Greetings to all friends on the forum
This time I will share my experience in analyzing ps3 machines, the method I use is arguably very simple and uses simple tools too, I have been using this method for the last few years. I just started so that you don't feel bored. In the analysis that needs to be held:
1. understand the process / work stages of the machine
2. Understand the working of IC
Below is a process / steps that must run from the start of the engine until the engine comes out of the picture, in the future I will mention that as a "rule"
1. CellBe to Syscon, --no--, shotdown
2. Rsx to Syscon, --no--, shotdown
3. CellBe to Rsx, --no--, shotdown
4. CellBe to RamCellBe, --no - blank
5. Cell be to nor / nand (boot os) - no--, shotdown / blank
6. Rsx to RamRsx, --no--, blank
7. AV / HDMI output
In the future, the "rules" could be added to be even more detailed (if someone is diligent in looking for them). This "rule" can be visualized, there is 1 point in each machine that I usually use to visualize the "rules", this point is the engine clk, in the future I will call it "clk pulse", I will take an example from the dyn-001 engine.
View attachment 33198
Below is an example of a "clk pulse" (dyn-001) from a running / normal machine
From the video above we divide the clk pulse into 3 steps (the first beat continues to stop briefly (step1), the second pulse continues to stop briefly (step2), the third beat is just a little bit then silent (step3) -
Step 1: "Rules" No.1-5
Step 2: "Rule" no. 6
Step 3: "Rule" no. 7
Pulse clk for Rsx:
-Cxd2971x there are only step1 and step2 (after that the image comes out)
-Cxd2982x, Cxd2991x, Cxd530xx has 3 steps (after that comes out the picture) Hopefully you won't get confused
sorry wrongly pressing the post button, the explanation is still not finished, ok we will continue again, I will give an example of a problematic clk pulse
from the video above, you can see clk pulses repeatedly, I usually call it "looping"
the symptoms are when the engine is turned on:
1. no display / blank
2. When the reset is pressed it cannot beep 1x
3. The LED indicator on the HDD is not blinking.
Such conditions entered in "rule" no.4 there is a problem with the connection from CellBe to RamCellBe the problem can be:
1. the RamCellBe didn't get the right voltage
2. Bad tin ore that disturbs the connection, especially in the CellBe section (needs to be reballed)
3. damage to RamCellBe ic or damage to ic CellBe
I will give the next example, this time the problem occurs in the Rsx section
here you can see the pulse clk step1 has passed, step 2 only goes up a little and then remains silent, the symptoms will not display / blank, hold reset can be 1x beep, hdd light blinks briefly, this symptom is included in "rule" no.6 there is damage in the RSX section:
1. RamRsx is not getting the correct voltage
2.The tin ore that is already ugly (need to reball)
3. Damaged RSX IC or RAMRSX IC
and there will be another pulse, if we are diligent in looking for it.
Until here, the explanation that I made, hopefully it can help a little to analyze the damage to a ps3 engine, no one method is perfect, but at least it can lead us to fix engine damage more directed. I'm sorry if my explanation isn't clear, or the uploaded pictures and videos can't be opened, because this is the first time I'm trying to upload a video.
best wishes to all ...