sandungas
Developer
Im wondering if there is some way for webman to do this, the goal is to "revert" the gameboot type to a default one afer a time delay
1) identify the game type when the user press cross button in one of the icons displayed under webman XMB folders
2) patch the gameboot names of custom_render_plugin.sprx in ram for the specific game type
3) wait 5 minutes (so the user most probably is "ingame" and the gameboot have been played already)
4) patch the gameboot names of custom_render_plugin.sprx in ram to default gameboot
Can webman do this memory patching "ingame" @aldostools ?, it would mitigate a bit the problem of mistmatching gameboots
1) identify the game type when the user press cross button in one of the icons displayed under webman XMB folders
2) patch the gameboot names of custom_render_plugin.sprx in ram for the specific game type
3) wait 5 minutes (so the user most probably is "ingame" and the gameboot have been played already)
4) patch the gameboot names of custom_render_plugin.sprx in ram to default gameboot
Can webman do this memory patching "ingame" @aldostools ?, it would mitigate a bit the problem of mistmatching gameboots
For the "PS1 clasics", "PS2 clasics" and "PSP remasters" i dont see any easy solution though, this ones are going to bypass all the identifications checks you are using that depends of webman
