dvd and bdv sounds are mapped if they exist in gameboot folder; the same way the sound for ps3, ps2, ps1, etc. are mapped.
.
dvd_boot.ac3 and bdv_boot.ac3?
dvd and bdv sounds are mapped if they exist in gameboot folder; the same way the sound for ps3, ps2, ps1, etc. are mapped.
.
I had a funny sound included for DVD and BD at one point during testing, the sound of an optical disc drive spinning up. For that authentic experience![]()
Yeah, we could add some of those main retro consoles if you are up for it. I will add some more animation scripts.I could add support for some retro logos (not all but the most popular ones: nes, snes, genesis, etc.)
I would need the 3 letter codes like "nes", "sns", "gba", "gen", "neo", "pce", etc. The rest would use the default "rom" animation.
dvd and bdv sounds are mapped if they exist in gameboot folder; the same way the sound for ps3, ps2, ps1, etc. are mapped.I could add 73 supported ROMS folders if you use numbers and follow this order (but IMO that would be an overkill):
"2048", "CAP32", "MAME", "MAME078", "MAME2000", "MAME2003", "MAMEPLUS", "FBA", "FBA2012", "FBNEO", "ATARI", "ATARI2600", "STELLA", "ATARI5200", "ATARI7800", "JAGUAR", "LYNX", "HANDY", "HATARI", "BOMBER", "NXENGINE", "AMIGA", "VICE", "DOSBOX", "GW", "DOOM", "QUAKE", "QUAKE2", "JAVAME", "LUA", "O2EM", "INTV", "BMSX", "FMSX", "NEOCD", "PCE", "PCFX", "SGX", "NGP", "NES", "FCEUMM", "NESTOPIA", "QNES", "GB", "GBC", "GAMBATTE", "TGBDUAL", "GBA", "GPSP", "VBOY", "VBA", "MGBA", "PALM", "POKEMINI", "GENESIS", "GEN", "MEGAD", "PICO", "GG", "GEARBOY", "ZX81", "FUSE", "SCUMMVM", "SNES", "MSNES", "SNES9X", "SNES9X2005", "SNES9X2010", "SNES9X_NEXT", "THEODORE", "UZEM", "VECX", "WSWAM"
dvd_boot.ac3 and bdv_boot.ac3?
dvd_boot_stereo.ac3
bdv_boot_stereo.ac3
I think they are both mapped to the same file._multi will not be remapped?
Ok, it's your lucky day. In the interests of research and seeing what is possible to do in rco, I have made this ps1 gameboot for you. Now I know it's not anywhere near a perfect replication of a PS1 start up, but it is the best I can do with the tools available. We can only really fade/rotate/scale/recolor images, we can not have multiple frames like the real PS1 startup sequence has, but all things considered its not too bad.
Ok, it's your lucky day. In the interests of research and seeing what is possible to do in rco, I have made this ps1 gameboot for you. Now I know it's not anywhere near a perfect replication of a PS1 start up, but it is the best I can do with the tools available. We can only really fade/rotate/scale/recolor images, we can not have multiple frames like the real PS1 startup sequence has, but all things considered its not too bad.
Anyway this is what I have now.
Note: This animation is only the white part, The second part is just the normal logo from the game startup.
I have attached the files as v1.02 if people want to test it out.
This is how it was achieves for those interested.
I added a full screen white plane like this:
View attachment 31670
Then this is the animation script that controls the fades:
View attachment 31668
That is a raf. We can not use rafs in gameboots afaik. We are limited to fading ONE image file.We can port the PS1 coldboot by Glowball, it has the same logo animated
That is a raf. We can not use rafs in gameboots afaik. We are limited to fading ONE image file.
wow, amazing, thank you very much.Ok, it's your lucky day. In the interests of research and seeing what is possible to do in rco, I have made this ps1 gameboot for you. Now I know it's not anywhere near a perfect replication of a PS1 start up, but it is the best I can do with the tools available. We can only really fade/rotate/scale/recolor images, we can not have multiple frames like the real PS1 startup sequence has, but all things considered its not too bad.
Anyway this is what I have now.
Note: This animation is only the white part, The second part is just the normal logo from the game startup.
I have attached the files as v1.02 if people want to test it out.
This is how it was achieves for those interested.
I added a full screen white plane like this:
View attachment 31670
Then this is the animation script that controls the fades:
View attachment 31668