noscript", enable it and click in "reply" in my messages... and you will notice the table i posted in my messages was way more simple than yours

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And yep, at this point is good enoought to post it at top of the thread
I guess the table can be improved a bit (instead of changing the font size of the whole table to 2... it can be changed only for the links... so links with a font=2 and rest of the table with font=3 or 4)

Also, we can cleanup the thread and delete this messages where we was talking about how to make the table... or maybe create another thread... maybe @STLcardsWS has a suggestion of what to do




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Edit:
New version



The real BB code of this message (without the forum BB code corrector) is this btw: https://pastebin.com/raw/JrWvQFpZ
 
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Did you notice the forum BB code corrector @jolek ?
It works on javascript and modifyes all messages everytime you click in "reply", "edit" or "send" messages with BB code
The good thing of it is doesnt allows to post messages with "broken" BB code... the bad thing is sometimes it does some weird things (that doesnt breaks the code but looks weird when you see modifyed message contents)

Yes I've notice this and many times it get a little bit frustrating that by default Rich Text Editor is "converting" text.
It'll be easier if an user can set BB Code editor as default.

Well, the bot is doing some weirdness to your messages, i can see it by clicking in "edit" in your message... but just because i have the firefox extension "noscript" installed and running (so it blocks all the BB code correction from the forum bot) ;)
Try it, install "noscript", enable it and click in "reply" in my messages... and you will notice the table i posted in my messages was way more simple than yours

I've change few things:
- added full url address
- reduce table from 898 to 850 (because now I see full table on my phone)
- e.g add new new verse in:
https://github.com/AKuHAK/uLaunchELF/ commits/master
- replace opl.zip with opl_old.zip for 2nd opl biuld




Thanks once again @sandungas.

Currently OPL betas are quite stable, so maybe everyone can test it?

How about add this table into PS2 Resources\APPS?
The Download Now (Via external site) will point to https://github.com/AKuHAK/test_build/commits/master.
For now I don't know who I can add into Developer (various artists, AKuHAK)?
Here is how it'll look like:
http://www.psx-place.com/resources/automated-daily-build-system-for-opl-wle.702/.

BTW maybe I'll be good to change title of this topic from Automated daily build system for OPL & wLe to Support for daily build system?
 
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Ok, i wanted to make a base table and you have to decide the last details
About the other ideas of where to post the table etc... im not sure what to suggest

And there is no need to mention my nick with "Table made by @sandungas", it can be a bit confusing and i dont care much, eventually i will make more, it was like an exercise for myself to practise with the forum tables :)
 

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