PS3 Xmb waves

Ops, then i dont know, i thought the amb.bmp is applyed globally
Maybe @LuanTeles knows

If i remember right... @DeViL303 tryed it and doesnt works because when you move the trophies to a different category there are some functions that stops working
Not sure though


It should be in explore_plugin.rco ... and maybe also explore_plugn_game.rco (in old firmwares when the trophies was located in game) and explore_plugin_psn.rco (for new firmwares)


me too i thought that but that amb.bmp is color controll of XMB icons

i change the icon in all of them nothing changed but i try with Icontex.qrc in febraury as i remember it work but the icon not show by color like in previous screenshot it is only gray like original XMB icon in 40n in Icontex.qrc see

upload_2019-8-2_17-51-15.png
 
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I don't know if you can. sony probably has their own tool, but with nvidia 3d, it will only show up as greyish white.
 
If i remember right... @DeViL303 tryed it and doesnt works because when you move the trophies to a different category there are some functions that stops working
Not sure though
Yeah, the trophy title and icon can be fixed if you use a copy of explore_category_psn.sprx renamed to explore_category_game.sprx, but this causes a couple of other icons/titles to not work, so its not a viable fix.

If a title/icon name is not referenced in the category xml, for example remote play, trophy item. In those cases it can be found in the main explore sprx and the relevant explore category sprx. Maybe someone who is good at RE/IDA could figure out what is missing from the game sprx and add it back. Its not possible with HEX as there is no room.
 
I don't know if you can. sony probably has their own tool, but with nvidia 3d, it will only show up as greyish white.
Lets say... is a restriction, the images inside icontex.qrc are a special type named "normal maps", they doesnt stores colors

Copyed from wiki:
https://www.psdevwiki.com/ps3/Icontex.qrc#Normal_maps
The textures are normal maps where the blue channel stores the icon "shape" and the red and green channels stores the "bumps", additionally the alpha channel stores a low quality version of the blue channel
So blue channel is the image itself... and red and green channels are used for "special effect" related with height... trying to generate a "fake" 3D effect

There are no special tools, with the nvidia dxt tool can be made all the formats supported by directX and openGL (this is legacy formats, without copyright)

But lets say... the firmware expects a specific image format inside icontex.qrc... but we dont know what happens if we change it by other format (i never tryed, and i dont remember other people tryed)



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Btw, someone remembers in which rco are located the objects that "builds" this sidemenu screen ?
ps3-hen-2-0-screenshot-2019-08-02-12-00-52-png.19344

Im asking because im wondering how are made that little squares for the monthly colors in the sidemenu
There is a way to create them just by "code" and selecting his colors by telling the RGBA value

Maybe the sidemenu is taking the color from the same place where are specifyed the colors of that little squares :rolleyes:
 
my thinking there is that rgb relating to wave length, creating depth in the 3d image. I don't know if this is correct, but that's what makes me think the shapes look the way they do if you extract any of the image files.
 
In 3D usually what happens is you have several textures applyed in the same surface:
-image map
-normal map
-bump map
-light map
-diffuse map

The one with the color is the "image map"... and the others are used by the graphic library to create nice visual effects... lets say the "image map" is the basic texture and the others are optional

But the PS3 is using only a "normal map" for the XMB icons, what you paint in the blue channel is the real image, and the red and green channels are effects applyed on top of the visible pixels of the blue channel
If you want to make some experiments in photoshop... open one of the originals and click in the "channels" tab at the bottom-right window and compare the diferences of every channel... you can paint on them but only in greyscale
 
Btw, someone remembers in which rco are located the objects that "builds" this sidemenu screen ?
ps3-hen-2-0-screenshot-2019-08-02-12-00-52-png.19344

Im asking because im wondering how are made that little squares for the monthly colors in the sidemenu
There is a way to create them just by "code" and selecting his colors by telling the RGBA value

Maybe the sidemenu is taking the color from the same place where are specifyed the colors of that little squares :rolleyes:
Im trying to find this but the only thing i see are this lines inside sysconf_plugin.rco
Are the 4 things you can change related with themes.... that can be seen in @Louay screenshot

Code:
<Page name="page_theme_config_theme" pageMode="0x1101" pageOnInit="nothing" pageOnCancel="event:native:/OnCancelThemeConfig" pageOnContext="nothing" pageOnActivate="nothing"></Page>
<Page name="page_theme_config_color" pageMode="0x1101" pageOnInit="nothing" pageOnCancel="event:native:/OnCancelThemeConfig" pageOnContext="nothing" pageOnActivate="nothing"></Page>
<Page name="page_theme_config_background" pageMode="0x1101" pageOnInit="nothing" pageOnCancel="event:native:/OnCancelThemeConfig" pageOnContext="nothing" pageOnActivate="nothing"></Page>
<Page name="page_theme_config_font" pageMode="0x1101" pageOnInit="nothing" pageOnCancel="event:native:/OnCancelThemeConfig" pageOnContext="nothing" pageOnActivate="nothing"></Page>

The one that makes appear the sidemenu with all the small squares in colors is page_theme_config_color
But there is nothing under it, is empty o_O
 
Color option menu still change where is the location of the responsible file ?

View attachment 19344

and i want to restore the Trophy Collection in Game Category i get it to work in XMB but in game no text and spining Icon

View attachment 19340
View attachment 19341

and @pinky @sandungas i want to change the Trophy icon like this in XMB in Icontex.qrc but i can't get to work in XMB
I want to make this trophy icon
View attachment 19342

in this XMB display

View attachment 19343
hmmm ... I see you also had the same idea as me. Well, if you want the trophies to work on the game tab, it will take a lot of work, I tried to do that and got it to work perfectly, but with three broken icons, so it wasn't that perfect. If you simply rename the file mentioned by @DeViL303, that won't be enough, as the icon and its functions will be invisible, you will have to put everything in place. I have the modified files saved here, everything is already in place, if you want to check it out, I'll leave it here.
 
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if you mean through the icontex.qrc, icons can be smaller but not bigger. if the icon is small enough to fit in the hex (length wise), you can just pad it with 0's. that's what I did actually. though, working with icontex is a bit of a pita. I'm unfamiliar with that particular problem.
 
i have it same size as original and same dimension but not colored i want like this but can't figure it how !

upload_2019-8-3_6-43-43.png
 
I don't know what will happen if you don't make the icon 3d. in my icontex.qrc tutorial, I uploaded what the trophy image actually looks like. it's a pita to get everything right.
 
I don't know what will happen if you don't make the icon 3d. in my icontex.qrc tutorial, I uploaded what the trophy image actually looks like. it's a pita to get everything right.
me too i didn't test that :/
 
Im taking another looks at this
Btw, someone remembers in which rco are located the objects that "builds" this sidemenu screen ?
ps3-hen-2-0-screenshot-2019-08-02-12-00-52-png.19344

Im asking because im wondering how are made that little squares for the monthly colors in the sidemenu
There is a way to create them just by "code" and selecting his colors by telling the RGBA value

Maybe the sidemenu is taking the color from the same place where are specifyed the colors of that little squares :rolleyes:
Now the idea is... open the screenshot made by @Louay in photoshop ... make a big zoom in... and use the color picker to find the exact RGB color code of the tiny colored squared
Later we can use this RGB color codes in hexadecimal to search in other files (inside decrypted .self or .sprx)

The colors i got (captured with photoshop from the screenshot)
January = B6BFC7
February = CCB81B
March = 71AA25
April = DC6E80 (doubtful because it was highlighted in the screenshot)
May = 1A7B1A
June = 8F6FBA
July = 22B8AA
August = 0636A3
September = 8A359A
October = C2900F
November = 624314
December = unknown (because doesnt appears in the screenshot)




----------------
Lot of time ago i made a table for wiki with the monthly colors and wallpapers, im going to post it for cusiosity sake
https://www.psdevwiki.com/ps3/Template:XMB_colors
At bottom of the table there is a horizontal row named "color filter" where there are some color codes that are pretty much the same than the ones im mentioning in this post.... but the colors i added to the table in wiki was speculative, what i did is to take a sample in photoshop with the color picker from a corner of the wallpaper... but this was not accurate enought

Right now i think the list of colors i posted here in the forum (from @Louay screenshot) is correct and the color codes that appears in the table in wiki are wrong (not sure though)
 
Im taking another looks at this

Now the idea is... open the screenshot made by @Louay in photoshop ... make a big zoom in... and use the color picker to find the exact RGB color code of the tiny colored squared
Later we can use this RGB color codes in hexadecimal to search in other files (inside decrypted .self or .sprx)

The colors i got (captured with photoshop from the screenshot)
January = B6BFC7
February = CCB81B
March = 71AA25
April = DC6E80 (doubtful because it was highlighted in the screenshot)
May = 1A7B1A
June = 8F6FBA
July = 22B8AA
August = 0636A3
September = 8A359A
October = C2900F
November = 624314
December = unknown (because doesnt appears in the screenshot)




----------------
Lot of time ago i made a table for wiki with the monthly colors and wallpapers, im going to post it for cusiosity sake
https://www.psdevwiki.com/ps3/Template:XMB_colors
At bottom of the table there is a horizontal row named "color filter" where there are some color codes that are pretty much the same than the ones im mentioning in this post.... but the colors i added to the table in wiki was speculative, what i did is to take a sample in photoshop with the color picker from a corner of the wallpaper... but this was not accurate enought

Right now i think the list of colors i posted here in the forum (from @Louay screenshot) is correct and the color codes that appears in the table in wiki are wrong (not sure though)
i think that too cause color in wiki are diffrent from those i will search those HEX color in xml,rco and sprx
 

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