I know, global timing has pros and cons, same like the fact it pauses.Interesting, so we could make our mind into thiknking that every icon from imagefont.bin is stored in ram only 1 time, and whatever functions are used to animate it runs 1 time too (for all the apparences of the icon)
And the animation pauses incase you "hide" the icon (or when you hide all apparences of it incase are multiple)
Hmmm, not sure how many consequences have that and if are good or bad for us
Interesting anyway.
YesSo that icons in the way how you are displaying them are taking 32x32 pixles ?
I have never actually chatted much on ps3, or ever seen the emojis tbh (dont ask me why i have spent weeks upgrading them all :-D )Some of the icons (like the smileys for chat) can be displayed at other sizes (the chat have an option to increase the font size ? im wondering if this would increase size of icons too)
Yes, I am not sure if anywhere displays text bigger than XMB titles, I will just check PARAM.SFO titles are the same. not sure about notifications or other places.It seems we dont need to respect the original sizes because we are using that icons in other "custom" ways, and our goal is to have the biggest size posible that matches with wherever enviroment we are displaying them... so that 32x32 you meassured looks like the best compromise
About the "target" screen resolution... we should work always for 1080p... the smaller resolutions are generated based on it so we only worry about 1080p and the firmware deals with smaller sizes automatically
One thing I just thought of, If these can be called in the web browser, then they could actually be displayed at any size in theory, not sure if it is worth worrying about though? I guess if they are going to look better at 32x32 we should do it, if the result is the same as letting the ps3 scale them then its not a big deal and maybe having the extra 12% there is good in some way.
I am really just worried about making them worse by resizing them.
Yeah, I did that test back in this thread:Btw, i dont remember if/when you mentioned this 32x32 so not sure what you did to meassure it... but the most accurate way is by displaying an icon fully opaque (like the zodiac ones), make an screenshot, and count the pixels in a image editor app in PC
https://www.psx-place.com/posts/211603/