Only affects resolutions 272p (remote play), and 480p (for SD TVs), is explained in this thread, there is a download link in my post with the fixed filesSo the bug is from Sony OFW?! I can't reproduce any of them
Is it possible to install the Evilnat FW direct over Rebug FW? Or are there any prior steps needed?
best regards
I will add the following in xai_plugin/CFW4.89.2 but I need a few days to test it:
- Dump full RAM (256mb)
- New icons/label to know if Cobra is enabled/disabled and cobra version release/debug is loaded
- OtherOS
- xai_plugin with support for 4.84.3 Rebug (Unofficial)
If you're on Rebug CEX mode, you can install Evilnat 4.89 directly.
If you're on Rebug DEX mode, you first need to change to CEX mode.
BTW It is recommended to enable QA flags (if it isn't already enabled) to allow upgrade/downgrade to any version.
Only affects resolutions 272p (remote play), and 480p (for SD TVs), is explained in this thread, there is a download link in my post with the fixed files
https://www.psx-place.com/threads/4...the-firmware-update.37203/page-17#post-333560
At this point i think i undertood what happened (so im confident the way how i fixed them is correct), the files has not been tested though, so in theory are "release candidate" but we need someone to test them and confirm if all the problems are solved
thanks for the info....
BTW is there any advantage using Evilnat?
My PS3 runs perfect with Rebug
@Evilnat it would be nice to include the exploitable webkit from 4.82 to allow to use ROP exploits using the browser.I will add the following in xai_plugin/CFW4.89.2 but I need a few days to test it:
- Dump full RAM (256mb)
- New icons/label to know if Cobra is enabled/disabled and cobra version release/debug is loaded
- OtherOS
- xai_plugin with support for 4.84.3 Rebug (Unofficial)
<View id="seg_package_fixed">
<Items>
<Query class="type:x-xmb/folder-pixmap" key="hdd0_install" attr="hdd0_install" src="#seg_package_files_install"/>
<Query class="type:x-xmb/folder-pixmap" key="hdd0_delete" attr="hdd0_delete" src="#seg_package_files_delete"/>
<Query class="type:x-xmb/folder-pixmap" key="host_psn" attr="host_psn" src="#seg_install_files_psn"/>
<Query class="type:x-xmb/folder-pixmap" key="pkg_link0" src="xmb://localhost/dev_usb000/package_link.xml#package_link"/>
<Query class="type:x-xmb/folder-pixmap" key="pkg_link1" src="xmb://localhost/dev_usb001/package_link.xml#package_link"/>
<Query class="type:x-xmb/folder-pixmap" key="pkg_link2" src="xmb://localhost/dev_hdd0/game/PKGLINKER/USRDIR/package_link.xml#package_link_game"/>
</Items>
</View>
is it possible to set a black theme like in 2.80?
and why are the loading icons not spinning on 4.89 evilnat CFW?
Can someone update versions with OC for RSX?
zecoxao posted an overclocked version of Evilnat 4.89 in this link:thanks for the awesome turnover rate... damn...
will the rsx 600/750 oc work correctly?
AFAIK none unless you go online. If I understand correctly one of the last updates changed the PSN login process and simple version spoofs don't work anymore. Then again I personally wouldn't risk going online with CFW anyway. If you're only playing offline there's no need to upgrade, I don't think there are any games that require firmware versions higher than 4.84.thanks for the info....
BTW is there any advantage using Evilnat?
My PS3 runs perfect with Rebug
4.89 directory is missing here.
i had requested it in 4.88, but @bguerville recommended against it (he did not know who asked for it or why). i did not see the post in time to complain.@Evilnat it would be nice to include the exploitable webkit from 4.82 to allow to use ROP exploits using the browser.
honestly, a lot of what i was thinking about would work fine as pkgs.If it's specific features you guys need, shouldn't you use homebrews?
What's the point of being able to use the old exploits in CFWs?
If it's specific features you guys need, shouldn't you use homebrews?
That stuff can/should be integrated into xai_plugin or deployed as PKG.honestly, a lot of what i was thinking about would work fine as pkgs.
some things would make sense though. the online installer for hen bt game audio could be complimented by a similar one for cfw.
one could be made to apply stuff like background photo, startup sound, and xmb wave to han, hen, or cfw using only one html.
now that you mention it, a bt/usb game audio toggle would be a nice addition.integrated into xai_plugin