webMAN MOD

PS3 webMAN MOD - General Information Thread 1.47.48q

Do you remember when that feature stoped working for you? In which version? I can probably make dirty fix to mmCM to make old/new combined version or fix it in a different way.

Just need to know when it stopped work.

Uh I don't remember anymore... I set up the system years ago and then tested the feature but every time I wanted to play the games I forgot to bring the damn PS2 disc. :D Last working version must have been any mM BASE version from last year, while my console was still on 4.46.1/4.65.2/4.70.1. Also I don't have my ps3 with me right now, so I can't really test any stuff atm. Thanks for the offer though :)
 
v1.43.xx changelog is complete on first post. (Changelog (history) tab --> v1.43.xx tab).

Click on version number for news/discussion on that version (Still need to add some links yet there though). but that is the idea for rest of the tabs.
 
v1.43.xx changelog is complete on first post. (Changelog (history) tab --> v1.43.xx tab).

Click on version number for news/discussion on that version (Still need to add some links yet there though). but that is the idea for rest of the tabs.

You really must like webMAN project to have done all that work!! :) Good job!!
 
You really must like webMAN project to have done all that work!! :) Good job!!

I am a fan of the project i must admit, (it makes me hardly use multiMAN that is saying something :). This thread is linked in webMAN MOD as an information thread and it needed updated and reworked (especially after the software change in the forum). It needed to be done, a few minutes (or more) at a time here and there and I am getting there :) . There have been some other's contribute various things as well. Will link to related guides and such, so hopefully its a one stop for everything webMAN MOD related ..

Want to add some of the webMAN MOD themes and some of the various icon packs. I usually do not know when to stop on these things lol

:
 
Still the same problem with the covers:
Vl0MNuW.jpg


Last working version was 1.43.28
 
Still the same problem with the covers:
Last working version was 1.43.28

Since version 1.43.29, the default path for covers when they are not found locally is the online repository of covers for wM Launchpad by DeViL303.

The spinning icon will appear if your console doesn't has access to Internet and you don't have the covers stored locally.

To solve this you have the following options:
1- Install the covers pack locally, so the covers can be found or use multiMAN or IRISMAN to download the covers automatically.
2- Enable access to Internet (and in your firewall) to download the covers from wM Launchpad server.
3- Or remove the url specified in COVERS_PATH in the LANG_EN.TXT (or the file for your selected language), like this:
Code:
COVERS_PATH[]

The option 3 is what was changed in 1.43.29+.

EDIT:
It is also suggested to include the title ID in the file name or folder name of your game.
e.g. My game [BLES12345].iso
 
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@aldostools
I am experiencing compilation issues with the wm_vsh_menu project included in 1.43.31.
Am not really sure why, I didn't have enough time to find the source of the problem before heading to work.
I tried all the versions since 1.43.20 & they all compile fine. Only 1.43.31 seems affected.
Basically the compilation ends with a series of undefined references for sprintf, ttywrite, fclose...
Looks like printf.c & libc.c related issues somehow....

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@aldostools
I am experiencing compilation issues with the wm_vsh_menu project included in 1.43.31.
Am not really sure why, I didn't have enough time to find the source of the problem before heading to work.
I tried all the versions since 1.43.20 & they all compile fine. Only 1.43.31 seems affected.
Basically the compilation ends with a series of undefined references for sprintf, ttywrite, fclose...
Looks like printf.c & libc.c related issues somehow....

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This bug was due I used your file vsh/stdc.h in 1.43.31. It had commented out most of the declared functions.

Fixed:
https://github.com/aldostools/webMAN-MOD/commit/b8495c1c749c2efa348ec2ac974def252aee1310
 
Since version 1.43.29, the default path for covers when they are not found locally is the online repository of covers for wM Launchpad by DeViL303.

The spinning icon will appear if your console doesn't has access to Internet and you don't have the covers stored locally.

To solve this you have the following options:
1- Install the covers pack locally, so the covers can be found or use multiMAN or IRISMAN to download the covers automatically.
2- Enable access to Internet (and in your firewall) to download the covers from wM Launchpad server.
3- Or remove the url specified in COVERS_PATH in the LANG_EN.TXT (or the file for your selected language), like this:
Code:
COVERS_PATH[]

The option 3 is what was changed in 1.43.29+.

EDIT:
It is also suggested to include the title ID in the file name or folder name of your game.
e.g. My game [BLES12345].iso

Thanks for the info. So their is no chance for displaying ICON0.PNG when ps3 is without internet connection like it was before 1.43.29 ?
Im asking because its a little bit annoying for freshly donwgraded ps3's (hdd formated).
My naming format: BLES12345_my.game.iso
 
This bug was due I used your file vsh/stdc.h in 1.43.31. It had commented out most of the declared functions.

Fixed:
https://github.com/aldostools/webMAN-MOD/commit/b8495c1c749c2efa348ec2ac974def252aee1310
Well spotted.
Why are those exports not needed in wMM but they are in vsh_menu btw?


Also, could you confirm something for me? Currently, how can I pass to wMM a variable bigger than MAX_URL_LENGTH, say up to the 256kb??
256kb is a bit extreme & most of the time it would probably be less than 50kb... But it amounts to the same situation really...

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Thanks for the info. So their is no chance for displaying ICON0.PNG when ps3 is without internet connection like it was before 1.43.29 ?
Im asking because its a little bit annoying for freshly donwgraded ps3's (hdd formated).
My naming format: BLES12345_my.game.iso

Try using option 3 or replace /dev_hdd0/tmp/wm_lang/LANG_EN.TXT with this modified file that doesn't have the URL to wM_Launchpad repository of covers.
 
Thanks for the info. So their is no chance for displaying ICON0.PNG when ps3 is without internet connection like it was before 1.43.29 ?
Im asking because its a little bit annoying for freshly donwgraded ps3's (hdd formated).
My naming format: BLES12345_my.game.iso
Aldo just explained the 3 options you have.
You can try 1 & 3....

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Well spotted.
Why are those exports not needed in wMM but they are in vsh_menu btw?
Remember that vsh exports were introduced later. deank declared the functions in another way or use a different library (e.g. printf.c is used instead of the sprintf export, or cellFs* functions are used instead of standard c file functions).

Also vsh/stdc.h is used only by pkg_handler.h module.

Also, could you confirm something for me? How can I pass to wMM a variable bigger than MAX_URL_LENGTH, say up to the 256kb??

It depends which interface you use. If you want to pass the data through URL, wMM accepts requests with headers of up to 2048 bytes.

If the request is local, the easiest method is storing the data that you want to pass in a temporary file. Then you retrieve the data reading the file from a static path or you pass the path where to look the file as a parameter.

If the request is remote, you could implement a web command that get the remote data from a remote file using ps3netsvr, ftp, http or using a tcp socket.
 
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Remember that vsh exports were introduced later. deank declared the functions in another way or use a different library (e.g. printf.c is used instead of the sprintf export, or cellFs* functions are used instead of standard c file functions).



It depends which interface you use. If you want to pass the data through URL, wMM accepts requests with headers of up to 2048 bytes.

If the request is local, the easiest method is storing the data that you want to pass in a temporary file. Then you retrieve the data reading the file from a static path or you passl the path where to look the file as a parameter.

If the request is remote, you could implement a web command that get the remote data from a remote file using ps3netsvr, ftp, http or using a tcp socket.
Without POST method or SSI, locally, I had imagined the temporary file solution already but the variable would get modified in the browser so I would need to get javascript (?) to write a temporary file to a writable location on /dev_hdd0.... Hmmm... is that actually possible? My knowledge of javascript in general is not brilliant but I do not have a clue as to what is possible with js on ps3... [emoji54]
I know there are javascript workarounds for every browser allowing to write files to disc but the PS3 browser...??

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Maybe it would be easier to implement the POST method. If it's possible to write to the diskj with JavaScript, then it could be a big security hole.
 
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Yep, most browsers prohibit the use of the file system api for this very reason... hence existing workarounds, sometimes limited, to a sandbox or similar...
I tested a couple of javascript workarounds for Firefox but our silk browser does not seem to like those.

It looks like implementing POST might be the only solution for variables over 2048 bytes here.

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