PS2 (WIP) XtremeEliteBoot+ (a powerful alternative for FMCB)

I can confirm FMCB launcher works but once, works only when console starts, if an app is turned on and goes back to main menu FMCB doesn't start and console's reset is required however I'm impressed someone wanted to create this small launcher. :) And I'm impressed about your older stuff I found on spanish? forum. I don't understand it at all but those apps are amazing even taking into consideration my lack of understand it. XD Sorry for offtop but I'm glad you're doing this for fans and I cannot wait for it.
 
I can confirm FMCB launcher works but once, works only when console starts, if an app is turned on and goes back to main menu FMCB doesn't start and console's reset is required however I'm impressed someone wanted to create this small launcher. :) And I'm impressed about your older stuff I found on spanish? forum. I don't understand it at all but those apps are amazing even taking into consideration my lack of understand it. XD Sorry for offtop but I'm glad you're doing this for fans and I cannot wait for it.
you can always return to FMCB if you set your app's exit path to DEV1 (or IGR path in OPL)
 
So do I understand correctly? PS2-HOME moderation/administration made HWNJ account? lol that's new for me. What was the reason behind that? If this is true I understand Your disappointment and angry (and I don't even know how to name it). Just try contact with them. If no succeed, just continue Your project and write in readme/app about what You think about them. ;) It is not worth to waste Your time and energy. Going through life, we often meet assholes, it is part of it.
 
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Looks like you met JJ... sorry for you. Don't loose your energy with him.


So do I understand correctly? PS2-HOME moderation/administration made HWNJ account?

As far as I understood, nope. They took control of HWNJ account, started a new thread with it, acting like it's HWNJ writing...
 
Drama, oh drama. Where have you been? I'm delighted to see that you hasn't faded into bliss, as I thought when Shakespeare parted this realm.

;) ;) ;)
 
So do I understand correctly? PS2-HOME moderation/administration made HWNJ account? lol that's new for me. What was the reason behind that? If this is true I understand Your disappointment and angry (and I don't even know how to name it). Just try contact with them. If no succeed, just continue Your project and write in readme/app about what You think about them. ;) It is not worth to waste Your time and energy. Going through life, we often meet assholes, it is part of it.
no, they used my username and password to log in my account and use my own name
 
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Guys. I think the drama will be over by monday. I talk to a well known member and he will talk to the mod to delete the thread and then he will open a new one.
 
Sounds bad, really bad.

Anyway you could prove this? I mean, you'd have to noticed someone logged in to your account, no?

Don't really know the ins and outs of forum/admin/moderating stuff, but wouldn't you get a notification that you were logged in at a different IP or station?
 
Sounds bad, really bad.

Anyway you could prove this? I mean, you'd have to noticed someone logged in to your account, no?

Don't really know the ins and outs of forum/admin/moderating stuff, but wouldn't you get a notification that you were logged in at a different IP or station?
Check the links I provide here:
http://www.psx-place.com/threads/co...-alternative-for-fmcb.15471/page-2#post-90910
and listen to what I said on this youtube video:
http://www.psx-place.com/threads/co...-alternative-for-fmcb.15471/page-2#post-91340
I already logged in from more than 2 locations and no notifications about it
 
So.. in what way did you "try to ridicule their staff"?
Given the text you shared it seems you and the admin/staff got lost in translation or had a major misunderstanding..? :)

I don't have an account on that forum since I focus on PS3 gaming, but it sure seems weird, all in all.. ;)
 
Congratulations on starting off on such an awesome project!

If you're serious about making something like FMCB, I would like you let you know that I plan to consolidate all updates to FMCB/FHDB for release v1.96 in December. As part of this, I'll also attempt to document and release parts of the source code that belongs to me, which are mainly the new OSD configuration initialization and console initialization code. Things that were originally part of FMCB will have to stay close-source.

After I was given the v1.8c source, I replaced the ESR init.irx and the code that initalizes the configuration, with my own code. The original code that initialized the console required an additional IRX (init.irx) and did extra steps (some were done by EECONF, which is board-specific). The OSD configuration initialization was originally not totally correctly implemented, from what I remember.

I also changed code to support DVD Player updates (originally, FMCB only worked with the ROM DVD player). This part is being reworked within FMCB because my current code doesn't play well with kHn's work on the DVD player, and I am interested in implementing an as authentic replica of the Sony code as possible. The general code for even supporting the ROM DVD Player was also rewritten, as I found that there is a proper way to determine the MagicGate region of slimline consoles.

By exploring the official Sony TDB Startup card and from l_Oliveira's guidance, I also trimmed the known update filenames. This also includes covering for the one and only Chinese set.

And the console would not hang if the tray is ejected. I'll do some write-up to describe how these smaller details can be achieved. If you have any questions, you can also ask me.

Finally, some of the rom0 modules are board-specific. Specifically, those that begin with X, P or T. So for compatibility with all PS2 models, you should not use them. rom0:EELOADCNF is also a board-specific IOPRP Images and there is really no need to use it for rebooting the IOP (unlike what LaunchELF and OPL did... and I guess, FMCB).

If you have intent to support the PSX, there is a need for additional work, due to the hardware and kernel being in a different operating mode at power-on.

***

Regarding the unfortuate incident: please consider letting this one slide, even if it does not really get resolved. The person who is probably behind may be difficult to reason with. You will just end up feeling disappointed, angry and question why your work is for people like him... but the truth is that it is probably just him. He's got friends who will support him too, so it is hard to show him that he's doing wrong.
 
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Congratulations on starting off on such an awesome project!

If you're serious about making something like FMCB, I would like you let you know that I plan to consolidate all updates to FMCB/FHDB for release v1.96 in December. As part of this, I'll also attempt to document and release parts of the source code that belongs to me, which are mainly the new OSD configuration initialization and console initialization code. Things that were originally part of FMCB will have to stay close-source.

After I was given the v1.8c source, I replaced the ESR init.irx and the code that initalizes the configuration, with my own code. The original code that initialized the console required an additional IRX (init.irx) and did extra steps (some were done by EECONF, which is board-specific). The OSD configuration initialization was originally not totally correctly implemented, from what I remember.

I also changed code to support DVD Player updates (originally, FMCB only worked with the ROM DVD player). This part is being reworked within FMCB because my current code doesn't play well with kHn's work on the DVD player, and I am interested in implementing an as authentic replica of the Sony code as possible. The general code for even supporting the ROM DVD Player was also rewritten, as I found that there is a proper way to determine the MagicGate region of slimline consoles.

By exploring the official Sony TDB Startup card and from l_Oliveira's guidance, I also trimmed the known update filenames. This also includes covering for the one and only Chinese set.

And the console would not hang if the tray is ejected. I'll do some write-up to describe how these smaller details can be achieved. If you have any questions, you can also ask me.

Finally, some of the rom0 modules are board-specific. Specifically, those that begin with X, P or T. So for compatibility with all PS2 models, you should not use them. rom0:EELOADCNF is also a board-specific IOPRP Images and there is really no need to use it for rebooting the IOP (unlike what LaunchELF and OPL did... and I guess, FMCB).

If you have intent to support the PSX, there is a need for additional work, due to the hardware and kernel being in a different operating mode at power-on.

***

Regarding the unfortuate incident: please consider letting this one slide, even if it does not really get resolved. The person who is probably behind may be difficult to reason with. You will just end up feeling disappointed, angry and question why your work is for people like him... but the truth is that it is probably just him. He's got friends who will support him too, so it is hard to show him that he's doing wrong.
Ok, I will be glad to take a look at your code. Also, I indeed have some stuff to ask you, but I am afraid that it involves code from FMCB1.8c. I will prefeer to contact Jimmikaelkael instead, to ask him for that code. I know it is closed and I respect his decision, that's the reason why I wanted to talk directly to him. I asked Berion for a way to contact Jimmykaelkael on a PM. He did not answered me yet. If you have Jimmykakelkael's contact, please let me know.

I will like to talk to you later, to archive the maxium compatibility possible. I will send you a private beta later, even before I send the translation files to the translators.

very nice project do the project support RTL languages.
On the PS2 side: Yes.
PC companion apps: Not yet.
 

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