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WebKit ROP Chain Tutorials [Creation/Editing/Debugging] - PS3 Development

Discussion in 'PS3Xploit DeV / PoC' started by esc0rtd3w, Dec 18, 2017.

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    bguerville

    bguerville Moderator

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    No.
     
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    esc0rtd3w

    esc0rtd3w Developer

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    yes i also tested rename with same drive and does not work using different paths. the bug with path conversion from string to unescape should now also be fixed (thanks @bguerville) haha

    i have updated files that include that and others i will be posting soon that have many improvements. Also PSID Dump option was added to dropdown box haha the tool nobody wants! :-p

    wrong place dude!!

    make a new thread for 3xxx/4xxx HEN questions if you would like!
     
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    k9mo

    k9mo Member

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    @esc0rtd3w thx bro also that psid dump option works perfectly and its much easier than getting it out of savegames :encouragement:
     
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    k9mo

    k9mo Member

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    @esc0rtd3w can we expect the new test files soon or is it going to take time?
     
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    esc0rtd3w

    esc0rtd3w Developer

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    as soon as we release 2.0 dumpers/writer then i can release the new tutorial files, as it uses the same JS fixes as the 2.0 release
     
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    ''tiiok''

    ''tiiok'' Member

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    with that , we can run homebrew with 3xxx models ?
     
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    DeViL303

    DeViL303 Developer PSX-Place Supporter

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    No, the 2.0 release will be an updated version of 1.0 that supports the same CFW compatible consoles. The 3xxx/4xxx hack if and when one ever becomes available will be a different type of hack that resembles Henkaku more than CFW (I think)
     
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    bguerville

    bguerville Moderator

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    Look at the thread title & the first header in OP.
    This is a ps3 webkit hacking tutorial & it's aimed at developers & advanced users wishing to discover or get familiar with various userland applications of ps3xploit.
    This project will not produce a new ps3xploit release, it's for educational purposes only. ;)
     
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    aldostools

    aldostools Developer Developer

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    Is it possible to call syscall 389 (SC_SET_FAN_POLICY) with ROP? IMO it would be a nice addition for the exploit tool :encouragement:
     
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    kozarovv

    kozarovv Developer

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    Really nice idea!
     
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    DeViL303

    DeViL303 Developer PSX-Place Supporter

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    So that would allow faster fan on OFW? That would be really cool. (pun intended) :D
     
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    kozarovv

    kozarovv Developer

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    Exactly, by that syscall you can set fan speed.
     
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    bguerville

    bguerville Moderator

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    With Rop you can use all official syscalls & any export or sub you wish, from vsh or any module. ;)
     
    Last edited: Jan 21, 2018
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    esc0rtd3w

    esc0rtd3w Developer

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    i can try adding fan and led control to dropdown boxes :-p

    if anyone wants to post all the params, that would be cool :D

    EDIT: Mostly done....in testing now
     
    Last edited: Jan 21, 2018
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    aldostools

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    esc0rtd3w

    esc0rtd3w Developer

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    thanks, i was thinking more of a status while doing operations. like green ok, red error, yellow busy haha

    but also works well for tutorial, just because :D
     
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    bguerville

    bguerville Moderator

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    True, the led has no practical use on its own however someone wishing to learn should take the tut code & try to implement a stack frame to do something more interesting such as changing the led colour briefly or blink and/or beep when a temp change call or a file io call is made.
    Only way to learn is to get your hands dirty and luckily here 90% of the job is done, it is only a matter of merging 2 frames...
     
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    esc0rtd3w

    esc0rtd3w Developer

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    well...everything seems to work from ROP so far except sys_sm_set_fan_policy haha

    i get this

    /** The feature is not yet implemented. */
    #define ENOSYS -2147418109 /* 0x80010003 */

    led stuff works, get CELL and RSX temps work
     
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    k9mo

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    @esc0rtd3w nice i see other syscalls are added could we be seeing the new tutorial files these days?
     
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    esc0rtd3w

    esc0rtd3w Developer

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    yeah...video posted yesterday

    new files, as explained already, use fixes from 2.0 files, so i cannot release yet!!

    hopefully soon :D
     
    Last edited: Jan 22, 2018
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