Correct, your code still has the major flickering and graphical errors. I can't see a difference on netemu.So with my code whole screen is still flickering?
Edit: And does your codes eliminate flickering?
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00
E8 18 20 00 10 06 08 0C 00 00 00 00 00 00 00 00
.text:00260CE8 la $s0, D1_CHCR
.text:00260CEC la $v1, D1_TADR
.text:00260CF0 lw $a0, (D1_CHCR - 0x10009000)($s0)
.text:00260CF4 lui $v0, 0x1000
.text:00260CF8 lw $a0, (D1_TADR - 0x10009030)($v1)
.text:00260CFC la $v0, D1_MADR
.text:00260D00 lui $v1, 0x1000
.text:00260D04 lw $a0, (D1_MADR - 0x10009010)($v0)
.text:00260D08 la $v1, D1_QWC
.text:00260D0C lui $v0, 0x1000
.text:00260D10 lw $a0, (D1_QWC - 0x10009020)($v1)
.text:00260D14 la $v0, D1_ASR0
.text:00260D18 lui $v1, 0x1000
.text:00260D1C lw $a0, (D1_ASR0 - 0x10009040)($v0)
.text:00260D20 la $v1, D1_ASR1
.text:00260D24 lui $a0, 0x1000
.text:00260D28 lw $v0, (D1_ASR1 - 0x10009050)($v1)
.text:00260D2C la $a0, D2_CHCR
.text:00260D30 lw $v0, (D1_CHCR - 0x10009000)($s0)
.text:00260D34 lui $v0, 0x1000
.text:00260D38 lw $v1, (D2_CHCR - 0x1000A000)($a0)
.text:00260D3C la $v0, D2_TADR
.text:00260D40 lui $v1, 0x1000
.text:00260D44 lw $a1, (D2_TADR - 0x1000A030)($v0)
.text:00260D48 la $v1, D2_MADR
.text:00260D4C lui $v0, 0x1000
.text:00260D50 lw $a1, (D2_MADR - 0x1000A010)($v1)
.text:00260D54 la $v0, D2_QWC
.text:00260D58 lui $v1, 0x1000
.text:00260D5C lw $a1, (D2_QWC - 0x1000A020)($v0)
.text:00260D60 la $v1, D2_ASR0
.text:00260D64 lui $v0, 0x1000
.text:00260D68 lw $a1, (D2_ASR0 - 0x1000A040)($v1)
.text:00260D6C la $v0, D2_ASR1
.text:00260D70 lui $a1, 0x1000
.text:00260D74 lw $v1, (D2_ASR1 - 0x1000A050)($v0)
.text:00260D78 la $a1, VIF1_STAT
.text:00260D7C lw $v0, (D2_CHCR - 0x1000A000)($a0)
.text:00260D80 lui $v0, 0x1000
.text:00260D84 lw $v1, (VIF1_STAT - 0x10003C00)($a1)
.text:00260D88 la $v0, VIF1_CODE
.text:00260D8C lui $v1, 0x1000
.text:00260D90 lw $a0, (VIF1_CODE - 0x10003C80)($v0)
.text:00260D94 la $v1, VIF1_MARK
.text:00260D98 lui $v0, 0x1000
.text:00260D9C lw $a0, (VIF1_MARK - 0x10003C30)($v1)
.text:00260DA0 la $v0, GIF_STAT
.text:00260DA4 li $a0, 5
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00 88 23 20 00 B8 08 08 0C 00 00 00 00 00 00 00 00
https://www.psx-place.com/threads/p...-for-original-opcodes-in-0x0a-and-0x09.20602/@kozarovv
do you still remember the patch, to only make replace pattern necessary? I cannot find your thread anymore. I am also using 4.82 or 4.84 netemu on 4.21
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00
00 00 00 00
it's official ps2 classic game.The wiki says that Project Zero is unplayable because "Game freezes in the first chapter after cutscene". That isn't true, I'm about to finish the game, in some cutscenes it looks like a freeze but if you press start and wait a few seconds the game continues without problems
I think only Fatal Frame (NTSC) has a official release as ps2 classicit's official ps2 classic game.
3d 00 00 00 11 11 00 00 0a 00 00 00 02 00 00 00
1c b5 26 00 51 00 c0 10 51 00 00 10 f0 0c 26 00
00 00 04 8e 00 00 00 ae 00 00 00 00
3D 00 00 00 57 44 00 00 21 00 00 00 00 00 00 00
00 00 00 00
3D 00 00 00 34 12 00 00 0E 00 00 00 3C C6 21 00
21 00 00 00 00 00 00 00 00 00 00 00
Can you upload your memory card image (.VM2) with your save on it? It might be fixable with an accuracy command. I could take a look at it.Can Someone Help Me Create a Config File For Neopets: The Darkest Faerie I Have No Experience On How To Create a Config File The Main Issue With The Game Is Flickering From Time To Time And When You Get Hit With A Spear From An Enemy You Soft Lock
Thank you for your hard work. Hoping the issues with the sequels get fixed.Shadow Hearts (SLUS-20347) (SLPS-25041)
Fix all FMV slowdown/desync (coupled with lottery fix from a few months back). Only tested on SLUS-20347 but it should work fine for both regions.Code:3D 00 00 00 34 12 00 00 0E 00 00 00 3C C6 21 00 21 00 00 00 00 00 00 00 00 00 00 00
Safe to say command 0x21 will fix FMV slowdown and stuttering problems in many games, and it's used officially in a few official PS2 Classics (like Fatal Frame 2).
Hey dude! I'm actually having the exact same problem with the exact same cutscenes.While it's on my mind, a while ago I was playing Xenosaga I and during a cutscene after the gargoyle boss, the game softlocked around 5:05 on this cutscene:. Also in one of the cutscenes while Shion is on the ship, while there's a grayscale dream, the screen is black (not a crash)." I wonder if it's possible to fix.