Discussion in 'General PS3 Discussion' started by VTSTech, Jul 20, 2019.
REMOVED: Why...? Because people take things the wrong way like little kids....
I haven't looked at that chart in a while. looks like the get rtc syscall is 119.
This thread is not worth a shit if people are just going to edit the webpage source lol.
I wasn't going to say how it was done so people couldn't do that ... but you just told people more or less how to do it ... lol
I think everyone knows how to do that already. Its preschool stuff.
Do you realize by cheating at this could make aldo think his code has some kind of bug ?
Can someone create a standalone homebrew to check PS3 runtime?
I need help
how can I get Console Total Powered On Time's details?
I'm using PS3 Super Slim Hen 2.3.1 Webman Mod 220.127.116.11 Beta
When you open webMAN Setup got to the CELL and RSX temps tab and it will be at the bottom of that page.
Cheers, finally someone said it....now you understand the exaggerating 9000+ days post by me (of course not how i did it but the point i was trying to make).
Well its great you brought it up, now we have copy cats and all. Nice work
A wise person once said:
Most people would not even think to mess with the results, it really is pointless.
Firmware detection for them on latest wMM is a bit weird.
Curious about others' stats for these.
Yes!... only 1 faulty shutdown
As mentioned before i think 1 is the minimal that is going to shown the actual code... but it means 0
In other words, that PS3 never had a faulty shutdown
Oops! You're right. Smart enough to print "current session runtime not includet" but too dumb to add the forthcoming shutdown.
Is fine, it was not so obvious, the first days i did not realized about it
I started thinking in it while thinking at which points of the runtime the values was "updated" (i wrote a post before brainstorming about it), it happens at boot, and every time you complete a shutdown sequence successfully
The confusing detail is the power_off_counter is not counting the poweroff of the current session (well, now looks obvious, because the current session has not been powered off yet)
The actual code does this:
faulty shutdowns = power_on_counter - power_off_counter
But it should do this (in my oppinion):
faulty shutdowns = power_on_counter - power_off_counter - 1 // the 1 is the current session
Personally... i would wait a bit before changing the code because it would be nice to have at least another confirmation from another DECR
For me what im suggesting have a lot of sense... i mean i thought in it before @nowa posted his screenshot of his DECR with only 1 faulty shutdown
But this "feature" of the DECR's is something i could not imagine while thinking in this, by now it looks the DECR familly have some kind of prevention to avoid CELL crashing... i dont know how (maybe is because have 2 syscon chips, the normal one and the other from the "code processor" daughterboard ?)
Anyway... i think the DECR's are not completly "failproof" against CELL crashes i bet if you disconnect the power cable when the DECR is working is going to have the same result that in a PS3 retail (+1 faulty shutdown)
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