PS3 [Help] Rip Game Disc to hdd0 using webMAN MOD function not working?

Please try again using this build.

As the files in /dev_bdvd are encrypted, it is required to call syscall 36 before copy to enable the access to the decrypted files.
The file_copy function calls that syscall automatically if the source path start with /dev_bdvd, but it didn't because in your test the source path starts with //dev_bdvd.

In the latest commit of wMM, the web command used to copy works fine again with /dev_bdvd. So it is not longer necessary to use // in the path (unless you want to copy the encrypted files like in your test).
sorry Aldo for late reply, I checked it but still came up an error. now t may be coping the files properly,i don't think it's copying them all before reading that it's finished
 
sorry Aldo for late reply, I checked it but still came up an error. now t may be coping the files properly,i don't think it's copying them all before reading that it's finished

What error did you get? I tried copying a game using the web command from the PC and it worked.

BTW today I uploaded a new build to brewology that also fixes a regression scanning /dev_sd, /dev_ms, /dev_cf
 
I used the "copy.ps3/dev_bdvd..." web command earlier today and it seems to be working almost perfectly (copy notification, drive activity and folder/files created) but the copied files all tested as invalid (.IRD) when I tried to create .ISO.
 
Last edited:
Tried using "copy.ps3//dev_bdvd..." web command today but when tested (creating .ISO) these files were also all invalid (.IRD).
 
Last edited:
I'm still trying to create a working copy from disc to HDD using webMAN MOD copy function/web command(s). I've used both /dev_bdvd and //dev_bdvd in the web command but after copying completed, trying to load the game failed and checking the folder on PC failed validation (.IRD).

Issue with /dev_bdvd copy encryption/decryption @aldostools?
 
Last edited:
I've been having a further look at the webMAN MOD 1.47.06 disc copy issue:

All files (except PS3UPDAT.PUP) are copied from /dev_bdvd to /hdd0 (disc backup is complete NOT missing files).

The contents of GAME\PS3_GAME\USRDIR are not copied correctly (all files fail validation) and as a result games ripped using wMM are NOT working.
 
I wonder if anyone has successfully loaded a game backup created using wMM? I've tried to backup a game using wMM on two PS3's so far but haven't ended up with a working backup yet (and when comparing the backup created to the games .IRD file, the contents of USRDIR all failed validation).

Another issue which might be related is with the copy function. I would appreciate any advice regarding correct usage because I have found the copy function to be hit or miss using the most recent wMM releases (1.47.08 and prior).

I have managed to successfully copy a file within /hdd0 but have also had failures, are some destination folders locked?

Trying to copy files contained on another volume (usb000 etc) though or from one to another (hdd0 to usb000, usb000 to hdd0, etc) fails every time, am I doing something wrong? Maybe my problem is the PS3 browser? Is the user supposed to be connecting to wMM and calling the copy function from an external advice only?

I hope I haven't offend aldostools because I do not mean to, I'm just trying to use the copy function where possible and help debug something which might not be working by providing some feedback. Thanks :)
 
Last edited:
Please try again using this build.

As the files in /dev_bdvd are encrypted, it is required to call syscall 36 before copy to enable the access to the decrypted files.
The file_copy function calls that syscall automatically if the source path start with /dev_bdvd, but it didn't because in your test the source path starts with //dev_bdvd.

In the latest commit of wMM, the web command used to copy works fine again with /dev_bdvd. So it is not longer necessary to use // in the path (unless you want to copy the encrypted files like in your test).
Hello , where can i get the syscall 36 adress or where can i activate it ?
 
Hello , where can i get the syscall 36 adress or where can i activate it ?

syscall 36 is in LV2. it is activated automatically by webMAN MOD when it detects a copy operation from /dev_bdvd

https://github.com/aldostools/webMAN-MOD/blob/master/include/file.h#L692-L693

I found that calling this syscall decrypts the files in the encrypted region of the Bluray.

I learned about that syscalls while I was reviewing the source code of Open Manager (the first backup manager for PS3).
https://github.com/moh-sakhaii/Moh-s-Open-manager/blob/master/main.cpp#L2005
 
syscall 36 is in LV2. it is activated automatically by webMAN MOD when it detects a copy operation from /dev_bdvd

https://github.com/aldostools/webMAN-MOD/blob/master/include/file.h#L692-L693

I found that calling this syscall decrypts the files in the encrypted region of the Bluray.

I learned about that syscalls while I was reviewing the source code of Open Manager (the first backup manager for PS3).
https://github.com/moh-sakhaii/Moh-s-Open-manager/blob/master/main.cpp#L2005
ok but i did dump it through VSH Menu , even did it from pc in browser " ip adress from ps3 webman xxx.xxx.xxx.xxx/copy.ps3/dev_bdvd " still doesnt work i get error , seems like its still encrypted. Thank you for your efforts Aldo
 
ok but i did dump it through VSH Menu , even did it from pc in browser " ip adress from ps3 webman xxx.xxx.xxx.xxx/copy.ps3/dev_bdvd " still doesnt work i get error , seems like its still encrypted. Thank you for your efforts Aldo

For better results use multiMAN, IRISMAN or ManaGunZ to dump your games.
They are proven to work fine for years.
 

Similar threads

Back
Top