PS3 Compatibility List - PS2 on PS3

Tourist Trophy (SCUS-97502)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 03 00 00 00
9C C8 4C 00 06 00 73 14 00 00 00 00 5C A4 34 00
20 63 80 46 20 F3 80 46 7C A4 34 00 60 6B 80 46
60 F3 80 46 10 00 00 00 28 42 4A 00 7C 44 4A 00
00 00 00 00 00 00 00 00
Fixes slowdown caused by brightness/contrast adjustment and disables FMVs to prevent freezing.
 
SoulCalibur II (SLUS-20643)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 05 00 00 00
6C 0A 1B 00 01 00 02 24 08 00 E0 03 70 0A 1B 00
10 00 B1 FF 30 00 BD 27 84 49 12 00 FC 00 61 E4
00 00 00 00 38 45 12 00 CD 0A A2 A0 CD 0A A0 A0
18 09 15 00 03 00 43 10 03 00 43 14 47 00 00 00
00 00 00 00

SoulCalibur II (SLES-51799)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 05 00 00 00
CC 34 1B 00 01 00 02 24 08 00 E0 03 D0 34 1B 00
10 00 B1 FF 30 00 BD 27 14 4F 12 00 FC 00 61 E4
00 00 00 00 C8 4A 12 00 CC 0A A2 A0 CC 0A A0 A0
58 17 15 00 03 00 43 10 03 00 43 14 47 00 00 00
00 00 00 00

Added a sun glow disable code to improve the frame rate further. Untested, but should work properly.
 
You have made an error in the first byte of the offset to be patched - it should be 001b200c, not 001b202c:
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 05 00 00 00
0C 20 1B 00 01 00 02 24 08 00 E0 03 10 20 1B 00
10 00 B1 FF 30 00 BD 27 5C 67 12 00 FC 00 61 E4
00 00 00 00 10 63 12 00 E5 0A A2 A0 E5 0A A0 A0
48 2A 15 00 03 00 43 10 03 00 43 14 47 00 00 00
00 00 00 00
 
Gran Turismo 4 (SCES-51719)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
10 6A 1D 00 A1 00 01 45 A1 00 00 45 1C 01 3F 00
20 63 80 46 20 F3 80 46 3C 01 3F 00 60 6B 80 46
60 F3 80 46 8C 34 56 00 06 00 73 14 00 00 00 00
10 00 00 00 00 9E 57 00 58 A0 57 00 21 00 00 00
00 00 00 00 41 00 00 00 46 00 00 00 00 00 00 00

Disabled real time shadows in the car selection screen. Noping the jal function in the previous config was not working properly in the netemu somehow.

EDIT: Included the code for disabling the contrast settings as well.
Was test it now! Looks very good!
 
You can try either config:
Code:
3D 00 00 00 57 3D 00 00 13 00 00 00 00 00 00 00
60 F9 00 00 00 00 00 00
Code:
3D 00 00 00 57 3D 00 00 13 00 00 00 00 00 00 00
DC 9B 00 00 00 00 00 00
Code:
3D 00 00 00 57 3D 00 00 13 00 00 00 00 00 00 00
94 D3 01 00 00 00 00 00
I test all this config, any work game still freez on create save :/
 
Tourist Trophy (SCES-53372)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 03 00 00 00
BC C8 48 00 06 00 73 14 00 00 00 00 B4 46 26 00
20 63 80 46 20 F3 80 46 D4 46 26 00 60 6B 80 46
60 F3 80 46 10 00 00 00 A0 41 42 00 F8 43 42 00
00 00 00 00
Tourist Trophy (SCPS-15105)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 03 00 00 00
D4 55 4B 00 06 00 73 14 00 00 00 00 1C 51 34 00
20 63 80 46 20 F3 80 46 3C 51 34 00 60 6B 80 46
60 F3 80 46 10 00 00 00 E8 AE 4B 00 3C B1 4B 00
00 00 00 00
 
Unfortunately no, as I have tried to look into it recently. No ideas to fix it. At least I do not know how to look into the SPU2 memory in the PCSX2.
 
@kozarovv I think the bug lies in some sound delay or reverb function the IRX file. I am not really sure how to make patches to that before it gets sent to SPU2.

List of games it affects:
Final Fantasy X
Final Fantasy X-2
Final Fantasy XII
Kingdom Hearts
Kingdom Hearts II
Dirge of Cerberus: Final Fantasy VII
maybe more...
 
Yup, the Square's sound driver is heavily reprogramming the SPU2. Have you examined that IRX?
Looked a bit at it in ps2dis, but I just see a bunch of functions. I still have trouble determining what functions do just by looking at them (although I understand a bit more assembly than I did months ago). It really shouldn't be hard to find by the guessing and testing method of maybe just PCSX2 IOP patches...but I never worked with them before.
 
Crash Bandicoot: The Wrath of Cortex (SLUS-20238) (v1.00)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
80 FE 12 00 8C F2 04 0C 00 00 00 00 F0 74 18 00
40 BE 04 0C 00 00 00 00 01 00 00 00 F0 CF 16 00
12 00 00 00 03 00 00 00 00 00 00 00
Crash Bandicoot: The Wrath of Cortex (SLUS-20238) (v1.01)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
E8 03 13 00 52 F3 04 0C 00 00 00 00 88 71 18 00
9A BF 04 0C 00 00 00 00 01 00 00 00 90 D3 16 00
12 00 00 00 03 00 00 00 00 00 00 00
Crash Bandicoot 4: Sakuretsu! Majin Power (SLPM-62114)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
78 03 13 00 CA F3 04 0C 00 00 00 00 F0 7A 18 00
7E BF 04 0C 00 00 00 00 01 00 00 00 00 D6 16 00
12 00 00 00 03 00 00 00 00 00 00 00

Disables the rendering of the fog and particles. The downside is all of the Crash's warp effects are not present and I have not found a way to keep them enabled. The frame rate is improved to a constant 60 fps with a minor, short term drops related to the draw distance. The PAL version is yet to be investigated.

EDIT: I see now that disabled particles may break the gameplay. It would make beating this boss impossible, I think:
Crash Bandicoot Wrath of Cortex - All Bosses + Cutscenes (No Damage) - YouTube
 
Last edited:
It will change nothing, because the frame rate drops are happening when the flame and smoke particles are being rendered on the screen. The function responsible for the logic of particle's drawing is called DebrisDraw in the NTSC v1.00 and PAL v1.03 versions (the debug symbols left on).
 

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