PS3 Cobra changes to add full burned optical media support

Yoou no necesita utilizar storage_ext.c a menos que seas un desarrollador. Todo lo que tiene que hacer es poner en stage2.bin / dev_blind / sys utilizar más el gestor de juego preferido. Recuerde, sólo es compatible con @habib 's CeX CFW 4.81 v1.02 cobra 7.5
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Yoou sin NECESITA Como utilizar storage_ext.ca Menos Que mares Desarrollador de la ONU. Todo Lo Que Tiene Que Hacer es Poner en stage2.bin / dev_blind / sys Como utilizar Mas El gestor de Juego Preferido. Recuerde, Solo it COMPATIBLE @habib 's CeX CFW 4.81 v1.02 cobra 7.5
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Yoou no necesita utilizar storage_ext.c a menos que seas un desarrollador. Todo lo que tiene que hacer es poner en stage2.bin / dev_blind / sys utilizar más el gestor de juego preferido. Recuerde, sólo es compatible con @habib 's CeX CFW 4.81 v1.02 cobra 7.5
View attachment 8025
Where I copy the file stage2.bin
 
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Because the disc was created with incompatible ISO. The ISO file must be created by a compatible tool like genps3iso_v2 or mmCM.
 
Anyone had succes burning ISO's created using PS3 ISO Rebuilder ?
The software behind is Cobra PS3 ISO Generation Tool 2.5 ( based on GenPS3ISO i believe )
Also , Multiman is the only one that can enable dev_blind ? I'm mostly using Irisman
 
Anyone had succes burning ISO's created using PS3 ISO Rebuilder ?
The software behind is Cobra PS3 ISO Generation Tool 2.5 ( based on GenPS3ISO i believe )
Also , Multiman is the only one that can enable dev_blind ? I'm mostly using Irisman
Use genps3iso 2.0 to make sure your isos will burn fine on disc with imgburn.
https://www.mediafire.com/download/00slr20qq936y7a
The GUI + both genps3iso 2.0 & 2.5 are included in this archive.
/dev_blind can be enabled with any backup manager, multiman, webMAN-MOD, Irisman, Managunz etc..
WebMAN-MOD has an option in the setup page to enable it on boot.
In Irisman go to the file manager & in the context menu enable /dev_blind. Then it can be used.
 
It doesn't require IRD or any KEY files, but also the disc must be unencrypted (no RAW sector 1:1 BD game copies), although I may add encrypted disc support for 1:1 copies.

If we supply the IRD files will JB disc's work?

"Or you may validate the image by comparing the JB rip to the original disc structure using an IRD, or ISO Rebuild Data, file. An IRD file contains the necessary information to rebuild a JB rip into a 3k3y compatible ISO file that is a 1:1 match for the original disc. IRD files are not needed to play a game with the 3k3y. Any valid PS3 disc or rip should play using the 3k3y. IRD files are only used to validate JBs."

http://www.psdevwiki.com/ps3/Basic_Bluray_disc_authentication_procedure
 
Ird integrity checking is not necessary but using it should not be a problem either as it does not influence the iso construction that follows in any way...
 
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I think Team Cobra added another layer of AES encryption in GenPS3iso v2.5 which was decrypted in the ODE, remember finding an S-box region when disassembling the windows binary. I guess the idea was to prevent competing teams from using their tools. ;)

Anyway, this is probably the reason 2.5 fails and you need 2.0 instead.
 
Ird integrity checking is not necessary but using it should not be a problem either as it does not influence the iso construction that follows in any way...

No I mean I'm trying to find a way to boot my BD discs with PS3_GAME folders. Instead of wasting more BD's which have only 15GB's of space taken. Especially BD50's are pricey. If you have a game which is 32GB the rest of the disc space can be filled with other stuff.

Deank can we edit the unencrypted ISO files generated by MMcM, fill them with more stuff (e.g. movies) and then burn or won't that work? You said as long as the PS3VOLUME identifier is there but I'm not sure yet.
 
No I mean I'm trying to find a way to boot my BD discs with PS3_GAME folders. Instead of wasting more BD's which have only 15GB's of space taken. Especially BD50's are pricey. If you have a game which is 32GB the rest of the disc space can be filled with other stuff.

Deank can we edit the unencrypted ISO files generated by MMcM, fill them with more stuff (e.g. movies) and then burn or won't that work? You said as long as the PS3VOLUME identifier is there but I'm not sure yet.

You can already play burned BD/DVD disc thru multiMAN's direct-disc-access patch done for movian/showtime inside multiMAN.

No need to re-invent the wheel. Btw Vanilla movian can't handle this atm.
 
@Joonie: He is asking about something else. Also direct-boot from discs for PS3 games works only with few games, because when launched that way the games assume GAMEID BLES80608 and most don't like it. For movies/music - yes, it worked since 2011.

I'll repeat what I said earlier - you cannot mount games/load ISOs from burned discs unless there is exactly ONE game in folder format under PS3_GAME.

@W00fer: Get genps3iso_v2 (from webMAN*.zip) or from some other place and use it to create your ISOs. Your game will be in \PS3_GAME but you can add another folder in the ROOT as \MY_STUFF and it will be included in the ISO and present on the disc after you burn it.

X:\TEMP
X:\TEMP\PS3_GAME <--- here is your game
X:\TEMP\MY_STUFF <--- here is your stuff

Launch genps3iso_v2 and point it to X:\TEMP - you'll get an ISO to burn and you'll be able to play the game and have your data.
 
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No I mean I'm trying to find a way to boot my BD discs with PS3_GAME folders. Instead of wasting more BD's which have only 15GB's of space taken. Especially BD50's are pricey. If you have a game which is 32GB the rest of the disc space can be filled with other stuff.

Deank can we edit the unencrypted ISO files generated by MMcM, fill them with more stuff (e.g. movies) and then burn or won't that work? You said as long as the PS3VOLUME identifier is there but I'm not sure yet.


Yes there are ways of doing this. I have the Ubisoft Action Set which has Just Cause 2, Tomb Raider and some other game. I suggest looking at the file structure there to make multi game disc. There was no eboot to load into a menu and all three games could be ripped into its own game. I only had to change one letter to make each their own ISO. There are more Ubisoft game sets like this that have three games in one disc.

The folders have a unique naming structure. When it's ripped it only says Just Cause 2 but after mounting all three games become selectable from the XMB. I ripped them all apart and made single ISO's of them myself but when I get back to my games I can find out how they did it. It's done ala PS3_EXTRAS fashion I do know that.
 
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@Joonie: He is asking about something else. Also direct-boot from discs for PS3 games works only with few games, because when launched that way the games assume GAMEID BLES80608 and most don't like it. For movies/music - yes, it worked since 2011.

I'll repeat what I said earlier - you cannot mount games/load ISOs from burned discs unless there is exactly ONE game in folder format under PS3_GAME.

@W00fer: Get genps3iso_v2 (from webMAN*.zip) or from some other place and use it to create your ISOs. Your game will be in \PS3_GAME but you can add another folder in the ROOT as \MY_STUFF and it will be included in the ISO and present on the disc after you burn it.

X:\TEMP
X:\TEMP\PS3_GAME <--- here is your game
X:\TEMP\MY_STUFF <--- here is your stuff

Launch genps3iso_v2 and point it to X:\TEMP - you'll get an ISO to burn and you'll be able to play the game and have your data.

Ah so that was the thing with discBOOT. Games don't like the BLES80608 and on higher than 3.55 it did not have the right LV1 and LV2 patches. A lot of people asked and I also asked you via mail but never got a reply. Now I understand.

@Joonie I indeed do not mean to access movie files from a disc. I mean what Deank says. Then the ISO is generated by genps3iso and has specific ISO descriptors and in the first sector / sector 0 of the disc the identifier so that the PS3 knows what to do with it.

However for discs already generated with other burning software which contains PS3_GAME it does not work since it does not have the ISO descriptors in sector 0.

At least it's something that we can launch discs which are prepared now :)
Let's wait for Rebug as I have some MMcM created iso's which can be burned to disc.
 
@deank

I finally got a time to test your amazing work.

Remember that game without the PS3VOLUME tag?

The change you proposed to support those games without PS3VOLUME tag (shown as below)
https://github.com/Joonie86/COBRA-7.3/commit/a793ded8e934a74cd736db1ffe7796975c488def

was able to load the rip ([BCAS20224] FF13-2, IRD Rebuilt by 3k3y's isotool) burned to BD-RE without a problem!

0cNgEaV.png


My BD Burner is made by ASUS, model number is BW-12B1ST

Here's the media I used (TDK OEM, manufactured by CMC [a Taiwanese company]

hBX9BZ8.jpg


Here's the specific detail

ASUS BW-12B1ST a 1.00 (SATA) <- the BD Burner that was used
Current Profile: BD-RE
Disc Information:
Status: Empty
State of Last Session: Empty
Erasable: Yes
MID: CMCMAG-CN2-000
Supported Write Speeds: 2x <- Write Speed
BD Disc Information:
Disc ID: CMCMAG-CN2-000 < - the Media that was used
Disc Type: BD-RE

Disc Size: 120 mm
Disc Class: 0
Disc Version: 2
Number of Layers: 1
Layer Type: Rewritable
DVD Layer Present: No
CD Layer Present: No
Channel Bit Length: 74.50 nm (25 GB Per Layer)
BCA Present: Yes
Maximum Transfer Rate: Not Specified
First PAA of Data Zone: 131,072
Last PAA of Data Zone: 1,658,494
Format Capacities:
DT: 0x01 - NB: 12219392 (0x00BA7400) - TDP: 20480
FT: 0x00 - NB: 11826176 (0x00B47400) - TDP: 12288
FT: 0x30 - NB: 11826176 (0x00B47400) - TDP: 12288
FT: 0x30 - NB: 11564032 (0x00B07400) - TDP: 20480
FT: 0x30 - NB: 12088320 (0x00B87400) - TDP: 4096
FT: 0x31 - NB: 12219392 (0x00BA7400) - TDP: 2048
Performance (Write Speed):
Descriptor 1...
-> B0: 0x00, B1: 0x00, B2: 0x00, B3: 0x00
-> EL: 12219391 (0x00BA73FF)
-> RS: 26,976 KB/s (6x) - WS: 8,992 KB/s (2x)
 

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