webMAN MOD

PS3 webMAN MOD - General Information Thread 1.47.48q

ISO should have better compatibility and performance than games in folder format. Also Iso can be played from exFAT or NTFS.

If the game has hundreds or thousands of files, it's a great candidate to be converted to ISO.

If the game has a few large files, you won't notice a big difference in performance. I prefer to keep these games in folder format to save the conversion time.
thanks.
which method you recommend for convert folder to iso? multiman ? or a special windows tool?
 
First it depends what ps3netsrv server you're using. There are some forks that only supports ISO. The fork on my GitHub supports iso and viso.

When you mount a folder, ps3netsrv generates a virtual iso in memory with the content of the folder. If the amount and total size of files exceeds the total size supported by a blu-ray or if the ps3netsrv fails building the viso, the folder will not be mounted.

Ok it seems that it doesn't work with the docker version, it does work with the windows port though

Another question, how do I get rid of the defective data PSP Remasters Launcher? I've seen others having the same problem but the solutions haven't worked for me so far. I tried mounting a PSP game and then deleting the Launcher but it just throws an 80010026 error. When deleting the folder over FTP it just keeps reappearing, and when I try to install the Remaster package over it it says "can't access USB device" (even though everything is on the internal drive)
 
Hi,

I have updated to last Webman version, to use its integration with Retroarch and mount ROMs, and it works fine. It's cool and fast to have a Rom and with its .png cover already mounted when we start the PS3.

But It seems that it uses its own retroarch config files. Is there any way to use the config files, save states, favorite list... from the main Retroarch install?Actually It seems that bios are already loaded from the main Retroarch install.

If it's not possible, where are stored this webman-retroarch config files?
 
Hi,

I have updated to last Webman version, to use its integration with Retroarch and mount ROMs, and it works fine. It's cool and fast to have a Rom and with its .png cover already mounted when we start the PS3.

But It seems that it uses its own retroarch config files. Is there any way to use the config files, save states, favorite list... from the main Retroarch install?Actually It seems that bios are already loaded from the main Retroarch install.

If it's not possible, where are stored this webman-retroarch config files?

The config files stored in /dev_hdd0/game/PKGLAUNCH/PS3_GAME/USRDIR/retroarch.cfg

In that folder there are 2 backups (retroarch.bak & retroarch.cce) that could replace retroarch.cfg
 
The config files stored in /dev_hdd0/game/PKGLAUNCH/PS3_GAME/USRDIR/retroarch.cfg

In that folder there are 2 backups (retroarch.bak & retroarch.cce) that could replace retroarch.cfg

Ok, I see now that config files, yeah. So, It seems to me that the mounted ROMs with Webman uses a mix of files from both dev_hdd/games/Pkglaunch folder and dev_hdd/games/Retroarch folder, isn't?
 
Ok, I see now that config files, yeah. So, It seems to me that the mounted ROMs with Webman uses a mix of files from both dev_hdd/games/Pkglaunch folder and dev_hdd/games/Retroarch folder, isn't?
Right. PKGLAUNCH is used as entry point to launch RetroArch, the resource folders are mapped to the original path
 
Right. PKGLAUNCH is used as entry point to launch RetroArch, the resource folders are mapped to the original path
Ok, thanks for the info!

Btw, I found a small issue: if I change some Gamepad options in Retroarch (and started from a mounted rom), this is, I just changed to 'forced left stick', It creates a Sixaxes config files inside Retroarch folder which disables the PS3 controller in Retroarch. It's not a big issue, because I just need to delete that cfg file and just change per-game that 'forced left stick' option instead changing it in the input general setting,
 
Please update to the latest build using the online updater.

In the current version, the function that locks the psp_launchers is removed.
Thanks that fixed the PSP Launcher
I haven't had any luck with mounting PSP ISOs from the net_host though, tried it both with Docker and Windows ps3netsrv. When mountig a game I can see in the Windows ps3netsrv command line

open dir /PSPISO
building virtual iso...
open /PSPISO

Then nothing. There's also no message to use the PSP Launcher after mounting, like it pops up when mounting a game from the internal drive. When I start the Launcher anyway I'm just getting a blackscreen. Any idea what I'm doing wrong?
 
I've been trying to launch Scummvm games directly with the rom mount feature of Webman, and it doesn't work (it also doesn't work if I try to do It with Retroarch menu and creating .scummvm files). The only way I found is starting Scumm core and then launch games from there.

So... Is there any way to launch/start the Scummvm core directly from xmb like we can do with roms?
 
yes with pkglaunch the cfg directory is different... but i think aldotools can change this...

I don't know what you mean with 'aldotools can change this'.

Anyway, after some more tests, the controller issue is not an issue with Pkglaunch as I said, is an issue also with Retroarch: if I set any button in the main input options (in my case, I was setting the Turbo button), Retroarch creates a Config Sixaxis file inside autoconfig folder that, the next time you launch Retroarch, disables the controller.
 
Btw, if someone is facing the above issue and wants to set a Turbo button (and I guess that the same for other buttons or functions), you must delete all the lines inside that Sixaxis config file except the last one (the one that sets the Turbo button).

Another thing, that's for @aldostools: when we create the genesis/gen/megadrive/megd folders inside ROMs folder, the Pkglauncher always uses the genesis_plus_gx_wide core. Is there any way to use the non wide genesis gx core?
 
Another thing, that's for @aldostools: when we create the genesis/gen/megadrive/megd folders inside ROMs folder, the Pkglauncher always uses the genesis_plus_gx_wide core. Is there any way to use the non wide genesis gx core?

If you want to play a ROM with a specific emulator, you need to put the ROM in the folder corresponding for the emulator:
https://github.com/aldostools/webMAN-MOD/wiki/ROMS-Support

Examples:
for PicoDrive the folder is: /dev_hdd0/ROMS/PICO or /dev_usb000/ROMS/PICO
for Nestopia use: /dev_hdd0/ROMS/NESTOPIA
 
If you want to play a ROM with a specific emulator, you need to put the ROM in the folder corresponding for the emulator:
https://github.com/aldostools/webMAN-MOD/wiki/ROMS-Support

Examples
for PicoDrive the folder is: /dev_hdd0/ROMS/PICO or /dev_usb000/ROMS/PICO
for Nestopia use: /dev_hdd0/ROMS/NESTOPIA

Yeah, I folllowed that wiki and placed all ROMs in the corresponding folder. But with the Megadrive/genesis ROMs, as I said I've tested with genesis, gen, megadrive and megd folders, and all of them uses the genesis plus gx WIDE core. How to use the NON WIDE core?
 
Yeah, I folllowed that wiki and placed all ROMs in the corresponding folder. But with the Megadrive/genesis ROMs, as I said I've tested with genesis, gen, megadrive and megd folders, and all of them uses the genesis plus gx WIDE core. How to use the NON WIDE core?
The wide core is the default emulator for genesis roms.

Rename, swap or delete the wide core if you want to use the normal core.
If you delete both genesis plus gx cores, then pico drive core is used.
 
Th
The wide core is the default emulator for genesis roms.

Rename, swap or delete the wide core if you want to use the normal core.
If you delete both genesis plus gx cores, then pico drive core is used.

Thanks!

Another question (Hope is the last one): I added some .png next to each rom, and It display them in xmb nice. There was one which I didn't like It, so I changed It, but now It does not display the new one. It seems to me that Webcam creates a kind of thumbnail or temp file of that first .png and It doesn't load the new ones (I have tested a few, and It does not load any). I've searched for that temp file or whatever It is of that first .png, but didn't find anything. Any tip?

EDIT: I forgot to mention that the new .png appears in the xml ROMs folder, but the issue is when I mount It: It does not appear (it shows the disc icon)
 
Last edited:
Th


Thanks!

Another question (Hope is the last one): I added some .png next to each rom, and It display them in xmb nice. There was one which I didn't like It, so I changed It, but now It does not display the new one. It seems to me that Webcam creates a kind of thumbnail or temp file of that first .png and It doesn't load the new ones (I have tested a few, and It does not load any). I've searched for that temp file or whatever It is of that first .png, but didn't find anything. Any tip?

EDIT: I forgot to mention that the new .png appears in the xml ROMs folder, but the issue is when I mount It: It does not appear (it shows the disc icon)

Please verify if the image is too big to be loaded in memory. ICON0.PNG has restrictions in the size allowed.

If the rom is named "mygame.zip", the image should be "mygame.png". If the cover is .jpg, the ICON0.PNG will not be replaced.
 
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