PS3 [IDEA] Enabling Individual Gameboots for each emulator/system/homebrew

MultiGameBoot Mod (OG PS3 Logo)
.
Attached is the much-requested MultiGameBoot Mod complete with original PS3 gameboot logo. Tested working on D-REX 4.84.2 Cobra 8.2. ***REQUIRES COBRA 8.2***

Note that for my preferences, it retains the animations as of v1.12. With some tinkering and testing, these can be further modified back to the original speeds if so desired. To elaborate further on where Aldo started:

1. Download the MultiGameBoot Mod v1.12 from page 9 of the above link
2. Decompile it using rcomage
3. Open the output xml in a text editor or ide
4. Edit the anim_gameboot, anim_otherboot, and/or ps3__gameboot animations with the below or adhoc
5. Recompile/build the rco
6. Test and restart many times

Original boot animation:
Code:
<Anim name="anim_gameboot">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:ps3logo" time="0" accelMode="0x0" colorScaleA="0" />
<Resize object="object:ps3logo" time="0" accelMode="0x0" sizeScaleX="0.938" sizeScaleY="0.938" sizeScaleZ="1" />
<FireEvent event="event:native:/anim_gameboot_BG2" />
<Delay time="500" />
<Fade object="object:ps3logo" time="863" accelMode="0x3" colorScaleA="1" />
<Resize object="object:ps3logo" time="863" accelMode="0x4" sizeScaleX="1" sizeScaleY="1" sizeScaleZ="1" />
<FireEvent event="event:native:/anim_gameboot_BG3" />
<Delay time="1100" />
<Fade object="object:ps3logo" time="174" accelMode="0x1" colorScaleA="0" />
<Resize object="object:ps3logo" time="174" accelMode="0x1" sizeScaleX="1.284" sizeScaleY="1.284" sizeScaleZ="1" />
<Delay time="1000" />
<Delay time="200" />
<FireEvent event="event:native:/anim_gameboot_Finished" />


much thanks to devil303, Aldo, and others!
 

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MultiGameBoot Mod (OG PS3 Logo)
.
Attached is the much-requested MultiGameBoot Mod complete with original PS3 gameboot logo. Tested working on D-REX 4.84.2 Cobra 8.2. ***REQUIRES COBRA 8.2***

Note that for my preferences, it retains the animations as of v1.12. With some tinkering and testing, these can be further modified back to the original speeds if so desired. To elaborate further on where Aldo started:

1. Download the MultiGameBoot Mod v1.12 from page 9 of the above link
2. Decompile it using rcomage
3. Open the output xml in a text editor or ide
4. Edit the anim_gameboot, anim_otherboot, and/or ps3__gameboot animations with the below or adhoc
5. Recompile/build the rco
6. Test and restart many times

Original boot animation:
Code:
<Anim name="anim_gameboot">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:ps3logo" time="0" accelMode="0x0" colorScaleA="0" />
<Resize object="object:ps3logo" time="0" accelMode="0x0" sizeScaleX="0.938" sizeScaleY="0.938" sizeScaleZ="1" />
<FireEvent event="event:native:/anim_gameboot_BG2" />
<Delay time="500" />
<Fade object="object:ps3logo" time="863" accelMode="0x3" colorScaleA="1" />
<Resize object="object:ps3logo" time="863" accelMode="0x4" sizeScaleX="1" sizeScaleY="1" sizeScaleZ="1" />
<FireEvent event="event:native:/anim_gameboot_BG3" />
<Delay time="1100" />
<Fade object="object:ps3logo" time="174" accelMode="0x1" colorScaleA="0" />
<Resize object="object:ps3logo" time="174" accelMode="0x1" sizeScaleX="1.284" sizeScaleY="1.284" sizeScaleZ="1" />
<Delay time="1000" />
<Delay time="200" />
<FireEvent event="event:native:/anim_gameboot_Finished" />


much thanks to devil303, Aldo, and others!

I'm on rebug rex 4.84 is there a way to update to newer cobra? I guess it is on cobra 8.1.
 
I'm on rebug rex 4.84 is there a way to update to newer cobra? I guess it is on cobra 8.1.

You need to compile yourself, i have 8.5 for 4.84 but my hashes are different

Why do you want 4.84? it's easier to get 4.92 Evilnat
 
With full brick rist even no Recovery over the recovery menu. I'll pass. Nit that important to me. I have no flasher for nand consoles.

Cobra 8.4 and 8.5 include a failsafe feature, if an error occurs, the payload is automatically disabled.
 
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