PS3 Xmb waves

i discovered a think right now when i put the lines.qrc of black background when i select in color ' Original ' Side Menu is Black and black doesn't exist in Color choices !!! and my amb.bmp have all color yellow so XMB icons are yellow see

Colors as you say early :

January = B6BFC7
February = CCB81B
March = 71AA25
April = DC6E80
May = 1A7B1A
June = 8F6FBA
July = 22B8AA
August = 0636A3
September = 8A359A
October = C2900F
November = 624314
December = B73522

PS3 HEN 2.0 Screenshot 2019-08-03 23-10-02.png


PS3 HEN 2.0 Screenshot 2019-08-03 23-10-22.png
 
Just for curiosity sake... look at this visual effect made by the ambient light in the main icons... i never realized before
I guess is because the clock time :)

The first screenshot you made
XyV3Q7E.jpg


The new one
vuKznFz.jpg



Edit:
I mean... look at the light & shadows effects at the edges of the main icons
The highlighted edges are the ones closest to the light focus... so by looking at it we can imagine where is located the focus
Is like the sun moving over the screen
 
Just for curiosity sake... look at this visual effect made by the ambient light in the main icons... i never realized before
I guess is because the clock time :)

The first screenshot you made
XyV3Q7E.jpg


The new one
vuKznFz.jpg



Edit:
I mean... look at the light & shadows effects at the edges of the main icons
The highlighted edges are the ones closest to the light focus... so by looking at it we can imagine where is located the focus
Is like the sun moving over the screen
Yes thats exactly how it works like from sunshine to night the light and shadows move from top to bottom icon and so...
 
i discovered a think right now when i put the lines.qrc of black background when i select in color ' Original ' Side Menu is Black and black doesn't exist in Color choices !!! and my amb.bmp have all color yellow so XMB icons are yellow see

Colors as you say early :

January = B6BFC7
February = CCB81B
March = 71AA25
April = DC6E80
May = 1A7B1A
June = 8F6FBA
July = 22B8AA
August = 0636A3
September = 8A359A
October = C2900F
November = 624314
December = B73522

View attachment 19355

View attachment 19356
Try to repeat that test, but after choosing_
Theme --> Original
Color ---> Original

Try to change the clok time, i noticed the sidebar changes the color with the time

At time 16:00:00 the amount of color "trasfered" to the sidemenu is a lot (like 100%)
At time 00:00:00 the amount of color "trasfered" to the sidemenu is minimal (like 0%)

Im mentioning this just incase you made that screenshot (with the sidemenu in black) at 00:00

And btw, thx for completing the list of color codes of the tiny squares :)
This ones seems to be applyed permanently, and are not affected by the date or the time... if you select one of them the XMB is always the same... also some of the "fake 3D" visual effects of the icons are not applyed
 
Last edited:
I put theme and color original see the result

PS3 HEN 2.0 Screenshot 2019-08-04 01-38-53.png
PS3 HEN 2.0 Screenshot 2019-08-04 01-39-50.png
PS3 HEN 2.0 Screenshot 2019-08-04 01-39-58.png


and i want the Icon and Text of Boost Mode to Be displayed in all resolution i remember tha Luan say that you mention resolution file back in 2017

PS3 HEN 2.0 Screenshot 2019-08-02 11-20-25.png
 
Wait, you said you have all wallpapers replaced by black images, right ? (the .dds files inside lines.qrc)
Then this is a proof the sidemenu is taking the color from somewhere else (not from a pixel of the wallpapers... because all the pixels of all your wallpapers are black)
ps3-hen-2-0-screenshot-2019-08-04-01-39-50-png.19361
 
Wait, you said you have all wallpapers replaced by black images, right ? (the .dds files inside lines.qrc)
Then this is a proof the sidemenu is taking the color from somewhere else (not from a pixel of the wallpapers... because all the pixels of all your wallpapers are black)
ps3-hen-2-0-screenshot-2019-08-04-01-39-50-png.19361
I have 12 lines.qrc that i made each one of them have all 12colors the same but this black lines.qrc i get from cypher ,my lines.qrc that i use is number 10 which is yellow color thats why i change my amb.bmp to all yellow still the side menu color not static so background and amb have static color and side menu no so it have no relation to those i think !

upload_2019-8-4_3-5-28.png
 
Btw... im looking at the files ICONS.MNU (inside icons.qrc) and im realizing about an annoyance that is disturbing a bit your experiments, this values:
Code:
AMB R:float:0.74
AMB G:float:0.8
AMB B:float:0.9
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
There are several things i dont like about them, in order or annoyance...

The AMB R/G/B are using different values... as you can see green is a big bigger than red... and blue is a bit bigger than green
This values are going to be applyed with a math formula (are multiplyers) to the value of the pixel choosen from the ambient light (from the file amb.bmp inside icons.qrc)

The AMB R/G/B are using values smaller than 1... the result is the ambient light is darker than the value of the pixel choosen from the ambient lihght (from the file amb.bmp inside icons.qrc)

The REFR R/G/B seems to be the refraction... and the scale of them seems to be similar than the others (it gives preference to green over red, and to blue over green)

The point is... all this values are changing the resulting colors for ambient light and refractions... and with the values like that you dont have complete control of the result
Is better to ballance them, this way (just a suggestion)
Code:
AMB R:float:1.00
AMB G:float:1.0
AMB B:float:1.0
REFR R:float:-0.032
REFR G:float:-0.032
REFR B:float:-0.032
 
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Btw... im looking at the files ICONS.MNU (inside icons.qrc) and im realizing about an annoyance that is disturbing a bit your experiments, this values:
Code:
AMB R:float:0.74
AMB G:float:0.8
AMB B:float:0.9
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
There are several things i dont like about that values, in order or annoyance...

The AMB R/G/B are using different values... as you can see green is a big bigger than red... and blue is a bit bigger than green
This values are going to be applyed with a math formula (are multiplyers) to the value of the pixel choosen from the ambient light (from the file amb.bmp inside icons.qrc)

The AMB R/G/B are using values smaller than 1... the result is the ambient light is darker than the value of the pixel choosen from the ambient lihght (from the file amb.bmp inside icons.qrc)

The REFR R/G/B seems to be the refraction... and the scale of them seems to be similar than the others (it gives preference to green over red, and to blue over green)

The point is... all this values are changing the resulting colors for ambient light and refractions... and with the values like that you dont have complete control of the result
Is better to ballance them, this way (just a suggestion)
Code:
AMB R:float:1.00
AMB G:float:1.0
AMB B:float:1.0
REFR R:float:-0.032
REFR G:float:-0.032
REFR B:float:-0.032
i change as you mention but it goes softbrick

Capture d’écran (3718).png

PS3 HEN 2.0 Screenshot 2019-08-04 02-30-43.png


and How to show the PS Icon that i ask about ?! early
 
i change as you mention but it goes softbrick

View attachment 19365
View attachment 19366
Should be safe to modify them, are just colors

Probably you have not respected the original lenght of some of them, remember we are modifying this files by "injecting" values or images in them, so we should respect the file structure 100%

As example, in this table in wiki it can be seen there are a few of the AMB R: (ambient red channel) longer than others
https://www.psdevwiki.com/ps3/Icons.qrc#MNU_Override_Settings

In override/yoake/ICONS.mnu = AMB R:float:1.05025
In override/initial_setting/ICONS.mnu = AMB R:float:0.25

In this case the goal is to replace all them by the value 1... but we need to keep the decimals, so...
AMB R:float:1.05025 needs to be replaced by AMB R:float:1.00000
and...
AMB R:float:0.25 needs to be replaced by AMB R:float:1.00
 
Should be safe to modify them, are just colors

Probably you have not respected the original lenght of some of them, remember we are modifying this files by "injecting" values or images in them, so we should respect the file structure 100%

As example, in this table in wiki it can be seen there are a few of the AMB R: longer than others
https://www.psdevwiki.com/ps3/Icons.qrc#MNU_Override_Settings

In override/yoake/ICONS.mnu = AMB R:float:1.05025
In override/initial_setting/ICONS.mnu = AMB R:float:0.25

In this case the goal is to replace all them by the value 1... but we need to keep the decimals, so...
AMB R:float:1.05025 needs to be replaced by AMB R:float:1.00000
and...
AMB R:float:0.25 needs to be replaced by AMB R:float:1.00
can you change the value in Icons.qrc and send me files to test and i will post the result ?
 
I do remember seeing something related to this but cannot for the life of me remember where the hell it was as I was looking for something else at the time a while back...
Strange hahaha mee too i extract all rco and analyse most of the xml and can't find that one :3
 
can you change the value in Icons.qrc and send me files to test and i will post the result ?
Never minds, im looking in the table in wiki at the different values for AMB R/G/B for the different 22 enviroments, and there are lot of small adjustments
So are a lot of different values, and is needed to do the "search and replace" lot of times to change all them by 1
Also, right now im not sure if is a good idea to replace all them by 1 because this would disable all the small adjustments they did (not sure about how all them looks maybe some of them are cool)

What i dont like is the fact sometimes the values for the R/G/B channels are different... in general this is bad because is modifying the colors you used in the amb.bmp

As example... for override/bright/ICONS.mnu
Code:
AMB R:float:0.231058
AMB G:float:0.231058
AMB B:float:0.3
Here is giving preference to blue
 
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this is not something I actively tried looking for, but I have done some experiments with the icons.qrc.
 
Is it possible to remove the function of the background colors that change according to the month? ... That's interesting, but particularly, I prefer to choose the color than I like:rolleyes new: ... Just like in firmware 2.60 (I think)
 

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