vitaQuake v.4.2 is out!

Changelog:
  • Added support for higher resolutions via Sharpscale or natively on PSTV.
  • Updated to latest vitaGL and vitasdk.
  • Added draw batching to text rendering. This will drastically improve performances when text is being drawn on screen.
  • Fixed a bug causing sporadic audio noise when launching the game.
  • Fixed a bug causing sporadic crashes when accessing the Mods menu.
  • Fixed a bug causing audio system to be initialized multiple times sporadically.
  • Made some micro-optimizations in the engine codebase.
Fixed the download link.
Changelog v2.9
  • - Fixed a bug causing a game crash when trying to invoke the keyboard in Quake console.
  • - Implemented fullbrights feature (some textures like source of lights are now rendered without being affected by shadows) [Thanks to rsn8887]
  • - Fixed mp3 support for CDAudio tracks. Now works as intended.
  • - Fixed native screenshot (SCR_ScreenShot) feature. Now works as intended.
  • - Fixed a bug randomly causing a game crash when exiting vitaQuake from main menu.
  • - Added a bar showing all available colors for shirt and pants in the Player Setup menu.
  • - Optimized code: Now game is faster and requires less RAM.
  • - Added Gyroscope support for aiming: two new options are available to manage this feature [Thanks to jakebriggs]
  • - Fixed z-fight bug. Now shadows won't clip anymore with world surfaces.
  • - Fixed camera orientation when loading a save: now camera will be orientated in the same height it was during the save.
  • - Added HUD transparency and a proper new option to manage this feature (default 0.5)
Changelog v2.8:
  • Improved Livearea elements (icon and startup banner), thanks to Ch3lin.
  • Improved analogs aim and deadzone (Thanks to rsn8887).
  • Centered end level screen score.
  • Minor bugfix in "Show Weapon" voice not being properly ordered in Options menu.
  • Several bugfixes in the renderer, now everything works as intended.
  • Fix for underwater shadows, now they get rendered as expected.
  • Added support for colored lights in .lit format.
  • Added "Bilinear Filtering" in options menu (Enabled by default).
  • Fixed dynamic lights coming from explosions, enemies, etc. Now they get rendered as expected
  • Fixed a bug causing homebrew to crash on startup if official missionpacks where shipped in data files.
  • Fixed a bug causing mods and missionpacks to use original Quake soundtrack. Now they use their own soundtrack files.
  • Added launchers for official missionpacks on vitaQuake Livearea bubble.
  • Fixed particles rendering. Now it works as intended.
  • Fix for chase camera rendering. Now it draws the player correctly.
  • Fix for mirrors rendering. Now they correctly reflect scene.
  • Added Quake 3 boobing effect to pickups.
  • Fixxed v_gamma command, now it correctly changes game brightness.
  • Increased max texture size from 1024x1024 to 4096x4096 (sceGxm hardware limit).
  • Added specular mode for Quake veteran challengers (gl_xflip)
  • Re-worked Options menu to have all new vitaQuake features.
v2.6:
  • - Reduced VPK size by removing vita2d dependency.
  • - Added animations interpolation: now animations are a lot more smoother (60fps vs the old 10fps animations).
  • - Fixed underwater visual bug. Now lightmaps are disabled when underwater.
  • - Moved mod manager in-game. Now can be accessed from Options menu.
  • - Removed brown lines at left and right of statusbar, now statusbar will take way less screen space.
  • - Fixed dynamic lights, now they work as intended.
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vitaQuake v.2.5 available for download, now with hardware accelerated renderer!

Changelog:
  • Removed Game Resolution, Depth of Field, Always Run settings from Options menu.
  • Added Fog Rendering, Dynamic Shadows, Dynamic Torch Lights settings in Options menu.
  • Moved to hardware accelerated renderer powered by vitaGL.
  • Added several graphics effects to the standard glQuake renderer.
  • Now game will run at fixed 960x544 resolution.
  • Added a benchmark option in the menu.
  • Fixed a crash caused by being out of bounds.
  • Fixed the IP:Port resolving problem.
  • Added a serverlist option in Join Game screen with a couple of multiplayer servers available.
  • Added a new official multiplayer server with deatmatch-only maps (Requires Full Game).
  • Fixed controllers vibration. Now works as intended. (PSTV only)
  • Merged the mod selection menu in the main app. (Hold R-Trigger once the screen is black to load it.). Any folder with pak files or a progs.dat is enough to be detected.
  • Added a Vsync option. (turn it off for maximum performances)
  • Increased the maximum text displayed on a single console line.
  • Fixed cshifts not correctly refreshed after dying on lava/slime/water.
  • Fixed a crash whenever you execute too many config files in a short time.
  • The console/text inputs are now using the IME keyboard, not danzeff anymore.
  • The front touchscreen can now be toggled between a camera or a button.
  • Added psvita_front_sensitivity_x , psvita_front_sensitivity_y , psvita_back_sensitivity_x , psvita_back_sensitivity_y CVARs for better controls.
  • Added new keys for menu: TRIANGLE to go back to the previous menu.
  • Fixed lots of Key problems related to other navigations.
  • Added L & R shoulders can be used to track back the console messages.
  • Adapted the ProQuake 3.40 protocol to join / create servers.
  • Fixed an unknown bug related to loading a solo game after playing deathmatch.
  • Added a "Previous Weapon" binding (bound to CIRCLE by default).
  • Reworked a bit the controls menu.
  • Fixed a BIT oversight, which made every element from the HUD out of place (invisible while invulnerable, etc...)
  • VitaQuake's version (and GIT revision) is now displayed on startup, aswell as on the console.
  • Lots of performance boosts.

KNOWN ISSUES:
  • -A few mods that have custom models (such as X-Men Ravages of Apocalypse or Zerstörer) crashes when starting a map.
Quakev2.png

Changes in VitaQuake version 2.0

  • Added "Show Framerate" in Options that will toggle an fps counter on screen.
  • Fixed demos playback rotation. Now demos are correctly played in sequence.
  • Added "Rumble Effect" in Options that enable dualshock rumbling when you get hit (PSTV only).
  • Implemented MultiPlayer Locale / Online with support to native Quake and ProQuake servers.
  • Added an official server in "Join Game" window running under ProQuake and using only shareware maps.
  • Added support for mods and added a Mods Selector app to fast change in use mod directly from PSVITA.
  • Improved framerate with the usage of some compiler optimizations.
  • Code and menus cleanup.
  • Fixed settings saving / loading. Now they are correctly saved and re-loaded at vitaQuake startup.
  • Added CDAudio (Soundtrack) support in both MP3 and OGG formats.
  • Re-added "BGM Volume" in Options to change volume of CDAudio track.
  • Now touchscreen is bind by default to "+showscores", will show Secrets/Monsters stats on singleplayer and players ranking on multiplayer.
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