PS3 webMAN MOD v1.41.41 - Latest updates from developer Aldostools

Developer Aldostools continues to push out some amazing features for the popular webMAN MOD a fork from deank's original creation of webMAN. Containing all the features found in the latest official webMAN release of deank (v1.41.00) and then a bunch of new features and functionality has been added by Aldostools & M@tsumot0. The latest updates have been provided by Aldostools and some of these new additions include new PS3M_API [break]ss[/break]Sever Update v1.2.0 that brings all the latest PS3 Manager API features integrated into webMAN MOD. Small improvements were made to ps3netsrv (aka netISO feature). Now from within the cpursx.ps3 page you can view files being currently copied on the console. Plus, many other improvements and additions from Aldo Vargas (aka aldostools) that can be seen in these recent changelogs below. Also checkout more of aldostools work in our forums and of course at his personal website www.ps3tools.aldostools.org



webMAN MOD.png


Changelog 1.41.41: (2015-04-05)

  • PS3M_API Server Update 1.2.0:
    • Add remote load of vsh plugin
    • Support now all features of PS3M_API v1.2.x (Set and get IDPS/PSID anytime, VSH plugins manager)
    • Bugfix: Memory can be now get and set on address upper 0x7FFFFFFF
    • Added auto-complete for plugins paths on ps3mapi editions
  • Updated chinese language (Thank to 小悠)
  • Fixed regression displaying special characters on File Manager for /net files
  • read_remote_dir now allocates memory based on free memory. This increases the limit of 866 entries to 1230-1599.
  • Added display of current file being copied/fixed to cpursx.ps3/START+SELECT
  • Added beep to /restart.ps3

Changelog 1.41.40: (
2015-04-02)
  • Fixed display of ICON0 when "Disable multiMAN covers" is selected. (For ISOs without cached icons the multiMAN cover will be used if the image is available.)
  • Added support for scanning single letter subfolders on ps3netsvr.

Changelog 1.41.39: (2015-04-01)
  • Added support to toggle Cobra on 4.70 Habib
  • Added selection of PS1 emulator (ps1_netemu or ps1_emu) Hold R2 or L2 while mounting a PSX ISO to choose ps1_netemu or ps1_emu respectively.

Changelog 1.41.38: (
2015-03-31)
  • Change: ISOs stored in subfolders do not include the folder name as part of the ISO
  • Changed redirection of PUP stored on root of /dev_bdvd to /dev_bdvd/PS3/UPDATE
 
Thanks for tagging them kozarovv, now I'm no dev or coder myself but I managed to get my hands on the official 4.00 SDK that's floating around and from reading the documentation I believe it could be implemented by using the following:
#include <sysutil/sysutil_subdisplay.h>
int32_t cellSubDisplayStart (
void
)

and

#include <sysutil/sysutil_subdisplay.h>
int32_t cellSubDisplayStop (
void
)
That said, forgive me if I sound like a complete noob about this, because I actually am but if I edited the main.c from the MOD's SRC, replicating the string and http specs of the ''rebuild'' button for example but renaming it properly to ''Toggle Remote Play'' and then added the aforementioned syscall and then recompiled the plugin. Would that be enough? Or more changes like the in the ''webbrowser_plugin.h'' inside the VSH folder and others would also need to be modified?

As it's pretty clear by now, I had a sudden DIY surge but I pretty sure I'm in over my head. It's good research though.
 
Thanks for tagging them kozarovv, now I'm no dev or coder myself but I managed to get my hands on the official 4.00 SDK that's floating around and from reading the documentation I believe it could be implemented by using the following:

That said, forgive me if I sound like a complete noob about this, because I actually am but if I edited the main.c from the MOD's SRC, replicating the string and http specs of the ''rebuild'' button for example but renaming it properly to ''Toggle Remote Play'' and then added the aforementioned syscall and then recompiled the plugin. Would that be enough? Or more changes like the in the ''webbrowser_plugin.h'' inside the VSH folder and others would also need to be modified?

As it's pretty clear by now, I had a sudden DIY surge but I pretty sure I'm in over my head. It's good research though.

Know your "safe mode" key combo and get the toolchains and stuff, we have source code to 1.41.41 webman-mod as well as 1.42 webman source :)

Even a noob can learn, and it looks like you are giving it at least a good attempt. I'm assuming that is the meat of the code you'd need, but you'd also need to get code for creating the buttons, and linking to the actions, etc.
I know it can be done. Several people are able to update source code and build it. I think once I finish this stupid android app i'm making, i'll switch over to webman-mod source to try to figure it out. Thinking with better understanding of the android/java language and how much it differs to visual basic, will help alot realizing the syntax of the ppc64 asm :)

https://drive.google.com/file/d/0B8y84TwvbbBHQnVnUG9kbkkwaUE/view?usp=sharing
 
Last edited:

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