PS3 Where does Webman stores or reads it's covers from?

So the cover that downloaded for Sonic the Hedgehog 4 Episode 2 is a generic "COVER NOT AVAILABLE" cover, and I want to replace that with a proper cover, however I don't know where games that are in hdd0:/game have their covers stored, could someone point me in the right direction?
 
I believe it uses multiMan covers, so it would be in "dev_hdd0/game/BLES80608/USRDIR/cover" (assuming you have multiMan installed.

I think that multiMan auto downloads the covers too!
 
So the cover that downloaded for Sonic the Hedgehog 4 Episode 2 is a generic "COVER NOT AVAILABLE" cover, and I want to replace that with a proper cover, however I don't know where games that are in hdd0:/game have their covers stored, could someone point me in the right direction?

Read below, aldostools explains where are the webman covers:


  • A huge covers pack for webMAN MOD is available here thanks to @DeViL303:
    https://www.psx-place.com/threads/multiman-cover-pack-v7-30.23748/

    To create your own covers I highly recommend the PScoverBOX by @0_obeWAN
    https://www.psx-place.com/threads/pscoverbox-1-0-coverbox-generator-for-webman.3186/

    There is another tool by Rudi Rastelli that can be useful
    https://www.psx-place.com/threads/rudi-rastelli-releases-ps3-cover-tool-v1-1.3676/

    What sizes w/h in pixels they must have (for both, PSX and PS2 covers)?
    The images should be squares due the XML is generate with the icon_notation: WNT_XmbItemSavePS3
    If the image is too big, too small, too wide or too tall, it will be resized. PScoverBOX uses 268x268

    As the form factor of the covers varies depending on the game platform, I suggest to use PNG and fill the blank space with transparent pixels to create the square image. PScoverBOX already takes care of this.

    SQ0heBr.png


    Is there any size limitation?

    Although images in big resolution look better, they also consume more VSH memory. So I suggest to make the images the smallest possible if you plan to list a large number of games. e.g. 160x160 or smaller

    The width & height must be multiple of 4.

    Where to place them?
    webMAN MOD uses several locations. I suggest to use multiMAN's location for covers, so they can be used by multiMAN, IRISMAN, sman, webMAN, webMAN MOD

    PS1 & PS2:
    /dev_hdd0/game/BLES80608/USRDIR/covers_retro/psx/

    The file name format for PS1 and PS2 is SLUS_123.45_COV.JPG or .PNG (uppercase)

    PS3
    /dev_hdd0/game/BLES80608/USRDIR/covers/

    Other locations for covers can be:
    /dev_hdd0//game/BLES80608/USRDIR/covers
    /dev_hdd0/tmp/game_repo/main/covers
    /dev_hdd0/game/NPEA00374/USRDIR/covers
    /dev_hdd0//game/MANAGUNZ0/USRDIR/covers
    /dev_hdd0/GAMES/covers
    /dev_hdd0/GAMEZ/covers
    (The double // in the paths is used intentionally to search in hdd0 when the external gameDATA is enabled)

    For custom locations the user can define it in COVERS_PATH of the language file.

    The file name format is BLES12345.JPG or BLES12345.PNG (uppercase)

    webMAN MOD also can list the covers from an online server hosted FREE of cost to the community by @DeViL303. To use this feature select ONLINE COVERS in /setup.ps3

    It is highly recommended to install multiMAN's cover pack for faster response and reduce server traffic.

    For ISOs (PS1, PS2, PS3, PSP, DVD, BD, ROMS, NTFS) the cover must have the same file name of the ISO but with the file extension changed to .png or .jpg
    <path>/<filename of ISO>.png
    <path>/<filename of ISO>.jpg
    <path>/<titleid of ISO>.JPG or PNG

    Also include the game ID between square brackets in the file name for faster scanning.

    examples:
    /dev_hdd0/PS3ISO/MyGame [BLES12345].jpg
    /dev_hdd0/PSXISO/MyGame [SLUS-12345].jpg
    /dev_hdd0/PS2ISO/MyGame [SLUS_123.45].jpg
    /net0/PSXISO/MyGame.iso.png (can be without .iso too)
    /ntfs1/PSXISO/MyGame.png
    /dev_usb000/PSXISO/MyGame.jpg
    /dev_usb000/PS3ISO/BLES12345.PNG

    The covers of exFAT / NTFS games are cached automatically in:
    /dev_hdd0/tmp/wmtmp

    For PS2 Classics (.BIN.ENC):
    /dev_hdd0/PS2ISO/<filename>.BIN.ENC
    /dev_hdd0/PS2ISO/<filename>.BIN.ENC.PNG <= Used as ICON0.PNG when the game is mounted
    /dev_hdd0/PS2ISO/<filename>.BIN.ENC.PIC0.PNG <= optional
    /dev_hdd0/PS2ISO/<filename>.BIN.ENC.PIC1.PNG <= optional
    /dev_hdd0/PS2ISO/<filename>.BIN.ENC.PIC2.PNG <= optional

    Alternative file names for icons and background
    /dev_hdd0/PS2ISO/<filename>.PNG <= Used as ICON0.PNG when the game is mounted
    /dev_hdd0/PS2ISO/<filename>.PIC0.PNG <= optional
    /dev_hdd0/PS2ISO/<filename>.PIC1.PNG <= optional
    /dev_hdd0/PS2ISO/<filename>.PIC2.PNG <= optional

    How they are recognized? If by filename, then how? By GameID (i.e "SLUS12345.png")?
    Both methods are supported.

    If the TITLE ID is included in the file name of the ISO, the cover is searched in the same folder or in the centralized repositories.
    If the title id is not found, the cover is searched in the same path of the ISO as file name + .JPG or PNG (.iso extension is optional)

    They are in anyway overlay like i.e in OPL overlayed by 3D disc case?
    I don't know any 3D disc case overlay. ManaGunZ can display the cases in real 3D.

    PScoverBOX includes various nice 2D overlays.
 
So the cover that downloaded for Sonic the Hedgehog 4 Episode 2 is a generic "COVER NOT AVAILABLE" cover, and I want to replace that with a proper cover, however I don't know where games that are in hdd0:/game have their covers stored, could someone point me in the right direction?


send it to aldo, so he can update webman cover database
 
I'm currently staring at Re2 cover art and it's 260x300 that's waaaay bigger than the diagram above and it works fine?
 
I'm currently staring at Re2 cover art and it's 260x300 that's waaaay bigger than the diagram above and it works fine?

The image always will be stretched to fit the square image of 194x194

If the image is larger, it will show fine but consuming more memory than necessary. This has an impact on the user experience when you have a large collection of games listed on XMB.

if the image is not a square, the stretched image will show deformed. That's why it is suggested to fill the remaining area with transparent pixels to create a square and maintain the proportions.
 
I've Currently got 163 Ps1 games at 512x512

Transferred VIA FTP and yes they display correctly

68 Ps3 games Multiman default pack covers

78 Psp games Multiman default pack

Running on a Ps3 Super Slim Hen Ps3 Slim hen and a Ps3 Phat running Evilnat CFW and I have ZERO Memory issues those warped covers looks DANK AF
And why cluster up my External HDD with a million JPG's when you're going to Install Coverpack.Pkg anyways?. Like VEGETA once said in DBZ


"THE LEVEL OF STUPIDITY IT'S ASTOUNDING"
 
Why doesn't .PIC1.PNG work for PS3 isos?

PS3 isos use the internal media in USRDIR (ICON0, PIC1, PIC2, SND0, etc.)

These media files are used only for PS2 classics, because they use a PS2 launcher that can show them.

PS1 or PS2 isos cannot show these media files. Therefore only the cover in .png or .jpg is used in the game list.
 
PS3 isos use the internal media in USRDIR (ICON0, PIC1, PIC2, SND0, etc.)

These media files are used only for PS2 classics, because they use a PS2 launcher that can show them.

PS1 or PS2 isos cannot show these media files. Therefore only the cover in .png or .jpg is used in the game list.

How do you get it to to show PIC1.PNG? I extracted ICON0.PNG and PIC1.PNG from all my isos and put them in tmp/wm_tmp. The icons show up perfectly, but no PIC1.PNG. I have them with the extensions .iso.PIC1.PNG and game title.PIC1.PNG. Same with the ICON0.PNG files.
 
How do you get it to to show PIC1.PNG? I extracted ICON0.PNG and PIC1.PNG from all my isos and put them in tmp/wm_tmp. The icons show up perfectly, but no PIC1.PNG. I have them with the extensions .iso.PIC1.PNG and game title.PIC1.PNG. Same with the ICON0.PNG files.

Maybe I didn't express my comments correctly: external PIC1.PNG is not supported by webMAN MOD when it mounts PS1, PS2 or PS3 isos. Also webMAN Games list cannot show PIC1.PNG

PIC1.PNG only shows when the PS3 game is mounted if the ISO contains the file internally in USRDIR. Also when PS2 classics are mounted if a ps2classic.BIN.ENC.PIC1.PNG or ps2classic.PIC1.PNG is found in PS2ISO.
 
Maybe I didn't express my comments correctly: external PIC1.PNG is not supported by webMAN MOD when it mounts PS1, PS2 or PS3 isos. Also webMAN Games list cannot show PIC1.PNG

PIC1.PNG only shows when the PS3 game is mounted if the ISO contains the file internally in USRDIR. Also when PS2 classics are mounted if a ps2classic.BIN.ENC.PIC1.PNG or ps2classic.PIC1.PNG is found in PS2ISO.

I understand, but that goes back to my original question
Why doesn't .PIC1.PNG work for PS3 isos?
 
Because external .PIC1.PNG for PS3 isos not supported by webMAN MOD.

PS3 isos already include their own PIC1.PNG. This is my final answer.
 
Because external .PIC1.PNG for PS3 isos not supported by webMAN MOD.

PS3 isos already include their own PIC1.PNG. This is my final answer.

Is it possible to make webman mod support external .PIC1.PNG for PS3 isos? I have 3 game folders on my XMB, 2 created by the PS3 for PS2 and PSX games. And the third is created by webman mod. The other 1 have PIC1.PNG and the webman mod folder does not. It seems like it would be possible to do.
 
It is possible, if someone dedicate the time and effort to implement such feature.

It requires to do several manipulations of the file system.

It is easier that you create an update PKG with GD as category in PARAM.SFO and install the media files (PIC1.PNG, ICON1.PAM, ICON0.PNG, etc.) that you like in USRDIR of the game in /dev_hdd0/game/<titleid>
 
It is possible, if someone dedicate the time and effort to implement such feature.

It requires to do several manipulations of the file system.

It is easier that you create an update PKG with GD as category in PARAM.SFO and install the media files (PIC1.PNG, ICON1.PAM, ICON0.PNG, etc.) that you like in USRDIR of the game in /dev_hdd0/game/<titleid>

I didn't mean to frustrate you. I just figured if WebMan Mod could use ICON0.PNG, that is should be able to use PIC1.PNG. I didn't realize that more coding had to be done. So you're saying to create a pkg for every game, edit the param.sfo, and include the PIC1.PNG file? That's way over my head, I'm just a basic modder, I can't read or write a single line of code. I just do what I learn from reading. It's not that big of a deal, it's more to calm my OCD. Everything has to be a certain way sometimes. I've been "building" this PS3 for 5 months now. Installing, and changing things. I'm finally at the end, and these 2 things besides finding new waves would complete it.
 
Why doesn't .PIC1.PNG work for PS3 isos?
You have to alter the PIC1.PNG before you compile the ISO and if it doesn't show up you save the PNG in lower case Ps3 only recognize upper case in game folder so your image should be

PS3_GAME/PIC1.PNG

NOT

PS3_GAME/PIC1.png

Upper Case son Upper Case
 
Oh yeah I forgot it should be 1920x1080

And if your talking about background on WebMan it's a no go you can only see cover art which is stored in

hdd0/game/bles80608/covers

If you want background on Ps2 games best is to Convert them to Ps2 packages and install them as Ps2 Classics that way you can add PIC1 PIC0 ICON0 SND0.AT3
 
Oh yeah I forgot it should be 1920x1080

And if your talking about background on WebMan it's a no go you can only see cover art which is stored in

hdd0/game/bles80608/covers

If you want background on Ps2 games best is to Convert them to Ps2 packages and install them as Ps2 Classics that way you can add PIC1 PIC0 ICON0 SND0.AT3
I just have my PS3 isos loading through WebMan, PS2 and PSX are all installed .pkg. But the PS3 isos show up in a folder on the XMB through Webman. What I don't get is that it recognizes ICON0.PNG but not PIC1.PNG. I still have the issue I posted in another thread about the PS3 games folder being above RetroArch, but no one is able to solve that one either.
 
I just have my PS3 isos loading through WebMan, PS2 and PSX are all installed .pkg. But the PS3 isos show up in a folder on the XMB through Webman. What I don't get is that it recognizes ICON0.PNG but not PIC1.PNG. I still have the issue I posted in another thread about the PS3 games folder being above RetroArch, but no one is able to solve that one either.
I already explained it. You only can see PIC1.PNG inside the ISO when you mount the game.

Maybe you want to explore this method. It shows PIC1.PNG like PKG games.
https://www.psx-place.com/resources/webman-classics-maker.995/
 

Similar threads

Back
Top