True, seems to support alert() though.yeah, the Silk engine does not use JavaScript
I notice this aswell. We can try renaming npflashplayer to npflashplayer9 and see what happens. The way I see it the Plugins diectory is scanned the the full filepath is replace with dev_flash/vsh/module. and then reads the file.from what i have experimented with this, it is indeed a placeholder. If this stub is removed, the "browser" loses flash support and will be replaced with Adobe Flash logo to get flash. The actual silk_npflashplayer9.sprx gets loaded from /vsh/modules/silk_npflashplayer9.sprx, and cannot be removed without crashing. Also, if we remove the silk_npflashplayer.sprx from /vsh/modules/, the PS3 still runs flash fine.
Most likely they did this because:
1. They do not want the Plugins folder to be outside the based dir of Silk and Silk_webkit
2. Adding a full copy in the Plugins folder would probably take more space.
3/ They want all sprx in one single folder for some reason.
I tried that aswell but it did not work. Copying the full plugin and the placeholder aswell.I also tried putting other stubbed sprx in that directory to see if module would load from /vsh/modules/ and it does not work exactly like that, i guess lol
Right now, not sure on where to proceed. We have done a lot of discovery in this thread. Pretty sure a lot ot be added to the wiki. We can completely mod the browser. Pretty good.
I think that debug menu should worth finding a way to show. I have done numerous test and I have failed. It's all in the hands of that one guy with the funny MArio avatar... only his mind can give us some clue on what to do with RCO.