PS3 Compatibility List - PS2 on PS3

Silent Hill 2 (SLES-50382)
Code:
3D 00 00 00 34 12 00 00 0E 00 00 00 34 24 17 00
0F 00 00 00 94 2D 17 00 B4 2D 17 00 00 00 00 00

Silent Hill 2 Director's Cut (SLES-51156)
Code:
3D 00 00 00 34 12 00 00 0E 00 00 00 E4 53 17 00
0F 00 00 00 44 5D 17 00 64 5D 17 00 00 00 00 00

The PAL ports of the @mrjaredbeta config - https://www.psx-place.com/threads/compatibility-list-ps2-on-ps3.1306/page-119#post-255034
Nice job with these ports! If you are playing the game, let me know if you see any noticeable flickering on characters during cutscenes or otherwise. I believe it should be 100% fixed, but I never had the chance to play through the whole game with this specific config.
 
Space Venus starring Morning Musume (SRPM-70201)
Code:
3D 00 00 00 57 44 00 00 06 00 00 00 21 00 00 00
00 00 00 00 00 00 00 00
Command 0x06 fixes flickering menu options on main menu. 0x21 fixes slowdown on main space hub and skipping on interactive FMV segments. PS3 signal lost when exiting an FMV from "mail" segment...don't do it. Performance issues and corruption on TVDJ segment and slight slowdown on star transition as well...works great besides these issues.


Visual Mix: Ayumi Hamasaki Dome Tour 2001 (SLPM-65086) (SLPM-65087)
Code:
3D 00 00 00 57 44 00 00 21 00 00 00 00 00 00 00
46 00 00 00 00 00 00 00
Command 0x46 fixes slowdown/possible freeze on "ripple" screen transition. Command 0x21 additionally fixes all additional slowdown/desync due to "ripple" transition. Works 100% perfect now. :)

Game also features disc switch ingame, so additional config for disc switching to disc 2 would make the game perfect 100%. I know this was mentioned just a little while ago...but this is not currently possible with Cobra, right? Only pkg method would work with multi disc?

EDIT: I should say I haven't even tested disc 2 yet, but config should work the same and disc should be accessible without needing a disc swap config.
 
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Dragon ball Z: Sagas (SLUS-20874)

I have seen people mention that the game freezes randomly when the animated scenes plays or when you skip scenes but I have played for two hours and I haven't encountered any kind of problems. Also some minor bugged texture on the menu
 
Project zero 2 is crashing randomly during ending pre rendered video cutscene and credits, sometimes it just stops giving signal to tv (tv shows no signal), sometimes it freezes with looping audio, sometimes it just skips whole cutscene as if you pressed X or start button, sometimes it can complete without issue and sometimes it turns off my PS3 with yellow light for second or two then 3 beeps and blinking power LED

Cpu temps during gampleay stay at around 65-70 on cell and about 45 on rsx

I can play the game for hours without issue and all other cutscenes (both prerendered videos and realtime) work fine, its just that one ending+credits video

I tought iso was corrupt but after calculating MD5 and checking it agains redump database it matches perfectly so iso file is fine

I do have CONFIG file that got automatically downloaded by either multiman or webman (not sure which one)

In attachment im providing both my save file and CONFIG file if someone wants to test, you dont even need to replay final boss to view cutscene as i finished the game already so ending cutscene is unlocked in the main menu under gallery option, just select Ending:Crimson butterly under the gallery option on main menu

I have also posted seperate thread few days ago where you can read more details about issue https://www.psx-place.com/threads/p...s3-with-red-blinking-light.32686/#post-277717
 

Attachments

Nice job with these ports! If you are playing the game, let me know if you see any noticeable flickering on characters during cutscenes or otherwise. I believe it should be 100% fixed, but I never had the chance to play through the whole game with this specific config.

Unfortunately, I am not. Silent Hill 2 is a game with one of the best psychological horror story ever delivered. The disturbing atmosphere is right there, along with a lot of cultural references I am partial to. But the execution has not aged very well. The voice acting is dramatically bad, and the gameplay with the pseudo-scary fixed camera angle and unintuitive controls is awful. This title needs a proper remake, not a lazy remaster done earlier. But it is a significant milestone in the video game history and it's enough reason to be ported. After quick testing it looks like the body flickering is gone.
 
Visual Mix: Ayumi Hamasaki Dome Tour 2001 (SLPM-65086) (SLPM-65087)
Code:
3D 00 00 00 57 44 00 00 21 00 00 00 00 00 00 00
46 00 00 00 00 00 00 00
Command 0x46 fixes slowdown/possible freeze on "ripple" screen transition. Command 0x21 additionally fixes all additional slowdown/desync due to "ripple" transition. Works 100% perfect now. :)

Game also features disc switch ingame, so additional config for disc switching to disc 2 would make the game perfect 100%. I know this was mentioned just a little while ago...but this is not currently possible with Cobra, right? Only pkg method would work with multi disc?

EDIT: I should say I haven't even tested disc 2 yet, but config should work the same and disc should be accessible without needing a disc swap config.
I tryed to explain it here https://www.psx-place.com/threads/compatibility-list-ps2-on-ps3.1306/page-116#post-252633

Long story short... every ISO needs a CONFIG, and is needed to add 3 bytes at the end of the config for "total_disc_count", "cur_disc_nr", and "is_multi_disc"
It seems the presence of the "is_multi_disc" with value = 1 forces netemu to create a file named DISC.IDX in the installation path of the "PS2 classics", but as far i remember doesnt exists in the original PKG

It seems the purpose of the DISC.IDX is to display the multidisc selector menu "ingame" and makes visibles the options to "switch back" to the previous disc
Everytime you switch to a different disc the file DISC.IDX is updated... lets say... is like an intermediate file to store temporal info (and im not sure if is cleaned when you exit the game, we never got samples of that intermediate states)

---------------------------
Now im writing this, i remember there was another post where i was speculating about this a bit more
The problem i see is that DISC.IDX file is located next to the ISO (in the installation directory of a "PS2 classics" game). When we boot a "PS2 classics" it seems netemu is able to access the directory of the "PS2 classics" installation and the filesystem... but when we boot a ISO directly with cobra im not so sure if cobra knows where needs to be created

My idea was to add a DISC.IDX (generic, used by all games) under path dev_hdd0/PS2ISO... just because is the same directory of the ISO's
Then prepare the CONFIG's for 2 ISO's and see if cobra is able to update the DISC.IDX... or see if the menu for multidics selection appears "ingame"
We never tryed it though, and i dont think is going to work, because im not sure which directory is considered "root" for netemu when the ISO is passed with cobra
 
@finalantun2020 the few times you was able to play the ending video+credits and you was able to see the artifacts (i guess it looks like some kind of pixelation)... would you say is the kind of pixelation that doesnt exists when played in a real PS2 ?

Im asking this because incase is only an small amount of pixelation maybe it happend a bit in the original... but incase the pixelation is huge i would say is a clear signal that the emulator is having serious problems to play the video
Well, i guess the fact that sometimes the video is completly skipped i is a proof of that

Im not sure if there is some CONFIG command for that (something related with video codecs, or frameskip, or to decrease the frame rate, or something like that)
But there are a lot of unknown commands, some are just a switch where the only 2 posible values are ON or OFF, some other commands requires to enter a value, it could be one of them
I mean... incase there is some command to "conigure" video output the command needs to be something simple
 
also someone on here,plz change db bundokai tenkaiche 3 as fully playable,the issues mentioned there don't exist.
y



@mrjaredbeta does patches affect compatibolity?because the patched dragon quest v is unplayable,game kills my tv signal on the first battle.

edit:download another patch worked.
 
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Hi friends. I wonder if I can I apply config file to some PS2 game that's already installed (without installing it again)?

I've used PS2 Classics GUI but didn't choose the config file for the game.
 
Hi friends. I wonder if I can I apply config file to some PS2 game that's already installed (without installing it again)?

I've used PS2 Classics GUI but didn't choose the config file for the game.
Yes, grab config from http://ps3.aldostools.org/ps2config.html
Important thing is to select ENC (PS2CLASSIC), rename downloaded config file to CONFIG (no extension, case sensitive)
Next put downloaded config into dev_hdd0/game/ID OF YOUR GAME/USRDIR
All that will work only if you didn't changed key while make pkg, but 99,99% users use default key :)
 
Hi @kozarovv thanks. Sorry I can't find a way to encrypt the renamed CONFIG file. I searched the tool PS2 Classics Gui 2.2.3, I can only encrypt PS2 ISO or VMC.

Do you mean I need to reinstall the ISO and add the config anyway? Thanks!
 
Hi @kozarovv thanks. Sorry I can't find a way to encrypt the renamed CONFIG file. I searched the tool PS2 Classics Gui 2.2.3, I can only encrypt PS2 ISO or VMC.

Do you mean I need to reinstall the ISO and add the config anyway? Thanks!
You don't need to encrypt it, ENC configs on that site are ready for your classics.
 

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