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PS VITA / PSTV vitaQuake
v.4.2
vitaQuake v.4.2 is out!
Changelog:
Added support for higher resolutions via Sharpscale or natively on PSTV.
Updated to latest vitaGL and vitasdk.
Added draw batching to text rendering. This will drastically improve performances when text is being drawn on screen.
Fixed a bug causing sporadic audio noise when launching the game.
Fixed a bug causing sporadic crashes when accessing the Mods menu.
Fixed a bug causing audio system to be initialized multiple times sporadically.
Made some micro-optimizations in the engine codebase.
Changelog v2.9
- Fixed a bug causing a game crash when trying to invoke the keyboard in Quake console.
- Implemented fullbrights feature (some textures like source of lights are now rendered without being affected by shadows) [Thanks to rsn8887]
- Fixed mp3 support for CDAudio tracks. Now works as intended.
- Fixed native screenshot (SCR_ScreenShot) feature. Now works as intended.
- Fixed a bug randomly causing a game crash when exiting vitaQuake from main menu.
- Added a bar showing all available colors for shirt and pants in the Player Setup menu.
- Optimized code: Now game is faster and requires less RAM.
- Added Gyroscope support for aiming: two new options are available to manage this feature [Thanks to jakebriggs]
- Fixed z-fight bug. Now shadows won't clip anymore with world surfaces.
- Fixed camera orientation when loading a save: now camera will be orientated in the same height it was during the save.
- Added HUD transparency and a proper new option to manage this feature (default 0.5)
Changelog v2.8:
Improved Livearea elements (icon and startup banner), thanks to Ch3lin.
Improved analogs aim and deadzone (Thanks to rsn8887).
Centered end level screen score.
Minor bugfix in "Show Weapon" voice not being properly ordered in Options menu.
Several bugfixes in the renderer, now everything works as intended.
Fix for underwater shadows, now they get rendered as expected.
Added support for colored lights in .lit format.
Added "Bilinear Filtering" in options menu (Enabled by default).
Fixed dynamic lights coming from explosions, enemies, etc. Now they get rendered as expected
Fixed a bug causing homebrew to crash on startup if official missionpacks where shipped in data files.
Fixed a bug causing mods and missionpacks to use original Quake soundtrack. Now they use their own soundtrack files.
Added launchers for official missionpacks on vitaQuake Livearea bubble.
Fixed particles rendering. Now it works as intended.
Fix for chase camera rendering. Now it draws the player correctly.
Fix for mirrors rendering. Now they correctly reflect scene.
Added Quake 3 boobing effect to pickups.
Fixxed v_gamma command, now it correctly changes game brightness.
Increased max texture size from 1024x1024 to 4096x4096 (sceGxm hardware limit).
Added specular mode for Quake veteran challengers (gl_xflip)
Re-worked Options menu to have all new vitaQuake features.
v2.6:
- Reduced VPK size by removing vita2d dependency.
- Added animations interpolation: now animations are a lot more smoother (60fps vs the old 10fps animations).
- Fixed underwater visual bug. Now lightmaps are disabled when underwater.
- Moved mod manager in-game. Now can be accessed from Options menu.
- Removed brown lines at left and right of statusbar, now statusbar will take way less screen space.
- Fixed dynamic lights, now they work as intended.
vitaQuake v.2.5 available for download, now with hardware accelerated renderer!
Changelog:
Removed Game Resolution, Depth of Field, Always Run settings from Options menu.
Added Fog Rendering, Dynamic Shadows, Dynamic Torch Lights settings in Options menu.
Moved to hardware accelerated renderer powered by vitaGL.
Added several graphics effects to the standard glQuake renderer.
Now game will run at fixed 960x544 resolution.
Added a benchmark option in the menu.
Fixed a crash caused by being out of bounds.
Fixed the IP:Port resolving problem.
Added a serverlist option in Join Game screen with a couple of multiplayer servers available.
Added a new official multiplayer server with deatmatch-only maps (Requires Full Game).
Fixed controllers vibration. Now works as intended. (PSTV only)
Merged the mod selection menu in the main app. (Hold R-Trigger once the screen is black to load it.). Any folder with pak files or a progs.dat is enough to be detected.
Added a Vsync option. (turn it off for maximum performances)
Increased the maximum text displayed on a single console line.
Fixed cshifts not correctly refreshed after dying on lava/slime/water.
Fixed a crash whenever you execute too many config files in a short time.
The console/text inputs are now using the IME keyboard, not danzeff anymore.
The front touchscreen can now be toggled between a camera or a button.
Added psvita_front_sensitivity_x , psvita_front_sensitivity_y , psvita_back_sensitivity_x , psvita_back_sensitivity_y CVARs for better controls.
Added new keys for menu: TRIANGLE to go back to the previous menu.
Fixed lots of Key problems related to other navigations.
Added L & R shoulders can be used to track back the console messages.
Adapted the ProQuake 3.40 protocol to join / create servers.
Fixed an unknown bug related to loading a solo game after playing deathmatch.
Added a "Previous Weapon" binding (bound to CIRCLE by default).
Reworked a bit the controls menu.
Fixed a BIT oversight, which made every element from the HUD out of place (invisible while invulnerable, etc...)
VitaQuake's version (and GIT revision) is now displayed on startup, aswell as on the console.
Lots of performance boosts.
KNOWN ISSUES:
-A few mods that have custom models (such as X-Men Ravages of Apocalypse or Zerstörer) crashes when starting a map.
Changes in VitaQuake version 2.0
Added "Show Framerate" in Options that will toggle an fps counter on screen.
Fixed demos playback rotation. Now demos are correctly played in sequence.
Added "Rumble Effect" in Options that enable dualshock rumbling when you get hit (PSTV only ).
Implemented MultiPlayer Locale / Online with support to native Quake and ProQuake servers.
Added an official server in "Join Game" window running under ProQuake and using only shareware maps.
Added support for mods and added a Mods Selector app to fast change in use mod directly from PSVITA.
Improved framerate with the usage of some compiler optimizations.
Code and menus cleanup.
Fixed settings saving / loading. Now they are correctly saved and re-loaded at vitaQuake startup.
Added CDAudio (Soundtrack) support in both MP3 and OGG formats.
Re-added "BGM Volume" in Options to change volume of CDAudio track.
Now touchscreen is bind by default to "+showscores", will show Secrets/Monsters stats on singleplayer and players ranking on multiplayer.