sandungas
Developer
Great@sandungas
These whole past few pages of this thread have been a blur...
Anyways, I messed up again about the environment maps and was right the first time...here's the correct code:
Code:POSITION|ORIGINAL|PATCHED 205F6600 01010101 00010101 // Cars environment maps OFF 285F6600 01010101 00000001 // Bloom OFF + fog OFF + blur OFF + hud ON 305F6600 41700000 00000000 // Lower car detail 3C5F6600 41A00000 00000000 // Lower traffic detail
I will test soon and see if it works on unpatched netemu.
after verifying the original data from the "car enviroment maps" i suggest to make a "top speed" config with all that patches enabled, because are the full collection known ported from the pnach files... but not for using it normally, is better to play with the other config you suggested that is less invasive (bloom OFF, fog OFF, lower car detail, lower traffic detail) and incase you find some big problems in a specific race when playing later in the game you can try the other "top speed" config (intended only incase of problems), to see if it solves the problem, this way you know if some of the invasive patches are really needed at some point of the game ("cars enviroment maps", and the removal of the "motion blur" effect)I remember you mentioned the removal of the car enviroment maps was looking too bad, and the motion blur is not going to affect the performance, but justincase
Btw, have you checked if the "bloom" affects the performance ?, this is another visual "distortion" i guess we could say is in the same category than the motion blur (and i guess this is why all that 3 switches are next to each other)... and maybe the fog follows the same rules so it can be enabled without having a performance loss
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