Burnout 3: Takedown (NTSC-U)
Completely fixes the slow motion bug. Game is now 100% playable, but frame drops are still present.Code:3D 00 00 00 57 44 00 00 0A 00 00 00 03 00 00 00 E8 51 13 00 A8 BA 40 AC A8 BA 43 AC 80 53 13 00 A8 BA 60 AC A8 BA 43 AC BC CD 13 00 A8 BA 60 AC AC 43 BA A8 00 00 00 00
Burnout 3: Takedown (NTSC-U) (all speedhacks except blur and low quality car enabled)
Burnout 3: Takedown (NTSC-U) (all speedhacks enabled)Code:3D 00 00 00 57 44 00 00 0A 00 00 00 06 00 00 00 20 5F 66 00 00 00 00 00 00 01 01 01 28 5F 66 00 00 00 00 00 00 00 01 01 3C 5F 66 00 00 00 00 00 00 00 00 00 E8 51 13 00 A8 BA 40 AC A8 BA 43 AC 80 53 13 00 A8 BA 60 AC A8 BA 43 AC BC CD 13 00 A8 BA 60 AC AC 43 BA A8 00 00 00 00
The last two configs have the added speedhacks from the PCSX2 forums thread. The last config will run the best, but the second config still has the iconic blur effect and higher quality car model (it doesn't seem to hit performance too hard at all). Also, the last two configs can only work in kozarovv's patched netemu, but the first should be fine for unpatched version.Code:3D 00 00 00 57 44 00 00 0A 00 00 00 07 00 00 00 20 5F 66 00 00 00 00 00 00 01 01 01 28 5F 66 00 00 00 00 00 00 00 00 01 30 5F 66 00 00 00 00 00 00 00 00 00 3C 5F 66 00 00 00 00 00 00 00 00 00 E8 51 13 00 A8 BA 40 AC A8 BA 43 AC 80 53 13 00 A8 BA 60 AC A8 BA 43 AC BC CD 13 00 A8 BA 60 AC AC 43 BA A8 00 00 00 00
I will still be testing these, but as of now it seems to be fixed for good. Whew.
It seems like prafull patch hit only specific parts of game: https://forums.pcsx2.net/Thread-Bug-Report-Ghosthunter-PALI have ported your config to EUR version.
Ghosthunter SCES-52156
Code:3D 00 00 00 57 44 00 00 0E 00 00 00 24 2F 29 00 0B 00 00 00 01 00 00 00 A3 06 00 00 A0 06 00 00 14 00 00 00 4A 00 02 FF 48 45 88 00 4B E0 19 BF 4B EA 48 BC 4B EA 18 8C 4B E0 19 BF 4B EA 48 BC 4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00
Please also test this. This is prafull patch ported to your version + ladder fix(I think)
Ghosthunter SCES-52156 Prafull Patch
Code:3D 00 00 00 46 40 00 00 0E 00 00 00 24 2F 29 00 0A 00 00 00 06 00 00 00 F0 4F 3F 00 39 D8 00 4A 00 48 A4 48 F4 4F 3F 00 00 48 A4 48 00 28 C0 48 F8 4F 3F 00 00 28 C0 48 39 D8 00 4A A8 50 3F 00 39 D8 00 4A 00 48 A4 48 AC 50 3F 00 00 48 A4 48 00 28 C0 48 B0 50 3F 00 00 28 C0 48 39 D8 00 4A 00 00 00 00
3D 00 00 00 11 11 00 00 0E 00 00 00 24 2F 29 00
0A 00 00 00 06 00 00 00 F0 4F 3F 00 39 D8 00 4A
00 48 A4 48 F4 4F 3F 00 00 48 A4 48 00 28 C0 48
F8 4F 3F 00 00 28 C0 48 39 D8 00 4A A8 50 3F 00
39 D8 00 4A 00 48 A4 48 AC 50 3F 00 00 48 A4 48
00 28 C0 48 B0 50 3F 00 00 28 C0 48 39 D8 00 4A
0B 00 00 00 01 00 00 00 A3 06 00 00 A0 06 00 00
14 00 00 00 4A 00 02 FF 48 45 88 00 4B E0 19 BF
4B EA 48 BC 4B EA 18 8C 4B E0 19 BF 4B EA 48 BC
4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00
The pnach patches (used by the pcsx2 emulator) contains 2 things: the position (where the patch is going to be applyed), and the value (that is going to be written at the position)kozarovv's patched netemu - what that mean? Im cant add that config into ps2classics GUI to iso?
// Bloom
// Background fog
// Motion blur
// Environment maps (make cars have reflections)
// Lower car detail
// Lower traffic detail
thx 4 share,but it doesnt fix.Opening CG and gameplay still flicking..Ok, I have ported EU Ape Escape 2 CONFIG made by @kozarovv to US version.
Ape Escape 2 SLUS-20685
Code:3d 00 00 00 57 44 00 00 0a 00 00 00 01 00 00 00 88 ce 34 00 16 00 40 14 00 00 00 00 00 00 00 00
The value in bold is "byte swapped"Burnout 3: Takedown (NTSC-U)
3D 00 00 00 57 44 00 00 0A 00 00 00 03 00 00 00
E8 51 13 00 A8 BA 40 AC A8 BA 43 AC 80 53 13 00
A8 BA 60 AC A8 BA 43 AC BC CD 13 00 A8 BA 60 AC
AC 43 BA A8 00 00 00 00
The first value is the patch (all them seems to be replacing original values by zeroes), and the second value is the original data00000000 // 00000001 // Bloom
00000000 // 00000001 // Background fog
00000000 // 00000001 // Motion blur
00000000 // 00000001 // Environment maps (make cars have reflections)
00000000 // 41700000 // Lower car detail
00000000 // 41A00000 // Lower traffic detail
Burnout 3: Takedown (NTSC-U) (all speedhacks enabled)
Code:3D 00 00 00 57 44 00 00 0A 00 00 00 07 00 00 00 20 5F 66 00 00 00 00 00 00 01 01 01 28 5F 66 00 00 00 00 00 00 00 00 01 30 5F 66 00 00 00 00 00 00 00 00 00 3C 5F 66 00 00 00 00 00 00 00 00 00 E8 51 13 00 A8 BA 40 AC A8 BA 43 AC 80 53 13 00 A8 BA 60 AC A8 BA 43 AC BC CD 13 00 A8 BA 60 AC AC 43 BA A8 00 00 00 00
POSITION|ORIGINAL|PATCHED
205F6600 00000000 00010101 // Cars environment maps <--- are you sure the value 010101 is right ?
285F6600 00000000 00000001 // Bloom <--- are you sure the value 1 is right ?
305F6600 00000000 00000000 // Lower car detail
3C5F6600 00000000 00000000 // Lower traffic detail
E8511300 A8BA40AC A8BA43AC // Unknown (please add info about it)
80531300 A8BA60AC A8BA43AC // Unknown (please add info about it)
BCCD1300 A8BA60AC AC43BAA8 // Unknown (please add info about it)
POSITION|ORIGINAL|PATCHED
205F6600 FFFFFFFF 00000000 // Cars environment maps <---- i replaced your value 010101 by 0, not sure if is correct
285F6600 FFFFFFFF 00000000 // Bloom <---- i replaced your value 1 by 0, not sure if is correct
295F6600 FFFFFFFF 00000000 // Background fog
2A5F6600 FFFFFFFF 00000000 // Motion blur
305F6600 FFFFFFFF 00000000 // Lower car detail
3C5F6600 FFFFFFFF 00000000 // Lower traffic detail
E8511300 A8BA40AC A8BA43AC // Unknown
80531300 A8BA60AC A8BA43AC // Unknown
BCCD1300 A8BA60AC A8BA43AC // Unknown <--- i flipped the bytes of the patch
I have a habit of posting stuff before I really look at it.@mrjaredbeta
In this post you was trying to reduce the frames to achieve full speed, and you was doing it with 2 patches, is something you discovered and was working in a aceptable way
https://www.psx-place.com/threads/compatibility-list-ps2-on-ps3.1306/page-95#post-242296
Using pcsx2, I found a value that starts at 0 when you begin a race, but when you crash it turns to 1. It also turns to 1 if you crash and restart the race during the crash. Pcsx2 doesn't have any change in performance, but I thought this value was weird, so I disassembled it and found which ones set it to zero and changed them. It worked! Had to guess with this one.And later, in the first config of this post it looks you was using the same method, but with 3 patches instead of 2, right ?
https://www.psx-place.com/threads/compatibility-list-ps2-on-ps3.1306/page-96#post-242454
And the patches have different values, i guess you are still investigating that route and you decided to do it in a bit different way (with 3 instead of 2)
Correct. I am using all of the patches, but in the pnach you can see that he used "byte" instead of "extended" for a few values. These bytes are all in the same address, so you can change 3 with just 1 command (the bloom, fog, and motion blur). That's why there are less commands in my config, but I assure you they are all there.So from that list are 6 + the 3 found by you are 9 in total, right ?
But your configs from the second link there is one with 7 and another with 6... this is confusing me
After more testing, I found that disabling environment maps leaves the car a little messed up and extra shiny (with no change since no reflections). Also, I can't even tell the difference between car quality with the lower one and higher one, so I leave the lower one on now. I've been playing with this new config with every speedhack enabled besides the reflective surfaces and motion blur and honestly the game runs great! I do not notice any change in the visual appearance, and the game runs a nice 60fps around 80% of the time (and of course no change to the game speed). I'd say it's almost at a "Official PS2 Classic" level, besides the VMC bug and menu video bug.And i agree with you, from that list the "lower car detail", and the "motion blur" (and the car enviroment maps) probably are going to be the most annoying
Reducing the visual quality of your own car is like... aiiich... very notable, not cool![]()
Lol, true.And the motion blur was a nice effect (and in some way removing the motion blur is cheating because is going to make the game easyer, lol)
Performance doesn't really seem to depend on speed or amount of motion blur, so the last races should be fine! Already tested one with the US Circuit racer going 209mph and there was almost no frame drops.And btw... i remember to play the burnout games years ago, and when you are about to complete the game, in the races with the higest difficult levels, the screen is filled with a huge amount of "insanity" at very high speeds
I guess the performance is going to suffer a lot in that races in high difficult levels
Dang, I guess I just read that one backwards, lol. I guess that one doesn't affect the game, and only the first two do. Maybe it's best to delete that one.@mrjaredbeta
The value in bold is "byte swapped"
In this case the config uses command 0x0A with 3 patches (0A000000 03000000), and the last patch is doing this, right ?
BCCD1300 <--- position
A8BA60AC <--- original data
AC43BAA8 <--- patched data
So... the patched value is completly different than the original... im guessing you was not doing it on purpose (but not sure though, maybe is some kind of magic trick)
Im mentioning it incase you are playing the game to test that configs, incase this command is broken it could confuse you and make you waste some time
3D 00 00 00 57 44 00 00 0A 00 00 00 06 00 00 00
28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00
41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00
00 00 00 00 E8 51 13 00 A8 BA 40 AC A8 BA 43 AC
80 53 13 00 A8 BA 60 AC A8 BA 43 AC BC CD 13 00
A8 BA 60 AC A8 BA 43 AC 00 00 00 00
I have ported your config to EUR version.
Ghosthunter SCES-52156
Code:3D 00 00 00 57 44 00 00 0E 00 00 00 24 2F 29 00 0B 00 00 00 01 00 00 00 A3 06 00 00 A0 06 00 00 14 00 00 00 4A 00 02 FF 48 45 88 00 4B E0 19 BF 4B EA 48 BC 4B EA 18 8C 4B E0 19 BF 4B EA 48 BC 4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00
Please also test this. This is prafull patch ported to your version + ladder fix(I think)
Ghosthunter SCES-52156 Prafull Patch
Code:3D 00 00 00 46 40 00 00 0E 00 00 00 24 2F 29 00 0A 00 00 00 06 00 00 00 F0 4F 3F 00 39 D8 00 4A 00 48 A4 48 F4 4F 3F 00 00 48 A4 48 00 28 C0 48 F8 4F 3F 00 00 28 C0 48 39 D8 00 4A A8 50 3F 00 39 D8 00 4A 00 48 A4 48 AC 50 3F 00 00 48 A4 48 00 28 C0 48 B0 50 3F 00 00 28 C0 48 39 D8 00 4A 00 00 00 00
@kozarovv how you think, will that config work for ps4 (lopnor) ? Im ask becouse on ps4 emulation have same problem (ladder problem)It seems like prafull patch hit only specific parts of game: https://forums.pcsx2.net/Thread-Bug-Report-Ghosthunter-PAL
So it will be best to merge all configs at once. Looking at hex code gxemu patch fix some clipping flag reads, so seems to be also needed to fix graphic at some point in game. Here is merged patch, untested at all.
Ghosthunter SCES-52156
Code:3D 00 00 00 11 11 00 00 0E 00 00 00 24 2F 29 00 0A 00 00 00 06 00 00 00 F0 4F 3F 00 39 D8 00 4A 00 48 A4 48 F4 4F 3F 00 00 48 A4 48 00 28 C0 48 F8 4F 3F 00 00 28 C0 48 39 D8 00 4A A8 50 3F 00 39 D8 00 4A 00 48 A4 48 AC 50 3F 00 00 48 A4 48 00 28 C0 48 B0 50 3F 00 00 28 C0 48 39 D8 00 4A 0B 00 00 00 01 00 00 00 A3 06 00 00 A0 06 00 00 14 00 00 00 4A 00 02 FF 48 45 88 00 4B E0 19 BF 4B EA 48 BC 4B EA 18 8C 4B E0 19 BF 4B EA 48 BC 4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00
Edit: GX fix seems to be for mac flag (not clipping), so even more important to include it too
So the first code (DC174E00 00000000 02008001) reduces framerate too much and only temporally until you crash, so it was not good enought. And the second code (A8BA5100 00000000 01000000) was broken... so we can forget about that config, got it, nice try anywayI have a habit of posting stuff before I really look at it.The first code in that config essentially limits the fps to 30fps when you start a race (even if its able to run at 60, it stays at 30). If you crash, the code seems to disable, but the "crash" fix is there so the slow motion bug goes away anyways. If you quit and start a new race, the game will reset itself and be slow motion again. That's why this code is bad, it really doesn't fix anything and actually makes it worse. I think the second code in that config I thought fixed something but it didn't.

Nice one, so by using this code is not needed to crash the car at the start of the race anymore ?Using pcsx2, I found a value that starts at 0 when you begin a race, but when you crash it turns to 1. It also turns to 1 if you crash and restart the race during the crash. Pcsx2 doesn't have any change in performance, but I thought this value was weird, so I disassembled it and found which ones set it to zero and changed them. It worked! Had to guess with this one.
Ok, i was wondering about it when i was writing my previous post with the list of commands extracted, im at that point where i have more than 5 webbrowser tabs and more than 5 programs opened related to this and it took me some time to write my previous post (in the most accurate posible way, i hope i did lol)Correct. I am using all of the patches, but in the pnach you can see that he used "byte" instead of "extended" for a few values. These bytes are all in the same address, so you can change 3 with just 1 command (the bloom, fog, and motion blur). That's why there are less commands in my config, but I assure you they are all there.![]()
Nice, this patches are a bit like cooking recipes, and im not trying this game so i cant suggest what visual effects to add or remove, i believe in the "chef recipe" (thats you)After more testing, I found that disabling environment maps leaves the car a little messed up and extra shiny (with no change since no reflections). Also, I can't even tell the difference between car quality with the lower one and higher one, so I leave the lower one on now. I've been playing with this new config with every speedhack enabled besides the reflective surfaces and motion blur and honestly the game runs great! I do not notice any change in the visual appearance, and the game runs a nice 60fps around 80% of the time (and of course no change to the game speed). I'd say it's almost at a "Official PS2 Classic" level, besides the VMC bug and menu video bug.

Ohh, i thought the motion blur was going to cause lot of workload, coolPerformance doesn't really seem to depend on speed or amount of motion blur, so the last races should be fine! Already tested one with the US Circuit racer going 209mph and there was almost no frame drops.
Are you really sure that you have a correct version of the game?thx 4 share,but it doesnt fix.Opening CG and gameplay still flicking..
@kozarovv CONFIG should be the most complete. It includes ladder fix, my ported config by Prafull which should fix slowdowns in some places of the game (https://forums.pcsx2.net/Thread-Bug-Report-Ghosthunter-PAL) + patch from GX_EMUSo...im was test your configs at my pal version! Also try config by @kozarovv and....all configs is works, but im just use test on swamp missions around church (ladder is fixed) and much far with ghost saw (no freezes anymore). Im think (maybe im wrong) prafull patch by @lex3a looks more fast, and patch by @kozarovv more slow but not much flicking! @lex3a can you explain about prafull patch? Your ported config us to eu version work too! Which differences?
So basically in memory, the address originally looks like 01010101 where first byte is bloom, second is fog, third is motion blur, and fourth is HUD. By patching it to 00000101, it disables the bloom and fog, but keeps the blur and HUD.Another doubt i had is in the pnach files is disabling them with a 0... but in your config you are disabling them with an 1
Sorry to insist in this but im looking at it and there is something i dont get, the consecutive "switches" are located in this order (im just mentioninig the last byte): 0x28, 0x29, 0x2ACorrect. I am using all of the patches, but in the pnach you can see that he used "byte" instead of "extended" for a few values. These bytes are all in the same address, so you can change 3 with just 1 command (the bloom, fog, and motion blur). That's why there are less commands in my config, but I assure you they are all there.![]()
POSITION|ORIGINAL|PATCHED
205F6600 00000000 00010101 // Cars environment maps
285F6600 00000000 00000001 // Bloom
305F6600 00000000 00000000 // Lower car detail
3C5F6600 00000000 00000000 // Lower traffic detail
E8511300 A8BA40AC A8BA43AC //
80531300 A8BA60AC A8BA43AC //
BCCD1300 A8BA60AC A8BA43AC //
POSITION|ORIGINAL|PATCHED
205F6600 00000000 00000001 // Cars environment maps
285F6600 00000000 00010101 // Bloom + Background fog + Motion blur
305F6600 00000000 00000000 // Lower car detail
3C5F6600 00000000 00000000 // Lower traffic detail
E8511300 A8BA40AC A8BA43AC //
80531300 A8BA60AC A8BA43AC //
BCCD1300 A8BA60AC A8BA43AC //
205F6600 00000000 00000001 // Cars environment maps
285F6600 00000000 00000001 // Bloom
295F6600 00000000 00000001 // Background fog
2A5F6600 00000000 00000001 // Motion blur
305F6600 FFFFFFFF 00000000 // Lower car detail
3C5F6600 FFFFFFFF 00000000 // Lower traffic detail
E8511300 A8BA40AC A8BA43AC //
80531300 A8BA60AC A8BA43AC //
BCCD1300 A8BA60AC A8BA43AC //
His config not touch Car env mapping. At least last one. Don't need to since he is not patching it at all.Sorry to insist in this but im looking at it and there is something i dont get, the consecutive "switches" are located in this order (im just mentioninig the last byte): 0x28, 0x29, 0x2A
0x28 is bloom, 0x29 is fog, and 0x0A is motion blur
So... in the command when we change the bloom we can change the others because are located inmediatly next to it, right ?
But in your config (the one you posted yesterday, not sure if you have changed it in the last one) is made this way:
Code:POSITION|ORIGINAL|PATCHED 205F6600 00000000 00010101 // Cars environment maps 285F6600 00000000 00000001 // Bloom 305F6600 00000000 00000000 // Lower car detail 3C5F6600 00000000 00000000 // Lower traffic detail E8511300 A8BA40AC A8BA43AC // 80531300 A8BA60AC A8BA43AC // BCCD1300 A8BA60AC A8BA43AC //
What i dont get is you are "cummulating" the bytes in the "cars enviroment maps" instead of the "bloom"
I mean... i think it should be made this way:
Code:POSITION|ORIGINAL|PATCHED 205F6600 00000000 00000001 // Cars environment maps 285F6600 00000000 00010101 // Bloom + Background fog + Motion blur 305F6600 00000000 00000000 // Lower car detail 3C5F6600 00000000 00000000 // Lower traffic detail E8511300 A8BA40AC A8BA43AC // 80531300 A8BA60AC A8BA43AC // BCCD1300 A8BA60AC A8BA43AC //
Or this way:
Code:205F6600 00000000 00000001 // Cars environment maps 285F6600 00000000 00000001 // Bloom 295F6600 00000000 00000001 // Background fog 2A5F6600 00000000 00000001 // Motion blur 305F6600 FFFFFFFF 00000000 // Lower car detail 3C5F6600 FFFFFFFF 00000000 // Lower traffic detail E8511300 A8BA40AC A8BA43AC // 80531300 A8BA60AC A8BA43AC // BCCD1300 A8BA60AC A8BA43AC //
205F6600 01000000 00000000 // Cars environment maps
285F6600 01010101 00000001 // Bloom/fog/motion blur
305F6600 41700000 00000000 // Lower car detail
3C5F6600 41A00000 00000000 // Lower traffic detail
Im still reviewing the configs posted here (the one with 7 codes)His config not touch Car env mapping. At least last one. Don't need to since he is not patching it at all.
POSITION|ORIGINAL|PATCHED
205F6600 00000000 00000001 // Cars environment maps
285F6600 00000000 00000001 // Bloom
295F6600 00000000 00000001 // Background fog
2A5F6600 00000000 00000001 // Motion blur
305F6600 FFFFFFFF 00000000 // Lower car detail
3C5F6600 FFFFFFFF 00000000 // Lower traffic detail
E8511300 A8BA40AC A8BA43AC // slow motion fix (crash fix)
80531300 A8BA60AC A8BA43AC // slow motion fix (crash fix)
BCCD1300 A8BA60AC A8BA43AC // slow motion fix (crash fix) doubtful, we are not sure if is needed