PS2 [Testers Needed] Open PS2 Loader with exFAT support (files above 4GB on USB)

@TnA i remember you saying somewhere that was found an OPL bug that is present since 0.8 and is capable of improving the perfomance when it gets fixed if i remember correctly, it was been fixed by now in the recent beta release ?
 
I answered a simple question with the same simplicity, that's all. The answer given is consistent with the way the question was asked.
I profess the idea of sticking to proper terminology, always. User must learn how to use it, not learn that he can write whatever he want and expecting that world will be aligned to him. That's how science works. And this rule including me, as as I'm still human, I making mistakes sometimes, which I'm expecting someone will correcting when spot - in his way he choose (polite, not polite, feelings of a target doesn't matter, information matter).

It's not nice to be treated like an ignorant. Of course, I know all of this.
TBH You have answered like one so do not be surprised. I don't remember all people I've met "inside" the internet, nor all what they said. So if I don't remember someone, I treating it like carte blanche, mostly based on what he said, where he said, how he said it and when he said. Predictive conditioning proves works best for me.
 
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I think when you have larger file size the fragmentation is smaller
That makes zero sense...
or without any partition table
I am not quite sure about that! I think BDM can!
I will remain a silent user.
Nah! Keep posting! ;)
@TnA i remember you saying somewhere that was found an OPL bug that is present since 0.8 and is capable of improving the perfomance when it gets fixed if i remember correctly, it was been fixed by now in the recent beta release ?
AFAIK it is not yet fixed and @Maximus32 found that bug to be present since OPL 0.5!!! Read-stop-read-stop-read-stop :eek:
 
No partition table = one partition. But the difference here is that media start from exFAT fs table, instead of MBR which point to exFAT fs table. None FAT driver support that in consoles world besides (PSV/PSTV but there, games lie on sibling TexFAT and don't have any partition table so it is nothing strange in this specific case).

If someone not believe it and want check himself (cluster size will be chosen automatically, different, depend of media size):
Code:
sudo mkexfatfs /dev/sdx

The same but with defined cluster size by user (32KiB, came from 32768 bytes / 512 bytes sector size = 64):
Code:
sudo mkexfatfs -s 64 /dev/sdx

I don't know any Windows tool which not creating partition table an allows format entire media by chosen filesystem. So above is of course Linux stuff.
 
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Well... I just mentioned that point, because I saw in earlier BDM tests, that the app distinguished these and could probably use EVERY method (MBR, GPT, headless) and that MBR and headless should probably already work.

Thx for the more precise answer, than my single sentence! :) @Acid_Snake

I suppose headless needs some work and GPT would need even more, but we don't really need it (yet), IMO.
 
That makes zero sense...

I am not quite sure about that! I think BDM can!

Nah! Keep posting! ;)

AFAIK it is not yet fixed and @Maximus32 found that bug to be present since OPL 0.5!!! Read-stop-read-stop-read-stop :eek:
Wow that means if this gets fixed... that will be huge improvement along with read ahead support !! i really can't wait to try it :triumphant:
 
I suggest everyone using "mass" storage-devices (USB, MX4SIO, FireWire), to update to the newest OPL!!!

We have fragmentation support for up to 64 fragments now and we should not loose any compatibility, because another commit spares more IOP RAM, than this addition needs!!! :)

Thank you very much! @Maximus32 (and contributors?)
 
I could imagine that. wLE got official ask as enhacement by me, about RA I dunno, would be nice to not change USBs for this and POPStarter? Will kHn do this? :D
 
Hello all
First post on this forum, since the initial release of the build with exfat support, i use it
and so far, so good, no bug on my games...
until today: downloaded Odin Sphere and tried to launch it, but no luck, immediate black screen, i tried disabling IGR (mode 6?) and forcing resolution: nothing had worked.
known incompatibility or is it due to the opl beta build?
ps: PS2 90xxxx with Fortuna

Game was just fragmented, after defrag worked flawlessly
that mean opl with exfat support dont prompt when game is fragmented?
 
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With "fragmentation" support, which was introduced shortly after ExFAT.

MX4SIO and OPL in general is still currently quite bugged (especially in the GUI).
 
Game was just fragmented, after defrag worked flawlessly
that mean opl with exfat support dont prompt when game is fragmented?
You're probably using an older build, newest beta in the official github page contains a new feature to support fragmented games (exFAT and ZSO are also part of this beta).
Yes the fragmentation detection was bugged (not-working) in the exFAT build but we didn't care cause we were working on support for fragmentation anyways so detecting fragmented games was an obsolete feature.
 
Well... It isn't obsolete for files with more than 64 fragments, is it?
But I suppose that limit will be hit very rarely anyway.
 

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