PS3 Compatibility List - PS2 on PS3

Now my only problem is the missing Natalia bug on Tales of the Abyss.
you would be better off using codebreaker tbh

anyways, would you mind to try a different config? it will make a savedump instead of saving the game as usual.

just in case better make a backup of your save data and make a new memcard image with only your tota savegames. then just load your last save and then save again. it will create a savedump and probably will fill up your memcard image.

then just upload the decrypted memcard image or only that savedump to a hoster and send me the link

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@kozarovv
using cheats in config works fine, as long as the elf file doesn't get compressed when loading from memcard in combination with codebreaker. thanks for the explanation on this
 

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got Final Fantasy X-2 international + last mission with pbirdman's english patch working now on my super slim OFW 4.82 with han

thanks to @kozarovv i got the game working with his tutorial for DVD9 games ^^ thank you and also a BIG THANK YOU to all of you who made it even possible for super slim users like me xD sorry if im misspelling something my english is not that great lol xD
 
you would be better off using codebreaker tbh

anyways, would you mind to try a different config? it will make a savedump instead of saving the game as usual.

just in case better make a backup of your save data and make a new memcard image with only your tota savegames. then just load your last save and then save again. it will create a savedump and probably will fill up your memcard image.

then just upload the decrypted memcard image or only that savedump to a hoster and send me the link

edit
@kozarovv
using cheats in config works fine, as long as the elf file doesn't get compressed when loading from memcard in combination with codebreaker. thanks for the explanation on this
I'm really not too sure how to do those things. The most I could do is install Han and resign pkgs. They had a fix for that for pcsx2 but I don't know how to do that in HAN. I'll message back once I've uploaded the memcard image.
I'm using a Han enabled OFW superslim. Can I really use codebreaker on an OFW superslim?
 
i find the problem
i think he just play the train mission.
in train mission nothing flick

but in campaign the problem like i said.

Yes the game worked without fliquering for 2, 3 lvls, and flickering cameback, curious is after starting the game from start again the fliquering started right at first lvl, think is pretty unstable, you might have a lvl without fliquering and next its already there or it just always be fliquering :( i quited and didnt tried any more possible CONFIG's
 
I'm really not too sure how to do those things. The most I could do is install Han and resign pkgs. They had a fix for that for pcsx2 but I don't know how to do that in HAN. I'll message back once I've uploaded the memcard image.
I'm using a Han enabled OFW superslim. Can I really use codebreaker on an OFW superslim?
meh, that HAN stuff :(...you cannot get the memcard image from your ps3 I guess, or is it possible on ofw? cannot remember anything ps2classics related anymore. maybe checking the ps2 save data utility?

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@HolyFire29
can you tell me what your party looks like and what charas you already have. the active and the reserved ones.
 
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meh, that HAN stuff :(...you cannot get the memcard image from your ps3 I guess, or is it possible on ofw? cannot remember anything ps2classics related anymore. maybe checking the ps2 save data utility?

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@HolyFire29
can you tell me what your party looks like and what charas you already have. the active and the reserved ones.
I saved the save data for Tota on a usb, maybe I could upload that instead?

Party before the colosseum is in this order:
slot1: Guy
slot2: Natalia
slot3: Tear
slot4: Jade
reserved slot
slot5: Anise
slot6: Luke

after fighting at colosseum:
slot1: Luke
slot2: Tear
slot3: Guy
slot4: Jade
reserved slot
slot5: Anise
slot6 doesn't appear on the party display

I've uploaded a screenshot of what happens before the party fights at the colosseum and after. As you can see in the photos, Natalia is still with the party before fighting at the colosseum, but after that the party gets reshuffled no matter if I place her at the top slot, she always disappears after a fight.
 

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I saved the save data for Tota on a usb, maybe I could upload that instead?
sorry, but your save data is to no use for me. I would need a complete memory dump from the game. you could try this save dump config and save before the fight(s) and then save afterwards when you are done and the party gets reshuffled.

though, I could try your savegame to see for myself, so please upload them

I've uploaded a screenshot of what happens before the party fights at the colosseum and after. As you can see in the photos, Natalia is still with the party before fighting at the colosseum, but after that the party gets reshuffled no matter if I place her at the top slot, she always disappears after a fight.
does it always gets randomized this way no matter if you are setting each character to different slots? I have never encountered such bugs on this game, but I've always played as Luke. maybe this is related to Asch, where this behaviour can occur, if you use him for colliseum in your party

here are 2 configs you can try, but I cannot promise it will work, since I cannot see the values what gets messed. the folders are named self explanatory, so you use the one before the battle and hope the party stays like this, or you use only the 2nd after the battle(s) and none before

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btw, I have modified this game myself and I wanted to make a diff patch from it with included codebreaker, but somehow it does not work telling me the storage or memory is exhausted. the iso size gets increased by about 300mb cause I have undubbed it myself with only jap voice for skits and I also have remade the intro video with vocals and even song text from bump of a chicken. I love this song and also this is my favourite Tales of game so I have put a lot work in it back then
 

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I cannot see the values what gets messed.
Is fpu rounding issue. Natalia is moved to 7th slot after fight (yes 7th). This can be fixed by 2 ways. By 0x0F command (with set EE memory range that is problematic), or by direct patch like yours. Btw. To move her to slot 6 you should use.

Code:
3D 00 00 00 10 3D 00 00   0A 00 00 00 01 00 00 00 
C4 2E 6D 00 03 04 00 00   06 00 00 00 00 00 00 00
 
the 7th slot is reserved for Asch and you have 2 32bit addresses to change
006D2EC0 03020101
006D2EC4 00060504
big endian both. this is default party code minus Asch with order: Luke, Tear, Jade, Anise, Guy, Natalia

006D2EC0 03020101
006D2EC4 07060504
this would be whole party including Asch with order: Luke, Tear, Jade, Anise, Guy, Natalia, Asch
I just have set party like before the colliseum

@kozarovv
how do you conclude this is fpu related? it sounds like the character bug when using Asch as main character instead of Luke
 
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how do you conclude this is fpu related? it sounds like the character bug when using Asch as main character instead of Luke
Long time ago when i worked out patch for Choral Castle soft lock, i noticed that messing with fpu accuracy is changing many things in game, including party slots. So i'm assuming that is one of inaccuracy issues (90% sure). Somehow they use some floats for generating 006D2EC0 - 006D2EC4, and on PS3 it fail to calculate it correctly in some rare situations.

If you are brave enough, you can test this with FPU accu config for full memory range (it will be SLOW). Natalia after fight should be on correct place then.
 
I deleted my LV1 dump with this game, so i'm basing on this info: https://forums.pcsx2.net/Thread-Tales-of-the-Abyss-Natalia-completely-disappears-from-party?page=2

Anyway, is my bad. Code should look like this (you don't need to change 0x6D2EC0 as this one should be not affected):

Code:
3D 00 00 00 10 3D 00 00   0A 00 00 00 01 00 00 00
C4 2E 6D 00 ?? ?? ?? ??  04 05 06 00 00 00 00 00

?? ?? ?? ?? because i'm not sure how it looks like now.
hm, reading this thread I am also now unsure about the whole party code. I assumed you can get a party of all 7 characters including Asch with 7 slots but this seems untrue and only 6 are available where specific characters leave the party at times. it is a long time gone when I have played this game so I cannot remember

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there was a character duplication and characters missing report even on ps2 but I have not encountered it. instead I had some constant game freeze at a specific location on ps2, but I don't think it was Chloral Castle, or was it? some snowy or "glassy" area and I think it was when you have met Van again late in the game
 
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sorry, but your save data is to no use for me. I would need a complete memory dump from the game. you could try this save dump config and save before the fight(s) and then save afterwards when you are done and the party gets reshuffled.

though, I could try your savegame to see for myself, so please upload them

does it always gets randomized this way no matter if you are setting each character to different slots? I have never encountered such bugs on this game, but I've always played as Luke. maybe this is related to Asch, where this behaviour can occur, if you use him for colliseum in your party

here are 2 configs you can try, but I cannot promise it will work, since I cannot see the values what gets messed. the folders are named self explanatory, so you use the one before the battle and hope the party stays like this, or you use only the 2nd after the battle(s) and none before

edit
btw, I have modified this game myself and I wanted to make a diff patch from it with included codebreaker, but somehow it does not work telling me the storage or memory is exhausted. the iso size gets increased by about 300mb cause I have undubbed it myself with only jap voice for skits and I also have remade the intro video with vocals and even song text from bump of a chicken. I love this song and also this is my favourite Tales of game so I have put a lot work in it back then
Ok, I'm gonna try to dump the save game and test your character fix.
I'm gonna get back once I've tested.
 
sorry, but your save data is to no use for me. I would need a complete memory dump from the game. you could try this save dump config and save before the fight(s) and then save afterwards when you are done and the party gets reshuffled.

though, I could try your savegame to see for myself, so please upload them

I've uploaded my save data so you could try yourself.
http://www.mediafire.com/folder/nzb26sz69t3i2/PS3
BTW, how do I dump my save game, do I just put the save game with the save dump config in a usb too?
 
I've uploaded my save data so you could try yourself.
http://www.mediafire.com/folder/nzb26sz69t3i2/PS3
BTW, how do I dump my save game, do I just put the save game with the save dump config in a usb too?
to use the memdump code you only have to use the memdump config in the installed pkg and only the save states you wanna dump. you have to make a new pkg with memdump config since you cannot do anything with HAN.

load either save (the one before and the one after) with active config and just save the game. it will create a memdump and fill up the memcard, so you have to use 2 memcard images one for each save. you have to wait a few minutes and it will give you an error about saving but the game gets dumped and will look like a normal save game, but much larger in size. after you have dumped both save states, upload the memcards again. dunno if you can delete single saves from memcard with ps2classics but this is something you could try

since I've got your saves, I will try them myself, so you don't have to dump the game yourself
 
to use the memdump code you only have to use the memdump config in the installed pkg and only the save states you wanna dump. you have to make a new pkg with memdump config since you cannot do anything with HAN.

load either save (the one before and the one after) with active config and just save the game. it will create a memdump and fill up the memcard, so you have to use 2 memcard images one for each save. you have to wait a few minutes and it will give you an error about saving but the game gets dumped and will look like a normal save game, but much larger in size. after you have dumped both save states, upload the memcards again. dunno if you can delete single saves from memcard with ps2classics but this is something you could try

since I've got your saves, I will try them myself, so you don't have to dump the game yourself
Sadly, the two fixes didn't work. Natalia was still missing after the colosseum fights. I tried dumping my save data using the pkg with dumping config attached but it didn't seem to work because when I tried to save, it saved as normal(no error messages and memcard wasn't filled up).
It seems like ps2classics uses individual save data files for each game and doesn't share the internal memory card. I created an internal ps2 memory card like what you would use when playing ps1 classics but TotA didn't use the internal memory and instead used the PS2 saved data.
 

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