I've brought back to life the PS2 SDL DOOM port made by lukaszdk 14 years ago
took his repository as a basis, then added stuff from a fork of his work that he linked on this blog, wich has working sound
I've added:
CI with github actions
Support for EXFAT USB storage and MMCE storage...
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PrBoom Plus
by fgsfdsfgs
Install VPK.
Extract data.zip from the latest release to root of memory card (ux0: or uma0: or whatever, hereafter we'll use ux0 as an example).
Copy any supported IWADs (see below) you have to ux0:/data/prboom/iwads/.
LTrigger/RTrigger: select tab...
v4 released, changes:
Scaling is done using the RSX now so 1080i/p is no longer slow (and triangle button no longer forces 720p because I don't think it's needed anymore). 480p and 576p screenmodes are also supported now. 480i and 576i should work too but I can't test them at the moment...
I know Doom 1 and 2 are playable on Retroarch, and that ZDoom/GZDoom (the only way to play Brutal Doom) hasn't been publicly announced to be playable on Retroarch as a "core" , neither it's own emulator outside of Retroarch... Has anyone found a way to run it on ps3? it's easy to set up on PC...
demo video from my YouTube Channel!
Plissken DooM v4
Special thanks to @DEFAULTDNB for testing.
This update includes...
Plissken DooM v4:
You can now fully play shareware Doom1 on PS4
Added rest of the map linedefs from Doom shareware campaign
Added Baron of Hell
and much more!
Known bugs...
via SnakePlissken @ psxhax.com
Brutal PS4 DooM 2.5 in VR
NOTE: Video does not reflect in-game experience. Muzzle flashes render just fine in game.
I present to you today Brutal VR DooM (2.5) for PS4. This is version 1 in VR. There may be improvements in the future.
Known issues:
There is...
Chocolate Doom
This is a Vita port of Chocolate Doom, which is a Doom source port. It supports the original Doom games, as well as Heretic, Hexen and Strife, and adds some extra features while staying as close to the vanilla game(s) as possible.
Features
supports Doom, Doom II, Final Doom...
PS2 SDL Doom
Quick PlayStation 2 port by Lukasz Bruun www.lukasz.dk - 11.02.2008
Some very hackish stuff in w_wad.c / W_ReadLump function, to speed up loading,
which will probably break loading from multiple files.
Controls:
Left Analog Stick: Move
Cross: Enter
Square/R1: CTRL / Fire...
Vita Doom
I (netrix) have had this sitting around for a while, but I've been busy with more important things. I don't want to detract from meetpatty's hard work, but it motivated me to release my port. I used the "DoomPSP-0.04 S.S. b5" PSP port. Unfortunately, I will not be able to do feature...