1.7.0 (2014-07-21)
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.
General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
engines.
SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.
AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)
Broken Sword 1:
- Added back support for MPEG-2 videos.
Broken Sword 2:
- Added back support for MPEG-2 videos.
CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
Gob:
- Improved video quality in Urban Runner.
Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.
Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.
SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
properly.
SCUMM:
- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.
TONY:
- Savegames in Tony Tough now work on big-endian systems.
Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.
Android port:
- Added experimental support for the OUYA console.
PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.
Tizen port:
- The BADA port has been merged/updated into Tizen.
1.6.0 (2013-05-31)
New Games:
- Added support for 3 Skulls of the Toltecs.
- Added support for Eye of the Beholder.
- Added support for Eye of the Beholder II: The Legend of Darkmoon.
- Added support for Hopkins FBI.
- Added support for Tony Tough and the Night of Roasted Moths.
- Added support for The Journeyman Project: Pegasus Prime.
- Added support for the Macintosh version of Discworld 1.
General:
- Added a new save/load chooser based on a grid of thumbnails. This is only
supported for resolutions bigger than 640x400. The old chooser is still
available and used for games without thumbnail support. It is possible to
select the old one as default too.
- Rewrote VideoDecoder subsystem.
- Added Galician translation.
- Added Finnish translation.
- Added Belarusian translation.
- Using the mouse wheel on a slider widget now changes the value by the
smallest possible amount. This is more predictable than the old behaviour,
which was to change the value by "one pixel" which would sometimes not
change it at all.
- Updated MT-32 emulation code to latest munt project snapshot.
- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
- Fixed crash on certain Smacker movies.
Cine:
- Improved audio support for Amiga and AtariST versions of Future Wars.
Now music fades out slowly instead of stopping immediately. Sound
effects are now properly panned, when requested by the game.
CGE:
- Soltys contains a puzzle requiring the ALT key to be pressed while clicking
on an object. This puzzle has been disabled on devices not using this key.
Drascula:
- Resolved multiple UI issues with the original save/load screen.
- Added advanced savegame functionality, including savegame timestamps and
thumbnails and the ability to load and delete savegames from the launcher.
It's now possible to use the ScummvM save/load dialogs.
- The F7 key (previously unmapped) now always shows the ScummVM load screen.
The F10 key displays either the original save/load screen, or the ScummVM
save screen, if the user has selected to use the ScummVM save/load
dialogs.
Dreamweb:
- Now that the game is freeware, there is a small extra help text showing
the available commands in the in-game terminals when the player uses the
'help' command. Previously, players needed to consult the manual for the
available commands. Since this reference to the manual is a form of copy
protection, this extra line can be toggled by the ScummVM copy protection
command line option.
Groovie:
- Simplified the movie speed options, and added a custom option for The 7th
Guest. Movie options are now "normal" and "fast", with the latter changing
the movie speed in T7G to match the faster movie speed of the iOS version.
The game entry might need to be readded in the launcher for the new setting
to appear.
SAGA:
- Added music support for the Macintosh version of I Have No Mouth and, I
Must Scream.
SCUMM:
- Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
support its sample based audio output. The same output is also used for
the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
- Improved music support for the Macintosh version of Monkey Island 1. It
now uses the original instruments, rather than approximating them with
General MIDI instruments, and should sound a lot closer to the original.
- Added sound and music support for the Macintosh version of Loom.
- Handle double-clicking in the Macintosh version of Loom.
- Major bugfixes in INSANE (the Full Throttle bike fights).
TOUCHE:
- Added support for Enhanced Music by James Woodcock
(http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
1.5.0 (2012-07-27)
New Games:
- Added support for Backyard Baseball 2003.
- Added support for Blue Force.
- Added support for Darby the Dragon.
- Added support for Dreamweb.
- Added support for Geisha.
- Added support for Gregory and the Hot Air Balloon.
- Added support for Magic Tales: Liam Finds a Story.
- Added support for Once Upon A Time: Little Red Riding Hood
- Added support for Sleeping Cub's Test of Courage.
- Added support for Soltys.
- Added support for The Princess and the Crab.
General:
- Updated MT-32 emulation code to latest munt project snapshot. The emulation
improved dramatically.
- Implemented support for TrueType fonts via FreeType2 in our GUI. Along
with it GNU FreeFont was also added to our modern theme. Note that not all
ports take advantage of this.
- Added Basque translation.
- Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN,
SKY and SCI engines. It is now possible to toggle these options via the
Engine tab when adding or editing a configuration for a game. In most
cases, you will have to run each game once or readd them all in ScummVM's
launcher in order to get the custom options tab.
- Improved predictive dialog look.
- Various GUI improvements.
Broken Sword 1:
- Fixed incorrect sound effects in the DOS/Windows demo.
- Added support for PlayStation videos.
- Fixed missing subtitles in the demo.
Broken Sword 2:
- Added support for PlayStation videos.
Cine:
- Implemented Roland MT-32 output driver.
Drascula:
- Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
in scene with "von Braun").
Gob:
- Fixed a crash in Lost in Time
- Rewrote the AdLib player. Enabled the now working MDY player in
Fascination and Geisha.
SCUMM:
- Added support for the Macintosh version of SPY Fox in Hold the Mustard.
- Added a difficulty selection dialog for Loom FM-TOWNS.
- Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.
iPhone port:
- Changed "F5 (menu)" gesture to open up the global main menu instead.
- Added support for custom cursor palettes, this makes the moderm theme use
the red pointer cursor for example.
- Added aspect ratio correction feature.
- Implemented 16 bits per pixel support for games.
Maemo port:
- Added support for Nokia 770 running OS2008 HE.
- Added configurable keymap.
Windows port:
- Changed default savegames location for Windows NT4/2000/XP/Vista/7.
(The migration batch file can be used to copy savegames from the old
default location, to the new default location).
1.4.1 (2012-01-27)
AGOS:
- Fixed loading videos directly from InstallShield cabinets in the Windows
version of the The Feeble Files.
BASS:
- Added support for Enhanced Music by James Woodcock
(http://www.jameswoodcock.co.uk/?p=7695).
Broken Sword 2:
- Slight graphics improvement for PSX version.
KYRA:
- Fixed bug in the original Lands of Lore GUI which made ScummVM error out
in the case the user did not have a contiguous save slot usage.
- Add support for original DOS Lands of Lore save files (also applies to save
files made with the GOG release).
SCI:
- Fixed race condition in SCI1.1 palette changes. This fixes an error in
QFG1VGA, when sleeping at Erana's place.
- The option to toggle sound effect types between digitized and synthesized
has been disabled until a more user-friendly GUI option is possible.
Digital sound effects are always preferred for now.
- Fixed a case where starting a new song didn't fully reset its channels,
thus some notes sounded wrong.