webMAN Classics Maker

PS3 webMan Classics Maker: Launch ISOs straight from XMB 3.0.0-beta3

Is C:Webman classics maker/webman_classics_maker.exe

You think is the folder name?
It might be the folder name, try rename the folder from: Webman classics maker
to: Webman_classics_maker
Any improvement?

If so I'll make an update to the build scripts so it uses a base-folder, thanks!
 
It might be the folder name, try rename the folder from: Webman classics maker
to: Webman_classics_maker
Any improvement?

If so I'll make an update to the build scripts so it uses a base-folder, thanks!


That did it , I named the folder how you told me and it worked . thank you so much for your help . great looking program . how well does it work with cdda ps1 games ? they are a pain
 
That did it , I named the folder how you told me and it worked . thank you so much for your help . great looking program . how well does it work with cdda ps1 games ? they are a pain
I'm glad it helped!
Regarding CDDA games, I have not tested these myself but they are in bin/cue formats if I understand correctly?
If webman handles these formats it's a good chance webman-classics-maker could too.
 
I have PS3HEN, webMAN, and many games. I have been working almost non-stop for weeks trying to get my XMB some organization. webMAN Classics Maker seems like the perfection solution. I got it working on my PS3 game, but it refuses to work on my PSX and PS2 games. It creates launchers for them, but it will not respect my PIC1.PNG or ICON0.PNG, and the little icon always says they're PS3 games. Finally, when I try to launch a PSX game using it, it freezes my entire PS3, with a black screen and a non-working power button. I reinstalled webMAN Classics Maker many times, but nothing works. It worked fine with PS3 games. After weeks of work, most of the day, I'm at my wit's end.
 
I have PS3HEN, webMAN, and many games. I have been working almost non-stop for weeks trying to get my XMB some organization. webMAN Classics Maker seems like the perfection solution. I got it working on my PS3 game, but it refuses to work on my PSX and PS2 games. It creates launchers for them, but it will not respect my PIC1.PNG or ICON0.PNG, and the little icon always says they're PS3 games. Finally, when I try to launch a PSX game using it, it freezes my entire PS3, with a black screen and a non-working power button. I reinstalled webMAN Classics Maker many times, but nothing works. It worked fine with PS3 games. After weeks of work, most of the day, I'm at my wit's end.

Update: It stopped working for PS3 as well, and I've had many other technical problems with my PS3; so I am formatting my hard drive and starting over-- this time with more knowledge and being more careful. Someone also linked me to this: https://www.psx-place.com/threads/tips-to-avoid-black-screens-hen-init-failures.24983/
 
Even after clean install of everything and then doing nothing but putting a PSX game in PSXISO and using webMAN Classics Maker with webMAN... webMAN Classics Maker has the same problem as before. It creates faulty packages that lack the .PNGs that I set. It simply does not work for PSX games. I'm using Windows 10. I've run WCM normally and in Windows 8 compatibility mode. It wouldn't work from desktop, as it gave me what I presume to be a path error; so I tried it in C: and in D:. No good.

Please help me, as webMAN Classics Maker was vital for my organization plans. Thanks.
 
Even after clean install of everything and then doing nothing but putting a PSX game in PSXISO and using webMAN Classics Maker with webMAN... webMAN Classics Maker has the same problem as before. It creates faulty packages that lack the .PNGs that I set. It simply does not work for PSX games. I'm using Windows 10. I've run WCM normally and in Windows 8 compatibility mode. It wouldn't work from desktop, as it gave me what I presume to be a path error; so I tried it in C: and in D:. No good.

Please help me, as webMAN Classics Maker was vital for my organization plans. Thanks.
Hi. I believe we've spoken on Github.
I just wanted to say that since my PS3 is YLOD I'm going to see if I can get some testing done on a cheap super slim I found. Not sure if it's gonna work or not. Meanwhile, maybe I can dig up some older version of webman Classics Maker that might work for you?
 
@Orphie
Hi. So I've setup PS3HEN (had to wait a while for the HFW 4.89 release) on the super-slim model I bought a little while ago, using latest webman-mod and my last release of webman-classics-maker (v2.2.2) from github (it works on PS3HEN which is very cool!).

I've tested these game types so far:
.iso in PS3ISO = OK
.bin in PSXISO = OK
 
Last edited:
jacobsson updated webMAN Classics Maker with a new update entry:

webman-classics-maker python 3 port

This beta is a python-3 version to pave the way a nicer code base
Here is a few of many bug fixes (among many):
  • a whole lot of refactoring of spaghetti code
  • image browser wasn't replacing the image resources correctly
  • the gui didn't properly re-drawing during image swap
  • several bugs fixed for the manual pkg creation (i.e games not made from the ftp list)

Read the rest of this update entry...
 
hello, sorry for necro a thread.

im having this problem when i try to build a pkg.

-program fetch by FTP
-doesn't add the images i choose (png files, same size as the default ones)
-app crash when i hit "build"



Code:
[4/5] Execution of 'resign_eboot.py':            DONE
-----------------------------------------------------
DEBUG pkg_name: gt3_(WBPX95503).pkg
DEBUG pkg_dir_path: C:\wcm\builds\gt3_(PBPX95503)\work_dir\pkg/ is a path
DEBUG build_dir_path: C:\wcm\builds\gt3_(PBPX95503)\work_dir\.. is a path
Create PKG
[5/5] Execution of 'webman_pkg.py':              FAILED
-----------------------------------------------------
Could not build pkg and/or return pkg_name!
ERROR: FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
Traceback (most recent call last):
  File "resources\tools\util_scripts\build_all_scripts.py", line 44, in build
    pkg_name = webman_pkg.execute()
  File "resources\tools\util_scripts\create_pkg.py", line 39, in execute
    subprocess.call(['python3', 'resources/tools/ps3py/pkg.py', '-c', content_id, pkg_dir_path, pkg_name])
  File "subprocess.py", line 349, in call
  File "subprocess.py", line 951, in __init__
  File "subprocess.py", line 1420, in _execute_child
FileNotFoundError: [WinError 2] The system cannot find the file specified
DEBUG ERROR traceback: None

thanks in advance for your help
 
hello, sorry for necro a thread.

im having this problem when i try to build a pkg.

-program fetch by FTP
-doesn't add the images i choose (png files, same size as the default ones)
-app crash when i hit "build"



Code:
[4/5] Execution of 'resign_eboot.py':            DONE
-----------------------------------------------------
DEBUG pkg_name: gt3_(WBPX95503).pkg
DEBUG pkg_dir_path: C:\wcm\builds\gt3_(PBPX95503)\work_dir\pkg/ is a path
DEBUG build_dir_path: C:\wcm\builds\gt3_(PBPX95503)\work_dir\.. is a path
Create PKG
[5/5] Execution of 'webman_pkg.py':              FAILED
-----------------------------------------------------
Could not build pkg and/or return pkg_name!
ERROR: FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
Traceback (most recent call last):
  File "resources\tools\util_scripts\build_all_scripts.py", line 44, in build
    pkg_name = webman_pkg.execute()
  File "resources\tools\util_scripts\create_pkg.py", line 39, in execute
    subprocess.call(['python3', 'resources/tools/ps3py/pkg.py', '-c', content_id, pkg_dir_path, pkg_name])
  File "subprocess.py", line 349, in call
  File "subprocess.py", line 951, in __init__
  File "subprocess.py", line 1420, in _execute_child
FileNotFoundError: [WinError 2] The system cannot find the file specified
DEBUG ERROR traceback: None

thanks in advance for your help
Hello my friend! This thread is meant for ongoing discussions about this tool, so no apology needed :flustered:
I'll try to take a look at it during the week. Is this error from using the exe or py script btw?
 
Hello my friend! This thread is meant for ongoing discussions about this tool, so no apology needed :flustered:
I'll try to take a look at it during the week. Is this error from using the exe or py script btw?

This was when running the exe.

I followed the steps on the readme file too (running the py scrips to build the new exe) and also avoided filename/folders with space in their names.
I don't remember the specific ver or python (i think is 3.10.6)
 
trying on Mac with python version 3.9+
when I build I get following error

[1/5] Execution of 'json_to_param_sfo.py': DONE
-----------------------------------------------------
[2/5] Execution of 'content_id_elf_replace.py': DONE
-----------------------------------------------------
[3/5] Execution of 'edit_launch_txt.py': DONE
-----------------------------------------------------
DEBUG content_id: UP0001-WCES01670_00-0000000000000000
sh: /Users/mas/Desktop/clasicm/resources/tools/util_scripts/../../../resources/tools/scetool/scetool.exe -v --sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=01 --self-auth-id=1010000001000003 --self-app-version=0001000000000000 --self-add-shdrs=TRUE --self-vendor-id=01000002 --self-type=NPDRM --self-fw-version=0003004000000000 --np-license-type=FREE --np-content-id=UP0001-WCES01670_00-0000000000000000 --np-app-type=EXEC --np-real-fname=EBOOT.BIN --encrypt EBOOT.ELF EBOOT.BIN: File name too long
[4/5] Execution of 'resign_eboot.py': FAILED
FileNotFoundError(2, 'No such file or directory')
-----------------------------------------------------
Exit status: 0

help will be appriciatred
 
This was when running the exe.

I followed the steps on the readme file too (running the py scrips to build the new exe) and also avoided filename/folders with space in their names.
I don't remember the specific ver or python (i think is 3.10.6)
Hi there.
Is there any chance you could give me the full output of the build output above?
 
on windows 10 execute .exe without python installed on system
version 3 is giving error while version 2 is working

here is error details

[4/5] Execution of 'resign_eboot.py': DONE
-----------------------------------------------------
DEBUG pkg_name: gta_(WLES01807).pkg
DEBUG pkg_dir_path: C:\Users\Mas\Desktop\wc\builds\gta_(BLES01807)\work_dir\pkg/ is a path
DEBUG build_dir_path: C:\Users\Mas\Desktop\wc\builds\gta_(BLES01807)\work_dir\.. is a path
Create PKG
[5/5] Execution of 'create_pkg.py': FAILED
-----------------------------------------------------
[5/5] Execution of 'webman_pkg.py': FAILED
-----------------------------------------------------
Could not build pkg and/or return pkg_name!
ERROR: Exception("pkg_name: gta_(WLES01807).pkg,\nbuild_dir_path: C:\\Users\\Mas\\Desktop\\wc\\builds\\gta_(BLES01807)\\work_dir\\..,\njson_data['path']: /dev_hdd0/PS3ISO/")
Traceback (most recent call last):
File "resources\tools\util_scripts\build_all_scripts.py", line 44, in build
pkg_name = webman_pkg.execute()
File "resources\tools\util_scripts\create_pkg.py", line 54, in execute
raise Exception('pkg_name: ' + pkg_name +
Exception: pkg_name: gta_(WLES01807).pkg,
build_dir_path: C:\Users\Mas\Desktop\wc\builds\gta_(BLES01807)\work_dir\..,
json_data['path']: /dev_hdd0/PS3ISO/
DEBUG ERROR traceback: None
 

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