PS3 [UPDATE x5] What is Evilnat brewing up in his next PS3 CFW Release? 4.89.3 in development

PlayStation 3 developer @Evilnat has been researching and developing some new features for his popular Evilnat's Cobra CFW for the PS3. Sony may have dropped official updates, but the development community has not stopped support and continues to pack new features and functionality directly into the firmware. With 4.89.3 now confirmed in development by @Evilnat

Some of these features are still in the PoC stage and some should be implemented in the next stable release (once fully tested) of the CFW. Currently the community developer's only have access to 4.84 DEX firmware, so the developer is trying to find (if it exist) 4.89 DEX (or a higher then 4.84 DEX) but the developer seems to be experimenting with "porting 4.84 DEX Kernel and required modules to 4.89 (like Rebug REX/D-REX) and is working as expected until now". However the developer warns at this time its still needs alot of testing but its encouraging to see some great development still going into PlayStation 3 CFW and to the Cobra Payload.

Below you will see a summary of tweets of new additions to Evilnat's xai_plugin that comes included in the firmware

FTAHPfYWUAAku8e.jpg


  • Added in xai_plugin
    • [Convert to CEX/DEX] - Convert your PS3 to DEX/CEX
      • Fe8USFIWQAEbDtB.jpg
    • [Check TargetID].- Check your current TargetID through the XMB
      • Fe8USFKWQAMWkEi.jpg .
    • Options [Enable OtherOS] and [Boot OtherOS] I need more testing and maybe I'll need some testers who want to test it with flasher on NAND.
      • FeCREgWXkAAFRLQ.jpg
    • [Convert savedata] ported PS3 Cobra's function to xai_plugin. Now it works faster and freeing up space in stage2.bin
    • [Check 8th SPE] and [Toggle 8th SPE] added in xai_plugin. Now you can enable or disable 8th SPE (thanks to @notzecoxao)
      • zzz.png zzazz.png
    • [Buzzer Tools] and [Check GPU/RAM clock speed] added in xai_plugin, requested by
      @LuanTeles
      • FcSLqM9XkAQXqTq.png FcSLqM5WAAIdMRV.png
    • [Led Tools] added in xai_plugin,
      • .FcM-r7AXwAAc31s.jpg
    • Update
    • [Dump Flash] (Dumps current NOR/NAND)
      • Ffq2JuoXkAEOX2l.jpg
    • [Toggle Plugins] (Enables/disables Cobra plugins)
      • Ffq2JuKXoAExkuJ.jpg
    • [Enable FTP] (Enables FTP server in port 21)
    • [Disable FTP] (Disables FTP server) New menu structure
      • Ffq2Jt8XoAQ8eET.jpg
    • Update 2
    • [Spoof IDPS] (Spoofs IDPS in LV2)
    • [Spoof PSID] (Spoofs PSID in LV2)
    • [Dump SYSROM] (Dumps SYSROM on HDD or USB)
    • Improve OtherOS menu (like Rebug Toolbox)
    • Final menu structure
      • Screenshot seen here

Update 3
via Evilnat
I have made a BETA of 4.89.3 without DEX's Kernel/modules because it is unstable right now with debug settings (crashes LV2).

If anyone wants to try it I will send it, I have tested OtherOS and CEX/DEX on my PS3 FAT with NOR, but it's not tested on NAND. If anyone wants to try it please send me a PM, but remember, if you are going to use CEX/DEX or OtherOS options on NAND, is highly recommended a HW Flasher to avoid problems. If you still want to use it, I'll send it anyway (it must work fine anyway).

Update 4 (source link):
Finally I can use ProDG with converted modules from 4.84 DEX, next step is fix/merge XMB layouts, I'll start with Remote Play

Update 5 (source link):

vsh.self from OFW 4.84 DEX successfully ported to 4.89, I patched it with RE and it seems that fixes all XMB layouts and now is compatible. Now I can use Target Manager on 4.89. Next step : add DEX Kernel to CoreOS
https://twitter.com/xXEvilnatXx/status/1594981965207375872
Update 6: Added in xai_plugin:
[Toggle HDD Space] (Unlocks/restores 8% extra total space on the PS3 internal HDD)
[Enable VSH Debugging] (Enables debugging vsh.self)
[Swap Kernel] (Swaps between CEX and DEX Kernels from CoreOS)
[Enable FTP] now shows current IP if it is available​

 
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PlayStation 3 developer @Evilnat has been researching and developing some new features for his popular Evilnat's Cobra CFW for the PS3. Sony may have dropped official updates, but the development community has not stopped support and continues to pack new features and functionality directly into the firmware.

Some of these features are still in the PoC stage and some should be implemented in the next stable release (once fully tested) of the CFW. Currently the community developer's only have access to 4.84 DEX firmware, so the developer is trying to find (if it exist) 4.89 DEX (or a higher then 4.84 DEX) but the developer seems to be experimenting with "porting 4.84 DEX Kernel and required modules to 4.89 (like Rebug REX/D-REX) and is working as expected until now". However the developer warns at this time its still needs alot of testing but its encouraging to see some great development still going into PlayStation 3 CFW and to the Cobra Payload.

Below you will see a summary of tweets of new additions to Evilnat's xai_plugin that comes included in the firmware

View attachment 38861


Could You Add The Option To Overclock The GPU , And If Possible The CPU?
 
I thing the [Check GPU/RAM clock speed] is useless without a oc posybility via xai_plugin in xmb

 
@Evilnat I highly recommend using a 4.88 DEX pup that @zecoxao has suggested. It could be more functional if you up it to 4.89.

We don't have any DEX firmware higher than 4.84, at least publicly, fw files lower than 4.89 would cause layout issues as sony changed it and made mistakes in the latest version.

Nat is using 4.84 DEX files on his 4.89.3, he will need to fix some rcos are they use different layout values as system_pluguin.rco, explorer_plugin.sprx (for ads clock) maybe more and some debug settings are causing system freezes.
 
I thing the [Check GPU/RAM clock speed] is useless without a oc posybility via xai_plugin in xmb
It can be useful to know what version you have installed if the CFW is released with various OC settings.

I don't know if it is possible to switch the active ROS using homebrew, but if we find a way to select it, it would be possible to install 2 pups with different OC settings and switch between them.

Another alternative would be to patch both ROS on demand, but it's very dangerous if the power is lost during the process that takes more than 1 minute.
 
It can be useful to know what version you have installed if the CFW is released with various OC settings.

I don't know if it is possible to switch the active ROS using homebrew, but if we find a way to select it, it would be possible to install 2 pups with different OC settings and switch between them.

Another alternative would be to patch both ROS on demand, but it's very dangerous if the power is lost during the process that takes more than 1 minute.
Aldo by definition, overclocking is dangerous, if the first option was not possible, the second option would be ok but risk, of course, with the appropriate note under the entry in xmb.
 
Evilnat takes his time to test and deliver one of the best cfw versions as i see.. hope sony doesn't push another update though and have to restart the whole thing. Can't wait for the new version.
 
EvilNat 4.89.3 could be released without the CEX2DEX feature as it is a bit unstable and causes freezing from debugging, unless it gets resolved (hoping to hear back from EvilNat soon)
 

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