Super Mario War

PS3 Super Mario War 1.8_12

Changelog for 1.8_r12:
  • Fixed a regression made in 1.8_r10 that caused the game to crash shortly after starting a game.
  • Fixed a small bug that put a double slash in the options.bin file path.
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Changelog for 1.8_r11:
  • Fixed a long standing bug in the alpha blending when loading sprites that lead to a magenta background showing around sprites that were loaded with an alpha value.
  • Set audio mixer to mono and converted music and sfx files to mono in an attempt to reduce RAM usage, improve music loading and hopefully reduce crashes.
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Changelog for 1.8_r10:
  • Saving settings is now fixed. Now they should be saved on level or game exit and they should load on game start.
  • Small changes to the new music system.
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Changelog for 1.8_r9:
  • The music now plays with no distortion. The music playback system had to be rewritten for this, so bugs and slightly longer loading times are expected.
  • The remastered music and sfx had to be downsampled to 22050Hz for the music playback fix and to improve loading times (this also reduces the installation size to roughly what it was before which is nice).
  • Small Makefile fixes.
UNINSTALL PREVIOUS VERSION BEFORE INSTALLING 1.8_r9
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Changelog for 1.8_r8:
  • New remastered music and sfx imported from https://github.com/mmatyas/supermariowar (music still crackles though).
  • Some source changes and fixes:
    • Makefile was streamlined and library linking was reordered.
    • A "zero-day" bug that broke loading the game assets from USB was fixed.
UNINSTALL PREVIOUS VERSION BEFORE INSTALLING 1.8_r8

I've been looking for fixes for the awful music playback and I concluded that it's very likely that the issue comes from SDL_Mixer and it being "glued" to MikMod for the playback. I'll be exploring directly using MikMod to load the music files as WAV files and playing them that way, skipping SDL_Mixer for music playback only, as sound effects seem to play fine using SDL_Mixer.
Any input regarding this is more than welcome!
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Changelog for 1.8_r7a:
  • Game now boots.
From 1.8_r7:
  • Music works the same as in 1.8_r2 (that means it works, but it sounds awful).
  • Makefile adapted to work with updated toolchain (at least mine).
Changelog for 1.8_r7:
  • Music works the same as in 1.8_r2 (that means it works, but it sounds awful).
  • Makefile adapted to work with updated toolchain (at least mine).
Changelog for 1.8_r6:
  • Added D-Pad as an input option for in-game and menus.
  • In menus, Square is now the random selection button and Triangle is the fast scroll button.
UNINSTALL PREVIOUS VERSION BEFORE INSTALLING 1.8_r5

r5:

-Now it's only 24MB (deleted a lot of unused leftover files)
-Source available on GitHub
Update 20/11/2019 (Same r4 release)
-EBOOT got f*cked when repacking, recompiled and resigned it. Now it should work fine.

Update 18/11/2019
-Made a background with game assets so it fits better the game
-Fixed the game icon (again)

and that's it, I just couldn't stand the previous icon/wallpaper.
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