PS3 UDK Game Engine - A game engine that now works on PS3 & Xbox360

I have done it as I do it on my slim for my kid. But slightly off topic I know you were looking to making this run on the Vita. Ever get anywhere with that?

Hello bro, yeah, as for PS Vita, I would need to get access to the Unreal Engine 3 Source Code for PS Vita, however, the PS Vita (NGP) Source Code of UE3 never got leaked over the internet, so because this it will be almost impossible, only if someone who developed a game for PS Vita using Unreal Engine 3 would be willing to share with me the Vita Source code of UE3, which I think no one will ever do this, for obvious reasons...

Cheers. :)
 
About Backup injection on OFW, this problem was solved and clarified by one friend of mine, which tested the UT3 Injection on OFW
Unfortunately, UT3 PS3 Game Injection on OFW never will work, because that game have a sprx file, That makes that game unplayable on ofw.

SPRX files cant be modified and if you put an untouched (from disc dump) in the converted game(overwriting the converted one) you could launch that game on cfw but not on ofw.

So I think the best thing I have to do to test my games on PS3 is indeed to purchase a CFW PS3. And I will do it very soon!!!

Cheers :D
 
@jamesbond so using this, you can say for instance, create custom game menus and also use private game servers and ect? will this work for any game? or does it have to be a game written in udk3?

what im getting at is, those who mod could setup a private connection from besides psn to use mods on, therefore no ban risk (if not playing on sony servers). if everyone who had cfw could also use a way to connect to each other outside of psn, that would be e-leet
 
About Backup injection on OFW, this problem was solved and clarified by one friend of mine, which tested the UT3 Injection on OFW
Unfortunately, UT3 PS3 Game Injection on OFW never will work, because that game have a sprx file, That makes that game unplayable on ofw.

SPRX files cant be modified and if you put an untouched (from disc dump) in the converted game(overwriting the converted one) you could launch that game on cfw but not on ofw.

So I think the best thing I have to do to test my games on PS3 is indeed to purchase a CFW PS3. And I will do it very soon!!!

Cheers :D
What do you mean by "a sprx can't be modified"...
I don't use backup injection so I am not sure about what's supported & it's possible that the currently available tools don't support sprx files.
However I can tell you for certain that those sprx are executable files that can be patched & resigned just like a self can. I don't really see what problem would be so specific to sprx files that they would be an obstacle to backup injection...

Like Zar suggested earlier, @jikkyu is probably the best person to ask for help with this...
 
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Hello guys. Like I said, the main focus of UDK Ultimate is to be a tool to allow anyone develop a game that runs on PS3 CFW, as for OFW, it`s almost impossible, because the eboot.bin can`t be signed like a retail game to work with OFW.

About my idea of injecting game backup for Unreal Tournament 3 on PS3, it was just an idea, but I have a friend with good experience with PS3 modding stuff, including backup injection, he confirmed that UT3 can`t be injected into a OFW console, so there is no way.

Anyway, thanks for all this info.
 
About Backup injection on OFW, this problem was solved and clarified by one friend of mine, which tested the UT3 Injection on OFW
Unfortunately, UT3 PS3 Game Injection on OFW never will work, because that game have a sprx file, That makes that game unplayable on ofw.

SPRX files cant be modified and if you put an untouched (from disc dump) in the converted game(overwriting the converted one) you could launch that game on cfw but not on ofw.

So I think the best thing I have to do to test my games on PS3 is indeed to purchase a CFW PS3. And I will do it very soon!!!

Cheers :D


Well if @bguerville research goes as planned we may see every PS3 exploited via the PS4 1.76 dlclose kxploit. And I know one of the devs that worked on Zombie Tycoon 2 on the Vita. If I can get the Unreal Engine from him (provided he still has access to it) is it to new to add to your modified engine?
 
I got to know a lot of PS3 Devs from PSXHAX.com which helped me.

I never had any problem by using their website. About what you said that their site is not trustfull because of fake scene news, I have do disagree again bro, because I follow other sites like wololo.net, and sincerely, the same news I see on scene sites, I see on PSXHAX.COM, I never came across a fake scene news from that site. If there are some member there which spreads fake news (which I never have seen until now), maybe, however I can say that we can`t condemn a site because some user there spread a news which is not true.

1.) I think your project is great.
2.) The fake news that the owner of PSXHaX knew was fake such as racer's Linux exploit is an example of the fake news from there, you might not know much about the PS3 Scene, but the dangers and dishonesty of the owner of PSXHaX/PS3News goes way back before the PS3 was even released.
3.) The owner of PSXHaX KNEW that the crap he was heavily promoting was fake, he did it to get hits, to get gullible young people to join his site and think he is great, all whilst he copy/pastes other peoples work.
4.) The 'devs' on PSXHaX are not devs, the owner just gives out the silly title to anyone who licks his ass for long enough.
5.) I apologise for taking this post off topic, but there are things that needed to be said in response to your misunderstandings of the person you are trusting, again your work is great and i hope you keep it up, thank you :)
 
Sorry but he said that the games could reuse the original UT3 eboot without requiring to change it...
He may have been wrong, I am not the UT3 expert, he is...
 
Sorry but he said that the games could reuse the original UT3 eboot without requiring to change it...
He may have been wrong, I am no UT3 expert...

That maybe partially working, because UDK comes with beta version of UT3, however I don't believe that will be fully working, also like he mentioned, prx module also has to be signed properly, so unless we have the closest source to the matching retail module and EBOOT, the game won't work 100% regardless.
 
That maybe partially working, because UDK comes with beta version of UT3, however I don't believe that will be fully working, also like he mentioned, prx module also has to be signed properly, so unless we have the closest source to the matching retail module and EBOOT, the game won't work 100% regardless.
Sure. I understand that now but back when he posted about it, although I was very dubious that it could work, I assumed that he knew for a fact that reusing the eboot was sufficient...
Obviously that's no criticism, am just explaining...
 
I think he is right in the sense that there is a chance to make it work if you take the eboot from a game and use it in a different game
Yeah, it sounds weird, but iirc years ago at the time the scene was locked in 3.55 (and the trueblue drama) there was people usng the eboot of a call of duty for other call of duty game... also iirc the same could be made with one of the wrestling games (one of the WWF i guess)
I have no idea how buggy the games was running... i bet there was some error but the games was working
So the same theory "could" work for UE3 games

I use to rip my games ("ripping" as the method to reduce the game size by removing foreign language files, etc...) and in the run i played a bit with some game menus.
Sometimes the menu resources (images, sounds, texts, etc...) are stored in non-protected file containers without security, so you can change them and the menu will work fine, of course you cant add, remove, or modify the menu items, but you can "reskin" it to look like a different game

For all that is needed to find a retail game made in UE3 that allows all this modifications
And i guess is better if the game doesnt have any .sprx
 
I think he is right in the sense that there is a chance to make it work if you take the eboot from a game and use it in a different game
Yeah, it sounds weird, but iirc years ago at the time the scene was locked in 3.55 (and the trueblue drama) there was people usng the eboot of a call of duty for other call of duty game... also iirc the same could be made with one of the wrestling games (one of the WWF i guess)
I have no idea how buggy the games was running... i bet there was some error but the games was working
So the same theory "could" work for UE3 games

I use to rip my games ("ripping" as the method to reduce the game size by removing foreign language files, etc...) and in the run i played a bit with some game menus.
Sometimes the menu resources (images, sounds, texts, etc...) are stored in non-protected file containers without security, so you can change them and the menu will work fine, of course you cant add, remove, or modify the menu items, but you can "reskin" it to look like a different game

For all that is needed to find a retail game made in UE3 that allows all this modifications
And i guess is better if the game doesnt have any .sprx


I recall doing that making 3.60+ games load using similar 3.55 eboots. CoD for sure.
 
@ atreyu187

Hello man!!! WOW, that`s GREAT NEWS if the PS3 Scene devs can exploit the PS3 using the PS4 exploit. That will be a dream, and in this case, if we can get PS3 4k models (SuperSlim) hacked, then with the help of UDK Ultimate Engine, we can see a trully reborn, revival of PS3 Homebrew Scene, better than ever, because now anyone can use Unreal Engine 3 for homebrew development on PS3, so imagine how many cool games we can have on PS3!!! I myself am willing to port some UDK Projects to PS3, just for passion and love of game development. I am more a hobbist game developer, and I only recently began to learn about Playstation and General Console Hacking, mainly after I began with this project. I am far away from being an expert on PS3 Hacking Scene, however I read too much and try to learn about this, however the marjority of my time i spend on developing games. I have heard some time ago a project of one guy, called modrobert (http://www.eurasia.nu/modules.php?name=Forums&file=viewtopic&topic=7266&forum=87), he was trying to dump PS3 memory and trying to decrypt the ps3 keys using a kind of radio frequency analizer, however, this project never got any advancements, and because my ignorance on this topic, I can`t confirm at which extent that project is true. But for my talking with folks here, and by realizing that almost all the PS3 hacking tools are released here on this site first, and I have seen many devs like the guys behind the famous PS3 resigners are members of this site, so I am more than sure that this site PSX Place, is the most trustfull website about Playstation Scene. And I promisse that for now one, I will just get information from trustfull sites, like this :)

About what you said "And I know one of the devs that worked on Zombie Tycoon 2 on the Vita", WOW MAN THIS WAS THE BEST NEWS I HEARD FROM YEARS!!! :D :D :D

Yeah, if i can get Unreal Engine 3 Source Code for PS Vita, I will for sure port UDK Engine to PS Vita, and the great news is that this process will be very easy and fast, first because GhostBlade, the guy who helped me compiling Unreal Engine Source Code, he has a good knowledge of C++ and Unreal Engine Code Base, so we both can compile it for PS Vita. I have PS Vita SDK, I have a PS Vita with Henkaku (wich is my lovely baby), and I was able to compile ALL the PS Vita SDK Samples (I just did not test them on my PS Vita yet), but I was able to compile the samples in Visual Studio 2008.

So try to talk with him bro, see if he has the source code of Unreal Engine 3 on Vita, which is called as NGP (Next Generation Portable).

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@bguerville

Hey, bro, aren`t you the guy behind MULTIMAN (because I am looking at your AVATAR)?????? IF YES, WOWWWWWW !!!! WHAT AN HONOR FOR ME TALKING WITH A LEGENDARY DEV LIKE YOU MAN!!!!!!!! Here in Brazil MULTIMAN is the most famous and most used and most know app for PS3 CFW Game Backup. And about what said @atreyu187 that you are searching an exploit for PS3 using PS4 exploit. That`s FANTASTIC JOB MAN (MULTIMAN, :D:D:D:D)!!! But why you did not show this method yet? So you are keeping this in private untill you release something functional, right. WOW MAN, this will be EPIC!!! I just would like to know more about this project, to see if we will indeed have CFW on PS3 4K Models, when will be the release date and so on, so this way I won`t need to purchase a CFW PS3. Here in Brazil a CFW is VERY EXPENSIVE, i`s a medium of BRL 1.250,00 (250GB), whereas a basic PS4 Slim 500GB Uncharted 4 Bundle is just BRL 1.300,00. So you see, if I can get CFW on my PS3 SuperSlim 12GB which I paid only BRL 750,00 will be more than a DREAM for me.

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@ GregoryRasputin

Hello bro,

Thanks man for the advices, now after so many evidences, I am trully convinced that there is too many bad things and fake news on PSXHAX website. I trust your words bro.

However, I am a fair minded person, and even for religious values, I always like to look at the good side of people, not only their bad side. I don`t have any involvement with PSXHax Admin/Owner except that like I said, this guy indeed helped me by providing me the PS3 SDK and by promoting my project on his website, and because of that promoting I got in contact with the other guys who helped me on my project. However I know that whenever someone does something good, it does not take away from him his responsabilities on the bad things he does. So you are sure, we must warn people about the fake news on that Website, so no one will get harmed, in example, by bricking his console, which I was told here that MANY people got their PS3 bricked because PSXHAX fake news and misguided tutorials.

What I can say is that from now on I will try to get help and knowledge from more trustfull websites like this one here PSX Place.

Again, even if my project is "sponsored" by PSXHAX website and if by someway or another I did "promote" PSXHAX website, trully guys my intention was just thank that guy for the help he gave me, and aswell, I thought that PSXHAX was a trustfull website, and I imagined that by adding his logo on my project, would help my project to get more people involved.

But now I promisse, if you guys here on PSXPlace help me to get access to Unreal Engine 3 PS Vita Source Code, I will release a completely new version of UDK Ultimate, with added PS Vita Support, and because I know the Unreal Engine 3 Build which contains the PS Vita is more updated than the version I used (2011 Build), so if I get my dirty hands on UE3 Vita, it`s worth a new release. And for UDK Ultimate 3.0 :D I will indeed change the PSXHAX logo by PSX Place logo, right?

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@ Jdsketch

Yeah bro, Mario 64 on PS3 would be awesome :D :D There are so many Mario Games created in UDK and I am willing to port them to PS3, just for fun and passion for game development

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@ Joonie

HEY MAN, ANOTHER LEGEND HERE!!!!!!!!!! WOW, TODAY IS MY DAY :D :D :D

HEY MAN, YOU ARE THE GUY BEHIND REBUG CFW!!! WOW, I have not enough words to say how happy I am today, and HOW honored I feel to talk with trully PS3 Devs here, the most AWESOME GUYS ON THIS WORLD!!!

@ Joonie and @ sandungas and @ bguerville

About UT3, I will explain what was my idea.

UDK Engine is indeed a lite version of Unreal Tournament 3. Just for the sake of information, whenever I compiled UDKGame-Xbox360.XEX (the xbox360 game executable), I tested this xex file with a xbox360 hacking tool to read the information (kind of meta tags) of the game executable, this tool identified the game as being Unreal Tournament 3 for Xbox360, so indeed, they share the same base code.

Both UDK and UT3 (Unreal Tournament 3) store all the game logic on the scripts files (.uc files), unreal script files. These scripts contains all the game core functions and logic, so ALL the engine functions can be called/accessed through the scripts without touching the C++ source code files.

Whenever you develop a game using UDK/UT3 (Modding), you need to "cook" (compile) the game files, so the engine converts all the game data (models, animations, textures, and scripts) to *.XXX format (like packages) which stores all these informations. In example, I created the Gears of War Chainsaw execution script, so then I compiled those scripts, and they were converted, inserted inside the *.XXX packages.

So each change you make on the game, it changes those final game packages *.XXX, the game executable, EBOOT.BIN (PS3), or DEFAULT.XEX (XBOX360), they keep untouched. It`s for that reason that I created a Game Template for PS3 and Xbox360, on which the game executables are there, they don`t need to be touched, you just will replace the game packages files *.XXX inside the CookedPS3 folder. So any changes you make on the game, only the game files are changed, the EBOOT.BIN remains untouched. Even the ini files get stored on those *.XXX files.

So my idea was not to use UDK Ultimate, rather, my idea was to see if I could change the *.XXX game files of Unreal Tournament 3 PS3 version. But how this? Simple, I would use the Unreal Tournament 3 PS3 Mod Tools, which is an official tool released by epic to allow people to cook (compile) the content created using Unreal Tournament 3 Editor for PS3 format. So I would just change the ini files of UT3 PS3 Mod Tools configuration files (it`s a PC tool) to add and compile ALL THE UT3 Source Scripts to PS3 format (because on default config the PS3 UT3 Mod Tools only compile the files related to custom maps, custom weapons and custom characters). So I would create my content on UT3 Editor, maps, guns, and so on, so then I would just cook (compile) these custom content for PS3, then get the final compiled game files *.XXX and replace over the original UT3 PS3 Files (of the injected backup).

This should work, because in case of UT3 PS3, I think the eboot.bin is not hashed to the game files (I think, I would need to test to confirm). I say this because in example, if eboot.bin was hashed to the game files, you could not add new files to it, because UT3 PS3 supports adding new files, custom mods, maps, characters and weapons.

I purchased a PS Vita game created on UE3, called Infected Wars, is a very cool shooter, third person shooters against zombies. As I luckily own a Henkaku PS Vita, I deleted some files secondary files (maps), but I did keep the game core files (which store the game config files) from this game just to test, and the game did run normal.

But the problem is that UT3 Game Injection simply does not work on OFW 4.81 (without the CFW transfer method). So now my hope would be having CFW on PS3 4K (SuperSlim) model.

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WOW, WHAT A LONG POST GUYS!!!!!!!!!!! SORRY :D BUT I WANTED TO ANSWER ALL FOLKS HERE

I Love to talk about game development!!!

Cheers for ALL
 
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@jamesbond
The 'legend' who created multiman, webman & sman just a few months ago is @deank. So he is the one who deserves your praises. [emoji6]

As to a new ps3 hack using the same 2-exploit hack (webkit & kernel), it's only research at this stage but definitely a possibility. I believe it would not be so difficult to do for someone with the right skills, given the fact that we already know all the required details & much of the testing would be painless while on CFW. Unfortunately nobody with the skill set seems interested in doing it, only users who would not know where to begin.
You can read what I posted some days ago in this thread...
http://www.psx-place.com/index.php?threads/13931/
 
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When you say .XXX file extension you mean literally, right ?
I remember to see some PS3 games using that file extension (so was made in unreal engine for sure)... i think was the "bioshocks"... there are 3 bioshock games published for PS3, take a look at them

What i would do to find UT3 games is this
1-First you need to find a list of PS3 games using UE3 https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

2-Then go to a good page with a huge database of games with detailed info (like gamefaqs), from it you need to fnd the TITLE_ID of the games https://www.gamefaqs.com/ps3/605051-bioshock-infinite/data

3-Now you know the TITLE_ID of the game... use google to search for the name of one of the game files (PARAM.SFO or EBOOT.BIN) + its TITLE-ID + the infamous word TORRENT
This way ---> TORRENT BLES01705 "EBOOT.BIN" "PARAM.SFO"

Google is going to return a lot of links where you can see the detailed file structure of the game, in it you can see how the game has been built, because you know how UE3 packages the files you can deduce which ones are critical and which others are resources, languages, etc...
*Usage of torrent only for scientific purposes... looking at the info of a .torrent file doesnt implyes downloading it
 
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When you say .XXX file extension you mean literally, right ?
I remember to see some PS3 games using that file extension (so was made in unreal engine 3 for sure)... i think was the "bioshocks"... there are 3 bioshock games published for PS3, take a look at them

What i would do to find UT3 games is this
1-First you need to find a list of PS3 games using UE3 https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

2-Then go to a good page with a huge database of games with detailed info (like gamefaqs), from it you need to fnd the TITLE_ID of the games https://www.gamefaqs.com/ps3/605051-bioshock-infinite/data

3-Now you know the TITLE_ID of the game... use google to search for the name of one of the game files (PARAM.SFO or EBOOT.BIN) + its TITLE-ID + the infamous word TORRENT
This way ---> TORRENT BLES01705 "EBOOT.BIN" "PARAM.SFO"

Google is going to return a lot of links where you can see the detailed file structure of the game, in it you can see how the game has been built, because you know how UE3 packages the files you can deduce which ones are critical and which others are resources, languages, etc...
*Usage of torrent only for scientific purposes... looking at the info of a .torrent file doesnt implyes downloading it

Hello bro. No, unfortunatelly only UT3 would serve to this purpose, because I would use the official UT3 Editor on PC to cook (compile) maps for PS3, then overwrite the final *.XXX files inside the PS3 Game Backup Folder, then inject it on the console. This would work only for a game made with UE3 wich has a version for PS3 and which has support for Editor on PC, and we should have the PS3Tools.dll (which is the tool who compiles, cooks the game content) for that specific UE3 engine version (build).

However, if @atreyu187 can help me to get UE3 Source Code for Vita, then having UDK Ultimate Engine for creating PS Vita 3D Homebrew Games, would be AWESOME!!!

Imagine, in example, Gears of War Portable Operations (PS Vita)? That sounds cool, yeah!!!

:)
 
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