PS3 [IDEA] Enabling Individual Gameboots for each emulator/system/homebrew

I had a funny sound included for DVD and BD at one point during testing, the sound of an optical disc drive spinning up. For that authentic experience :D
 
I had a funny sound included for DVD and BD at one point during testing, the sound of an optical disc drive spinning up. For that authentic experience :D

Damn hahahaha, i was thinking the same when i asked it ( an inserting disc sound and it starting spinning) :P
 
I could add support for some retro logos (not all but the most popular ones: nes, snes, genesis, etc.)
I would need the 3 letter codes like "nes", "sns", "gba", "gen", "neo", "pce", etc. The rest would use the default "rom" animation.
I could add 73 supported ROMS folders if you use numbers and follow this order (but IMO that would be an overkill):
"2048", "CAP32", "MAME", "MAME078", "MAME2000", "MAME2003", "MAMEPLUS", "FBA", "FBA2012", "FBNEO", "ATARI", "ATARI2600", "STELLA", "ATARI5200", "ATARI7800", "JAGUAR", "LYNX", "HANDY", "HATARI", "BOMBER", "NXENGINE", "AMIGA", "VICE", "DOSBOX", "GW", "DOOM", "QUAKE", "QUAKE2", "JAVAME", "LUA", "O2EM", "INTV", "BMSX", "FMSX", "NEOCD", "PCE", "PCFX", "SGX", "NGP", "NES", "FCEUMM", "NESTOPIA", "QNES", "GB", "GBC", "GAMBATTE", "TGBDUAL", "GBA", "GPSP", "VBOY", "VBA", "MGBA", "PALM", "POKEMINI", "GENESIS", "GEN", "MEGAD", "PICO", "GG", "GEARBOY", "ZX81", "FUSE", "SCUMMVM", "SNES", "MSNES", "SNES9X", "SNES9X2005", "SNES9X2010", "SNES9X_NEXT", "THEODORE", "UZEM", "VECX", "WSWAM"
dvd and bdv sounds are mapped if they exist in gameboot folder; the same way the sound for ps3, ps2, ps1, etc. are mapped.
Yeah, we could add some of those main retro consoles if you are up for it. I will add some more animation scripts.

See latest version further on in the thread.
 
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@DeViL303 how do you normalize all the gameboot sounds volume? i always get one highter or lower than the others and try to lower them via audacity but i never gets it on the same volume.
 
I use this site. https://convertio.co/, its great for converting any file type to Ac3 for ps3. It does have options for volume but I never touched them. Just make sure to set it to 48000Hz. you can only do 10 per day for free, but if you clear cookies and reboot router it thinks you are someone else ;)
 
@DeViL303 do you ever succed adding an new image to the custom_render.rco?

I'm trying to add a logo to play when DVD/BD has been inserted ( otherboot), but it only gives me a big white square, i changed the othlogo image reference to ps3logo to test if it was my image, but same thing.

the text work as usual, but the image don't.

OOlxsxB.png




pBg6n35.png
 
No, never tried. Seems to be some hard restriction on size. You could try adding 2 really small images as a test. Seems to be limited to about 150000 pixels. Not sure if you can split that and have 2 images at 75000 pixels each.
 
I am not really taking requests. Anyone can change the logo and sound now if they want to. I was more interested in getting it working. Like I said the included logos and sounds are place holders, now it's working others can customize them however they want to their own preference.

Also who wants to wait 15 seconds to boot a game? :)

_multi will not be remapped?
I think they are both mapped to the same file.
 
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@DeViL303, if possible, request PS1 gameboot and sound like this:

Thanks.
Ok, it's your lucky day. In the interests of research and seeing what is possible to do in rco, I have made this ps1 gameboot for you. Now I know it's not anywhere near a perfect replication of a PS1 start up, but it is the best I can do with the tools available. We can only really fade/rotate/scale/recolor images, we can not have multiple frames like the real PS1 startup sequence has, but all things considered its not too bad.


Anyway this is what I have now.


Note: This animation is only the white part, The second part is just the normal logo from the game startup.

I have attached the files as v1.02 if people want to test it out.

This is how it was achieved for those interested.

I added a full screen white plane like this:
upload_2021-2-26_15-0-30.png



Then this is the animation script that controls the fades:
upload_2021-2-26_14-59-3.png


EDIT: See latest version attached further down
 
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Ok, it's your lucky day. In the interests of research and seeing what is possible to do in rco, I have made this ps1 gameboot for you. Now I know it's not anywhere near a perfect replication of a PS1 start up, but it is the best I can do with the tools available. We can only really fade/rotate/scale/recolor images, we can not have multiple frames like the real PS1 startup sequence has, but all things considered its not too bad.


Anyway this is what I have now.


Note: This animation is only the white part, The second part is just the normal logo from the game startup.

I have attached the files as v1.02 if people want to test it out.

This is how it was achieves for those interested.

I added a full screen white plane like this:
View attachment 31670


Then this is the animation script that controls the fades:
View attachment 31668


We can port the PS1 coldboot by Glowball, it has the same logo animated

 
Ok, it's your lucky day. In the interests of research and seeing what is possible to do in rco, I have made this ps1 gameboot for you. Now I know it's not anywhere near a perfect replication of a PS1 start up, but it is the best I can do with the tools available. We can only really fade/rotate/scale/recolor images, we can not have multiple frames like the real PS1 startup sequence has, but all things considered its not too bad.


Anyway this is what I have now.


Note: This animation is only the white part, The second part is just the normal logo from the game startup.

I have attached the files as v1.02 if people want to test it out.

This is how it was achieves for those interested.

I added a full screen white plane like this:
View attachment 31670


Then this is the animation script that controls the fades:
View attachment 31668
wow, amazing, thank you very much.
 
Yeah we could, if you want can you work out the correct values for "sizeOverrideX="xx" sizeOverrideY="xx" to display a 800x200 image properly. The current PSP logo is too low a resolution to display that big.

Or maybe 700 x 225 would be better
 
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I just thought of a hacky way we could kind of simulate slightly better animations in coldboots and gameboots. We could have planes hiding parts of the single image. So for example in this image, we could have it so the center logo appears first. Then the text appear slightly after. Then the text could fade out first with the logo fading out slightly after. This would give the illusion of multiple images.

Imagine separate white planes where the red boxes are that have different timings.

upload_2021-2-26_16-31-37.png
 
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