Changes:
- New installer.
- Still has the option to only install the normal HDD files so that XMBPD appears inside XMBM+ in the game category as usual.
- Now also has new additional options that allow XMBPD to be installed to the network category on 5 of the latest and greatest CFWs (in alphabetical order) - Darknet 4.81, Ferrox 4.81, Overflow 4.81, Playerkp420 4.81, Rebug 4.80.1 and SPY 4.81.
- Webman Mod FULL edition is required as always so you should have that running first,...
Nice update as always... [emoji6]Note: I had to use the download plugin sprx from Rebug 4.80 (REX) to get XMBPD v0.62 to work properly on the 4.81 CEX CFWs (error 80029567 otherwise), if you are not comfortable with using that file on your CEX CFW then don't install this mod.
I noticed before in my tests with the old XMBPD using the xil xmls, that I could download/install official pkgs from my own host on CEX CFW (using all standard sprx files of course as I hadn't tried swapping sprx files at that stage)..so back then I concluded there was some check done on the pkg somehow before downloading that was failing due to signing,flags,or metadata or some bs I didn't understand.The error code you reported seems to be linked to pkg installation according to psdevwiki which is a bit strange however because pkg installation is not handled by download_plugin, it is game_ext_plugin's prerogative...
...so the download plugin is obviously responsible for more than just downloading. It performs some checks too. I know the ps3 sees the pkg like its not local even though it is due to the webserver/URL.
This info should be of interest for CFW devs that produce CEX pups: @darkjiros @Alexander @Bobby_Downgrades @playerkp420
BTW I would like to ask them why they prefer to put the stage2 in a different place than the original localtion /dev_flash/sys/stage2.bin
This info should be of interest for CFW devs that produce CEX pups: @darkjiros @Alexander @Bobby_Downgrades @playerkp420
BTW I would like to ask them why they prefer to put the stage2 in a different place than the original localtion /dev_flash/sys/stage2.bin
Its not just your firmware, it's all the 4.81 cfws I've tried. I think it has to be the DEX plugin, or some other patch that rebug has.Seems I had forgotten to patch the download plugin
Its just one tiny query that needs to be added to the game category xmls, but cfw makers need to make sure they don't end up with duplicate packages in thier package Managers/install pkg files. I have already had this issue when adding xmbm support on my Launchpad game xmls, I think it was on Playerpk420's but not sure, I have sorted it in my xmls and can show you how if the issue arises.Also yes if you explain to me what changes need to be made in order to make the cfw XMBM+ friendly I will gladly do that,
I noticed before in my tests with the old XMBPD using the xil xmls, that I could download/install official pkgs from my own host on CEX CFW (using all standard sprx files of course as I hadn't tried swapping sprx files at that stage)..so back then I concluded there was some check done on the pkg somehow before downloading that was failing due to signing,flags,or metadata or some bs I didn't understand.I assumed Rebug had some custom patch to bypass a security check.
So I have done some testing:
The wmm commands work fine using a PSN pkg with the CEX plugin. I tried direct from a Sony link first, then from my own host and then locally when using the CEX download plugin.
But i can not even install local pkgs via webMAN command that are not official while using that sprx, so the download plugin is obviously responsible for more than just downloading. It performs some checks too. I know the ps3 sees the pkg like its not local even though it is due to the webserver/URL.
Its not just your firmware, it's all the 4.81 cfws I've tried. I think it has to be the DEX plugin, or some other patch that rebug has.
Well unless maybe everyone except Rebug forgot to apply some patch, it is the download plugin from DEX that is required, swapping that one file makes the whole thing work.Or of course your first thought of the download plugin checking may be correct but I've never seen anything like that when I have been in there,
Local, remote, It always works fine on Rebug but now I've been trying to get it working on CEX since the new FW release.
Well unless everyone forgot to patch it, it is the download plugin from DEX that is required, swapping that one file makes the whole thing work.
Local, remote, It always works fine on Rebug but now I've been trying to get it working on CEX since the new FW release.
Well unless maybe everyone except Rebug forgot to apply some patch, it is the download plugin from DEX that is required, swapping that one file makes the whole thing work.
Well there is a need now due to XMBPD .With cex there is no need to patch it, as the games will update that's why it hasn't been patched by anyone, I only patched it in my cex 4.80 due to using the whats new downloads,
Are you able to download from local host on 4.81 ?
Well there is a need now due to XMBPD .
Tested your sprx and its working!
So you already know what patch needs to be applied to the download plugin on CEX to make xmbpd work without using rebug sprx.. I see. problem solved. Nice feature![]()
Cool, I will include your sprx in the next xmbpd as a "fix" for firmwares that don't support it.
It will work with all 4.81 cex cfw
Cool, I will include your sprx in the next xmbpd as a "fix" for firmwares that don't support it.
Thanks Aldo, I just spoke to Devil about it,
Seems I had forgotten to patch the download plugin, I patched this manually on 4.80 but I have since added it into my cfw maker program,
The reason for moving stage2 into new location was simply OCD I wanted to put all extra files into webman folder in dev flash,
@DeViL303 is going to be giving input into overflow cfw from now,
we have been talking about making it back to generic with files paths and names standard to everyone else,
In the hope that the cfw can be friendly for all homebrew, (so everyone knows where everything is),
I have only recently found everyone here and before having compatibility with other devs was not a concern but
from speaking with so many friendly people over the past couple of months I am going to try to make
the cfw dev friendly,
Also yes if you explain to me what changes need to be made in order to make the cfw XMBM+ friendly I will gladly do that,
thanks for thinking of me
<Query
class="type:x-xmb/folder-pixmap"
key="seg_package_files"
src="xmb://localhost/%flash/xmb/category_game.xml#seg_package_files"
/>
<Query
class="type:x-xmb/folder-pixmap"
key="xmb_app3"
attr="xmb_app3"
src="xmb://localhost/dev_hdd0/xmlhost/game_plugin/fb.xml#seg_fb"
/>