Last time we reported news about Thefl0w (a.k.a. TheFloW, a.k.a. TheOfficialFloW, a.k.a. Flow The Bounty Hunter), he had disclosed his PS4 Kernal Exploit for OFW 7.02. Today, we now are receiving news that he may be on the bounty chase again, this time going after PSP native resolution on the PS Vita and PS TV. The current bounty for bringing native resolution to PSP games on the PS Vita is at $1,535.00. GE Patch Plugin may just be the start of that, which was released as version 0.1 just earlier today (and version 0.11 was just released hours ago)
Currently, PSP games being ran on the Vita are actually being run through an ME (media engine) which is emulated by the Vita's CPU. As it stands, most games only run at half the resolution of actual PS Vita games, with the exception of a couple of GTA titles where full resolution has been achieved (from none other than TheFloW himself: see here). The end goal is for the PS Vita to to emulate the GE GPU and redirect the drawing to the Vita's GPU, allowing for full native resolution.
Since the release of Sharpscale, which allows all Vita games to run at native resolution (which was also part of a nuova bounty organized by @Rinnegatamante ), the Vita scene has been hoping that PSP native resolution would soon follow. With the release today, that future may be closer than ever before.
UPDATES: See CHANGELOG tab below for latest updates.
Currently, PSP games being ran on the Vita are actually being run through an ME (media engine) which is emulated by the Vita's CPU. As it stands, most games only run at half the resolution of actual PS Vita games, with the exception of a couple of GTA titles where full resolution has been achieved (from none other than TheFloW himself: see here). The end goal is for the PS Vita to to emulate the GE GPU and redirect the drawing to the Vita's GPU, allowing for full native resolution.
Since the release of Sharpscale, which allows all Vita games to run at native resolution (which was also part of a nuova bounty organized by @Rinnegatamante ), the Vita scene has been hoping that PSP native resolution would soon follow. With the release today, that future may be closer than ever before.
UPDATES: See CHANGELOG tab below for latest updates.
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This is an experimental plugin for Adrenaline that allows you to play a few games in native resolution.
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Please help testing games and filling out the spreadsheet.
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- Before you start, make sure you have Adrenaline 6.9 or higher and disable all other plugins in ux0:pspemu/seplugins/game.txt (remove all lines or set to 0).
- Download ge_patch.prx.
- Copy it to ux0:pspemu/seplugins/.
- Write this line to ux0:pspemu/seplugins/game.txt:
Code:ms0:/seplugins/ge_patch.prx 1 -
Some games may:
- Not display cutscenes.
- Have wrong color format / line width.
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Changelog v0.19.1
- Removed optimization introduced earlier since it's not working.
- Forced dithering on.
Changelog v0.19
- Fixed a small bug that was introduced earlier.
- Fixed a few bugs that caused certain games to crash.
THIS MUST BE USED WITH ADRENALINE-7.
Changelog v0.18.1
- Fixed bug that enables more games to render without smear.
THIS MUST BE USED WITH ADRENALINE-7. DO NOT USE ADRENALINE BUBBLE MANAGER SINCE THAT ALWAYS DOWNGRADES ADRENALINE.
Changelog v0.18
- Changed fake vram address to allow more games to work.
- Added patch to allow games to use more memory of fake vram to store textures.
- Added optimization to prevent double patching of vertices. May increase performance in some games and prevent overzoomed textures.
THIS MUST BE USED WITH ADRENALINE-7
Changelog v0.17.1
- Fixed indexed draws, now working correctly
Changelog v0.17
- Fixed artifacts, flickering and black screens in some games.
- Fixed some regressions introduced in earlier versions.
Changelog v0.16
- Added behavior of signal commands.
- Optimized draws to ignored framebuffers.
Changelog v0.15
- Switched to using dfs algorithm to traverse the display list.
- Fixed a few commands and changed their stopping criteras.
- Added indexed draws support.
Changelog v0.14
- Fixed another issue that causes games to show black screen only.
Changelog v0.13
- Fixed issue where some games would render a black screen only.
- Fixed issue where some games would crash because vertices were updated multiple times.
Changelog v0.12
- Fixed issue where some games would be inverted or upsidedown.
Changelog v0.11
- Fixed issue where black rectangles would cover the screen in lots of games.
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If you like my work and want to support future projects, you can make a donation:
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NATIVE RESOLUTION:
STANDARD RESOLUTION:
NATIVE RESOLUTION:
STANDARD RESOLUTION:
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